st/mesa: rename basic -> common for st_common_program
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "main/atifragshader.h"
39 #include "program/program.h"
40 #include "pipe/p_state.h"
41 #include "tgsi/tgsi_from_mesa.h"
42 #include "st_context.h"
43 #include "st_texture.h"
44 #include "st_glsl_to_tgsi.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50 #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
51
52 struct st_external_sampler_key
53 {
54 GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
55 GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
56 GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
57 GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
58 GLuint lower_ayuv;
59 GLuint lower_xyuv;
60 };
61
62 static inline struct st_external_sampler_key
63 st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
64 {
65 unsigned mask = prog->ExternalSamplersUsed;
66 struct st_external_sampler_key key;
67
68 memset(&key, 0, sizeof(key));
69
70 while (unlikely(mask)) {
71 unsigned unit = u_bit_scan(&mask);
72 struct st_texture_object *stObj =
73 st_get_texture_object(st->ctx, prog, unit);
74
75 switch (st_get_view_format(stObj)) {
76 case PIPE_FORMAT_NV12:
77 case PIPE_FORMAT_P016:
78 key.lower_nv12 |= (1 << unit);
79 break;
80 case PIPE_FORMAT_IYUV:
81 key.lower_iyuv |= (1 << unit);
82 break;
83 case PIPE_FORMAT_YUYV:
84 key.lower_yx_xuxv |= (1 << unit);
85 break;
86 case PIPE_FORMAT_UYVY:
87 key.lower_xy_uxvx |= (1 << unit);
88 break;
89 case PIPE_FORMAT_AYUV:
90 key.lower_ayuv |= (1 << unit);
91 break;
92 case PIPE_FORMAT_XYUV:
93 key.lower_xyuv |= (1 << unit);
94 break;
95 default:
96 printf("unhandled %u\n", st_get_view_format(stObj));
97 break;
98 }
99 }
100
101 return key;
102 }
103
104 /** Fragment program variant key */
105 struct st_fp_variant_key
106 {
107 struct st_context *st; /**< variants are per-context */
108
109 /** for glBitmap */
110 GLuint bitmap:1; /**< glBitmap variant? */
111
112 /** for glDrawPixels */
113 GLuint drawpixels:1; /**< glDrawPixels variant */
114 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
115 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
116
117 /** for ARB_color_buffer_float */
118 GLuint clamp_color:1;
119
120 /** for ARB_sample_shading */
121 GLuint persample_shading:1;
122
123 /** needed for ATI_fragment_shader */
124 GLuint fog:2;
125
126 /** for ARB_depth_clamp */
127 GLuint lower_depth_clamp:1;
128
129 /** for OpenGL 1.0 on modern hardware */
130 GLuint lower_two_sided_color:1;
131
132 /** needed for ATI_fragment_shader */
133 char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
134
135 struct st_external_sampler_key external;
136
137 GLuint lower_flatshade:1;
138 enum compare_func lower_alpha_func:3;
139 };
140
141
142 /**
143 * Variant of a fragment program.
144 */
145 struct st_fp_variant
146 {
147 /** Parameters which generated this version of fragment program */
148 struct st_fp_variant_key key;
149
150 /** Driver's compiled shader */
151 void *driver_shader;
152
153 /** For glBitmap variants */
154 uint bitmap_sampler;
155
156 /** For glDrawPixels variants */
157 unsigned drawpix_sampler;
158 unsigned pixelmap_sampler;
159
160 /** next in linked list */
161 struct st_fp_variant *next;
162 };
163
164
165 /**
166 * Derived from Mesa gl_program:
167 */
168 struct st_fragment_program
169 {
170 struct gl_program Base;
171 struct pipe_shader_state state;
172 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
173 struct ati_fragment_shader *ati_fs;
174 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
175
176 /* used when bypassing glsl_to_tgsi: */
177 struct gl_shader_program *shader_program;
178
179 struct st_fp_variant *variants;
180
181 /* Used by the shader cache and ARB_get_program_binary */
182 unsigned num_tgsi_tokens;
183 };
184
185
186
187 /** Vertex program variant key */
188 struct st_vp_variant_key
189 {
190 struct st_context *st; /**< variants are per-context */
191 bool passthrough_edgeflags;
192
193 /** for ARB_color_buffer_float */
194 bool clamp_color;
195
196 /** both for ARB_depth_clamp */
197 bool lower_depth_clamp;
198 bool clip_negative_one_to_one;
199
200 /** lower glPointSize to gl_PointSize */
201 boolean lower_point_size;
202
203 /* for user-defined clip-planes */
204 uint8_t lower_ucp;
205 };
206
207
208 /**
209 * This represents a vertex program, especially translated to match
210 * the inputs of a particular fragment shader.
211 */
212 struct st_vp_variant
213 {
214 /* Parameters which generated this translated version of a vertex
215 * shader:
216 */
217 struct st_vp_variant_key key;
218
219 /**
220 * The shader variant saved for the draw module to later emulate
221 * selection/feedback/rasterpos.
222 */
223 struct pipe_shader_state state;
224
225 /** Driver's compiled shader */
226 void *driver_shader;
227
228 /** For using our private draw module (glRasterPos) */
229 struct draw_vertex_shader *draw_shader;
230
231 /** Next in linked list */
232 struct st_vp_variant *next;
233
234 /** similar to that in st_vertex_program, but with edgeflags info too */
235 GLuint num_inputs;
236
237 /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
238 GLbitfield vert_attrib_mask;
239 };
240
241
242 /**
243 * Derived from Mesa gl_program:
244 */
245 struct st_vertex_program
246 {
247 struct gl_program Base; /**< The Mesa vertex program */
248 struct pipe_shader_state state;
249 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
250 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
251
252 /* used when bypassing glsl_to_tgsi: */
253 struct gl_shader_program *shader_program;
254
255 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
256 ubyte index_to_input[PIPE_MAX_ATTRIBS];
257 ubyte num_inputs;
258 /** Reverse mapping of the above */
259 ubyte input_to_index[VERT_ATTRIB_MAX];
260
261 /** Maps VARYING_SLOT_x to slot */
262 ubyte result_to_output[VARYING_SLOT_MAX];
263
264 /** List of translated variants of this vertex program.
265 */
266 struct st_vp_variant *variants;
267
268 /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
269 unsigned char sha1[20];
270
271 /* Used by the shader cache and ARB_get_program_binary */
272 unsigned num_tgsi_tokens;
273 };
274
275
276
277 /** Shader key shared by other shaders */
278 struct st_common_variant_key
279 {
280 struct st_context *st; /**< variants are per-context */
281
282 /** For compat profile */
283 bool clamp_color;
284
285 /** both for ARB_depth_clamp */
286 bool lower_depth_clamp;
287 bool clip_negative_one_to_one;
288
289 };
290
291
292 /**
293 * Geometry program variant.
294 */
295 struct st_common_variant
296 {
297 /* Parameters which generated this variant. */
298 struct st_common_variant_key key;
299
300 void *driver_shader;
301
302 struct st_common_variant *next;
303 };
304
305
306 /**
307 * Derived from Mesa gl_program:
308 */
309 struct st_common_program
310 {
311 struct gl_program Base;
312 struct pipe_shader_state state;
313 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
314 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
315
316 /* used when bypassing glsl_to_tgsi: */
317 struct gl_shader_program *shader_program;
318
319 struct st_common_variant *variants;
320
321 /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
322 unsigned char sha1[20];
323
324 /* Used by the shader cache and ARB_get_program_binary */
325 unsigned num_tgsi_tokens;
326 };
327
328
329 static inline struct st_fragment_program *
330 st_fragment_program( struct gl_program *fp )
331 {
332 return (struct st_fragment_program *)fp;
333 }
334
335
336 static inline struct st_vertex_program *
337 st_vertex_program( struct gl_program *vp )
338 {
339 return (struct st_vertex_program *)vp;
340 }
341
342 static inline struct st_common_program *
343 st_common_program( struct gl_program *cp )
344 {
345 return (struct st_common_program *)cp;
346 }
347
348 static inline void
349 st_reference_vertprog(struct st_context *st,
350 struct st_vertex_program **ptr,
351 struct st_vertex_program *prog)
352 {
353 _mesa_reference_program(st->ctx,
354 (struct gl_program **) ptr,
355 (struct gl_program *) prog);
356 }
357
358 static inline void
359 st_reference_fragprog(struct st_context *st,
360 struct st_fragment_program **ptr,
361 struct st_fragment_program *prog)
362 {
363 _mesa_reference_program(st->ctx,
364 (struct gl_program **) ptr,
365 (struct gl_program *) prog);
366 }
367
368 static inline void
369 st_reference_prog(struct st_context *st,
370 struct st_common_program **ptr,
371 struct st_common_program *prog)
372 {
373 _mesa_reference_program(st->ctx,
374 (struct gl_program **) ptr,
375 (struct gl_program *) prog);
376 }
377
378 static inline void
379 st_reference_compprog(struct st_context *st,
380 struct st_common_program **ptr,
381 struct st_common_program *prog)
382 {
383 _mesa_reference_program(st->ctx,
384 (struct gl_program **) ptr,
385 (struct gl_program *) prog);
386 }
387
388 /**
389 * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
390 */
391 static inline unsigned
392 st_get_generic_varying_index(struct st_context *st, GLuint attr)
393 {
394 return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
395 st->needs_texcoord_semantic);
396 }
397
398 extern void
399 st_set_prog_affected_state_flags(struct gl_program *prog);
400
401 extern struct st_vp_variant *
402 st_get_vp_variant(struct st_context *st,
403 struct st_vertex_program *stvp,
404 const struct st_vp_variant_key *key);
405
406
407 extern struct st_fp_variant *
408 st_get_fp_variant(struct st_context *st,
409 struct st_fragment_program *stfp,
410 const struct st_fp_variant_key *key);
411
412 extern struct st_common_variant *
413 st_get_common_variant(struct st_context *st,
414 struct st_common_program *p,
415 const struct st_common_variant_key *key);
416
417 extern void
418 st_release_vp_variants( struct st_context *st,
419 struct st_vertex_program *stvp );
420
421 extern void
422 st_release_fp_variants( struct st_context *st,
423 struct st_fragment_program *stfp );
424
425 extern void
426 st_release_common_variants(struct st_context *st, struct st_common_program *p);
427
428 extern void
429 st_destroy_program_variants(struct st_context *st);
430
431 extern void
432 st_prepare_vertex_program(struct st_vertex_program *stvp);
433
434 extern void
435 st_translate_stream_output_info(struct gl_program *prog);
436
437 extern bool
438 st_translate_vertex_program(struct st_context *st,
439 struct st_vertex_program *stvp);
440
441 extern bool
442 st_translate_fragment_program(struct st_context *st,
443 struct st_fragment_program *stfp);
444
445 extern bool
446 st_translate_common_program(struct st_context *st,
447 struct st_common_program *stcp);
448
449 extern void
450 st_print_current_vertex_program(void);
451
452 extern void
453 st_precompile_shader_variant(struct st_context *st,
454 struct gl_program *prog);
455
456 #ifdef __cplusplus
457 }
458 #endif
459
460 #endif