Fix problems with vertex shaders and the private draw module.
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "mtypes.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "x86/rtasm/x86sse.h"
40
41
42 #define ST_MAX_SHADER_TOKENS 1024
43
44
45 struct cso_fragment_shader;
46 struct cso_vertex_shader;
47 struct translated_vertex_program;
48
49
50 /**
51 * Derived from Mesa gl_fragment_program:
52 */
53 struct st_fragment_program
54 {
55 struct gl_fragment_program Base;
56 GLuint serialNo;
57
58 GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
59 GLuint num_input_slots;
60
61 /** The program in TGSI format */
62 struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
63
64 /** Pointer to the corresponding cached shader */
65 const struct cso_fragment_shader *fs;
66
67 GLuint param_state;
68
69 /** List of vertex programs which have been translated such that their
70 * outputs match this fragment program's inputs.
71 */
72 struct translated_vertex_program *vertex_programs;
73 };
74
75
76 /**
77 * Derived from Mesa gl_fragment_program:
78 */
79 struct st_vertex_program
80 {
81 struct gl_vertex_program Base; /**< The Mesa vertex program */
82 GLuint serialNo;
83
84 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
85 GLuint input_to_index[VERT_ATTRIB_MAX];
86 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
87 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
88
89 /** The program in TGSI format */
90 struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
91
92 /** Pointer to the corresponding cached shader */
93 const struct cso_vertex_shader *cso;
94
95 /** For using our private draw module (glRasterPos) */
96 struct draw_vertex_shader *draw_shader;
97
98 GLuint param_state;
99 };
100
101
102 extern void
103 st_init_program_functions(struct dd_function_table *functions);
104
105
106 static inline struct st_fragment_program *
107 st_fragment_program( struct gl_fragment_program *fp )
108 {
109 return (struct st_fragment_program *)fp;
110 }
111
112
113 static inline struct st_vertex_program *
114 st_vertex_program( struct gl_vertex_program *vp )
115 {
116 return (struct st_vertex_program *)vp;
117 }
118
119
120 extern const struct cso_fragment_shader *
121 st_translate_fragment_program(struct st_context *st,
122 struct st_fragment_program *fp,
123 const GLuint inputMapping[],
124 struct tgsi_token *tokens,
125 GLuint maxTokens);
126
127
128 extern void
129 st_translate_vertex_program(struct st_context *st,
130 struct st_vertex_program *vp,
131 const GLuint vert_output_to_slot[],
132 struct tgsi_token *tokens,
133 GLuint maxTokens);
134
135 #endif