glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "program/program.h"
39 #include "pipe/p_state.h"
40 #include "st_context.h"
41 #include "st_glsl_to_tgsi.h"
42
43
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48 #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xffffffff
49
50 /** Fragment program variant key */
51 struct st_fp_variant_key
52 {
53 struct st_context *st; /**< variants are per-context */
54
55 /** for glBitmap */
56 GLuint bitmap:1; /**< glBitmap variant? */
57
58 /** for glDrawPixels */
59 GLuint drawpixels:1; /**< glDrawPixels variant */
60 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
61 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
62 GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
63 GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
64
65 /** for ARB_color_buffer_float */
66 GLuint clamp_color:1;
67
68 /** for ARB_sample_shading */
69 GLuint persample_shading:1;
70 };
71
72
73 /**
74 * Variant of a fragment program.
75 */
76 struct st_fp_variant
77 {
78 /** Parameters which generated this version of fragment program */
79 struct st_fp_variant_key key;
80
81 struct pipe_shader_state tgsi;
82
83 /** Driver's compiled shader */
84 void *driver_shader;
85
86 /** For glBitmap variants */
87 struct gl_program_parameter_list *parameters;
88 uint bitmap_sampler;
89
90 /** next in linked list */
91 struct st_fp_variant *next;
92 };
93
94
95 /**
96 * Derived from Mesa gl_fragment_program:
97 */
98 struct st_fragment_program
99 {
100 struct gl_fragment_program Base;
101 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
102
103 struct st_fp_variant *variants;
104 };
105
106
107
108 /** Vertex program variant key */
109 struct st_vp_variant_key
110 {
111 struct st_context *st; /**< variants are per-context */
112 boolean passthrough_edgeflags;
113
114 /** for ARB_color_buffer_float */
115 boolean clamp_color;
116 };
117
118
119 /**
120 * This represents a vertex program, especially translated to match
121 * the inputs of a particular fragment shader.
122 */
123 struct st_vp_variant
124 {
125 /* Parameters which generated this translated version of a vertex
126 * shader:
127 */
128 struct st_vp_variant_key key;
129
130 /**
131 * TGSI tokens (to later generate a 'draw' module shader for
132 * selection/feedback/rasterpos)
133 */
134 struct pipe_shader_state tgsi;
135
136 /** Driver's compiled shader */
137 void *driver_shader;
138
139 /** For using our private draw module (glRasterPos) */
140 struct draw_vertex_shader *draw_shader;
141
142 /** Next in linked list */
143 struct st_vp_variant *next;
144
145 /** similar to that in st_vertex_program, but with edgeflags info too */
146 GLuint num_inputs;
147 };
148
149
150 /**
151 * Derived from Mesa gl_fragment_program:
152 */
153 struct st_vertex_program
154 {
155 struct gl_vertex_program Base; /**< The Mesa vertex program */
156 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
157
158 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
159 GLuint input_to_index[VERT_ATTRIB_MAX];
160 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
161 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
162 GLuint num_inputs;
163
164 /** Maps VARYING_SLOT_x to slot */
165 GLuint result_to_output[VARYING_SLOT_MAX];
166 GLuint output_slot_to_attr[VARYING_SLOT_MAX];
167 ubyte output_semantic_name[VARYING_SLOT_MAX];
168 ubyte output_semantic_index[VARYING_SLOT_MAX];
169 GLuint num_outputs;
170
171 /** List of translated variants of this vertex program.
172 */
173 struct st_vp_variant *variants;
174 };
175
176
177
178 /** Geometry program variant key */
179 struct st_gp_variant_key
180 {
181 struct st_context *st; /**< variants are per-context */
182 /* no other fields yet */
183 };
184
185
186 /**
187 * Geometry program variant.
188 */
189 struct st_gp_variant
190 {
191 /* Parameters which generated this translated version of a vertex */
192 struct st_gp_variant_key key;
193
194 void *driver_shader;
195
196 struct st_gp_variant *next;
197 };
198
199
200 /**
201 * Derived from Mesa gl_geometry_program:
202 */
203 struct st_geometry_program
204 {
205 struct gl_geometry_program Base; /**< The Mesa geometry program */
206 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
207
208 struct st_gp_variant *variants;
209 };
210
211
212
213 static inline struct st_fragment_program *
214 st_fragment_program( struct gl_fragment_program *fp )
215 {
216 return (struct st_fragment_program *)fp;
217 }
218
219
220 static inline struct st_vertex_program *
221 st_vertex_program( struct gl_vertex_program *vp )
222 {
223 return (struct st_vertex_program *)vp;
224 }
225
226 static inline struct st_geometry_program *
227 st_geometry_program( struct gl_geometry_program *gp )
228 {
229 return (struct st_geometry_program *)gp;
230 }
231
232 static inline void
233 st_reference_vertprog(struct st_context *st,
234 struct st_vertex_program **ptr,
235 struct st_vertex_program *prog)
236 {
237 _mesa_reference_program(st->ctx,
238 (struct gl_program **) ptr,
239 (struct gl_program *) prog);
240 }
241
242 static inline void
243 st_reference_geomprog(struct st_context *st,
244 struct st_geometry_program **ptr,
245 struct st_geometry_program *prog)
246 {
247 _mesa_reference_program(st->ctx,
248 (struct gl_program **) ptr,
249 (struct gl_program *) prog);
250 }
251
252 static inline void
253 st_reference_fragprog(struct st_context *st,
254 struct st_fragment_program **ptr,
255 struct st_fragment_program *prog)
256 {
257 _mesa_reference_program(st->ctx,
258 (struct gl_program **) ptr,
259 (struct gl_program *) prog);
260 }
261
262 /**
263 * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
264 */
265 static inline unsigned
266 st_get_generic_varying_index(struct st_context *st, GLuint attr)
267 {
268 if (attr >= VARYING_SLOT_VAR0) {
269 if (st->needs_texcoord_semantic)
270 return attr - VARYING_SLOT_VAR0;
271 else
272 return 9 + (attr - VARYING_SLOT_VAR0);
273 }
274 if (attr == VARYING_SLOT_PNTC) {
275 assert(!st->needs_texcoord_semantic);
276 return 8;
277 }
278 if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
279 assert(!st->needs_texcoord_semantic);
280 return attr - VARYING_SLOT_TEX0;
281 }
282
283 assert(0);
284 return 0;
285 }
286
287
288 extern struct st_vp_variant *
289 st_get_vp_variant(struct st_context *st,
290 struct st_vertex_program *stvp,
291 const struct st_vp_variant_key *key);
292
293
294 extern struct st_fp_variant *
295 st_get_fp_variant(struct st_context *st,
296 struct st_fragment_program *stfp,
297 const struct st_fp_variant_key *key);
298
299
300 extern struct st_gp_variant *
301 st_get_gp_variant(struct st_context *st,
302 struct st_geometry_program *stgp,
303 const struct st_gp_variant_key *key);
304
305
306 extern void
307 st_prepare_vertex_program(struct gl_context *ctx,
308 struct st_vertex_program *stvp);
309
310 extern GLboolean
311 st_prepare_fragment_program(struct gl_context *ctx,
312 struct st_fragment_program *stfp);
313
314
315 extern void
316 st_release_vp_variants( struct st_context *st,
317 struct st_vertex_program *stvp );
318
319 extern void
320 st_release_fp_variants( struct st_context *st,
321 struct st_fragment_program *stfp );
322
323 extern void
324 st_release_gp_variants(struct st_context *st,
325 struct st_geometry_program *stgp);
326
327 extern void
328 st_destroy_program_variants(struct st_context *st);
329
330
331 extern void
332 st_print_current_vertex_program(void);
333
334 extern void
335 st_precompile_shader_variant(struct st_context *st,
336 struct gl_program *prog);
337
338 #ifdef __cplusplus
339 }
340 #endif
341
342 #endif