Instead of linked program pairs, keep a list of vertex programs translated for each...
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "mtypes.h"
38 #include "pipe/tgsi/exec/tgsi_token.h"
39 #include "x86/rtasm/x86sse.h"
40
41
42 #define ST_MAX_SHADER_TOKENS 1024
43
44
45 struct cso_fragment_shader;
46 struct cso_vertex_shader;
47 struct translated_vertex_program;
48
49
50 /**
51 * Derived from Mesa gl_fragment_program:
52 */
53 struct st_fragment_program
54 {
55 struct gl_fragment_program Base;
56 GLuint serialNo;
57
58 GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
59 GLuint num_input_slots;
60
61 /** The program in TGSI format */
62 struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
63
64 #if defined(__i386__) || defined(__386__)
65 struct x86_function sse2_program;
66 #endif
67
68 /** Pointer to the corresponding cached shader */
69 const struct cso_fragment_shader *fs;
70
71 GLuint param_state;
72
73 /** List of vertex programs which have been translated such that their
74 * outputs match this fragment program's inputs.
75 */
76 struct translated_vertex_program *vertex_programs;
77 };
78
79
80 /**
81 * Derived from Mesa gl_fragment_program:
82 */
83 struct st_vertex_program
84 {
85 struct gl_vertex_program Base; /**< The Mesa vertex program */
86 GLuint serialNo;
87
88 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
89 GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
90 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
91 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
92
93 /** The program in TGSI format */
94 struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
95
96 /** Pointer to the corresponding cached shader */
97 const struct cso_vertex_shader *vs;
98
99 GLuint param_state;
100 };
101
102
103 extern void
104 st_init_program_functions(struct dd_function_table *functions);
105
106
107 static inline struct st_fragment_program *
108 st_fragment_program( struct gl_fragment_program *fp )
109 {
110 return (struct st_fragment_program *)fp;
111 }
112
113
114 static inline struct st_vertex_program *
115 st_vertex_program( struct gl_vertex_program *vp )
116 {
117 return (struct st_vertex_program *)vp;
118 }
119
120
121 extern const struct cso_fragment_shader *
122 st_translate_fragment_program(struct st_context *st,
123 struct st_fragment_program *fp,
124 const GLuint inputMapping[],
125 struct tgsi_token *tokens,
126 GLuint maxTokens);
127
128
129 extern const struct cso_vertex_shader *
130 st_translate_vertex_program(struct st_context *st,
131 struct st_vertex_program *vp,
132 const GLuint vert_output_to_slot[],
133 struct tgsi_token *tokens,
134 GLuint maxTokens);
135
136 #endif