inline -> INLINE
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "mtypes.h"
38 #include "pipe/p_shader_tokens.h"
39
40
41 #define ST_MAX_SHADER_TOKENS 1024
42
43
44 struct cso_fragment_shader;
45 struct cso_vertex_shader;
46 struct translated_vertex_program;
47
48
49 /**
50 * Derived from Mesa gl_fragment_program:
51 */
52 struct st_fragment_program
53 {
54 struct gl_fragment_program Base;
55 GLuint serialNo;
56
57 GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
58 GLuint num_input_slots;
59
60 /** map FP input back to VP output */
61 GLuint input_map[PIPE_MAX_SHADER_INPUTS];
62
63 struct pipe_shader_state state;
64 void *driver_shader;
65
66 GLuint param_state;
67
68 /** List of vertex programs which have been translated such that their
69 * outputs match this fragment program's inputs.
70 */
71 struct translated_vertex_program *vertex_programs;
72
73 /** Program prefixed with glBitmap prologue */
74 struct st_fragment_program *bitmap_program;
75 uint bitmap_sampler;
76 };
77
78
79 /**
80 * Derived from Mesa gl_fragment_program:
81 */
82 struct st_vertex_program
83 {
84 struct gl_vertex_program Base; /**< The Mesa vertex program */
85 GLuint serialNo;
86
87 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
88 GLuint input_to_index[VERT_ATTRIB_MAX];
89 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
90 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
91
92 GLuint num_inputs;
93
94 struct pipe_shader_state state;
95 void *driver_shader;
96
97 /** For using our private draw module (glRasterPos) */
98 struct draw_vertex_shader *draw_shader;
99
100 GLuint param_state;
101 };
102
103
104 static INLINE struct st_fragment_program *
105 st_fragment_program( struct gl_fragment_program *fp )
106 {
107 return (struct st_fragment_program *)fp;
108 }
109
110
111 static INLINE struct st_vertex_program *
112 st_vertex_program( struct gl_vertex_program *vp )
113 {
114 return (struct st_vertex_program *)vp;
115 }
116
117
118 extern void
119 st_translate_fragment_program(struct st_context *st,
120 struct st_fragment_program *fp,
121 const GLuint inputMapping[]);
122
123
124 extern void
125 st_translate_vertex_program(struct st_context *st,
126 struct st_vertex_program *vp,
127 const GLuint vert_output_to_slot[]);
128
129 #endif