st/mesa: move vertex program preparation code into st_prepare_vertex_program
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "main/atifragshader.h"
39 #include "program/program.h"
40 #include "pipe/p_state.h"
41 #include "tgsi/tgsi_from_mesa.h"
42 #include "st_context.h"
43 #include "st_texture.h"
44 #include "st_glsl_to_tgsi.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49
50 #define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
51
52 struct st_external_sampler_key
53 {
54 GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
55 GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
56 GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
57 GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
58 GLuint lower_ayuv;
59 GLuint lower_xyuv;
60 };
61
62 static inline struct st_external_sampler_key
63 st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
64 {
65 unsigned mask = prog->ExternalSamplersUsed;
66 struct st_external_sampler_key key;
67
68 memset(&key, 0, sizeof(key));
69
70 while (unlikely(mask)) {
71 unsigned unit = u_bit_scan(&mask);
72 struct st_texture_object *stObj =
73 st_get_texture_object(st->ctx, prog, unit);
74
75 switch (st_get_view_format(stObj)) {
76 case PIPE_FORMAT_NV12:
77 case PIPE_FORMAT_P016:
78 key.lower_nv12 |= (1 << unit);
79 break;
80 case PIPE_FORMAT_IYUV:
81 key.lower_iyuv |= (1 << unit);
82 break;
83 case PIPE_FORMAT_YUYV:
84 key.lower_yx_xuxv |= (1 << unit);
85 break;
86 case PIPE_FORMAT_UYVY:
87 key.lower_xy_uxvx |= (1 << unit);
88 break;
89 case PIPE_FORMAT_AYUV:
90 key.lower_ayuv |= (1 << unit);
91 break;
92 case PIPE_FORMAT_XYUV:
93 key.lower_xyuv |= (1 << unit);
94 break;
95 default:
96 printf("unhandled %u\n", st_get_view_format(stObj));
97 break;
98 }
99 }
100
101 return key;
102 }
103
104 /** Fragment program variant key */
105 struct st_fp_variant_key
106 {
107 struct st_context *st; /**< variants are per-context */
108
109 /** for glBitmap */
110 GLuint bitmap:1; /**< glBitmap variant? */
111
112 /** for glDrawPixels */
113 GLuint drawpixels:1; /**< glDrawPixels variant */
114 GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
115 GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
116
117 /** for ARB_color_buffer_float */
118 GLuint clamp_color:1;
119
120 /** for ARB_sample_shading */
121 GLuint persample_shading:1;
122
123 /** needed for ATI_fragment_shader */
124 GLuint fog:2;
125
126 /** for ARB_depth_clamp */
127 GLuint lower_depth_clamp:1;
128
129 /** needed for ATI_fragment_shader */
130 char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
131
132 struct st_external_sampler_key external;
133 };
134
135
136 /**
137 * Variant of a fragment program.
138 */
139 struct st_fp_variant
140 {
141 /** Parameters which generated this version of fragment program */
142 struct st_fp_variant_key key;
143
144 /** Driver's compiled shader */
145 void *driver_shader;
146
147 /** For glBitmap variants */
148 uint bitmap_sampler;
149
150 /** For glDrawPixels variants */
151 unsigned drawpix_sampler;
152 unsigned pixelmap_sampler;
153
154 /** next in linked list */
155 struct st_fp_variant *next;
156 };
157
158
159 /**
160 * Derived from Mesa gl_program:
161 */
162 struct st_fragment_program
163 {
164 struct gl_program Base;
165 struct pipe_shader_state tgsi;
166 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
167 struct ati_fragment_shader *ati_fs;
168 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
169
170 /* used when bypassing glsl_to_tgsi: */
171 struct gl_shader_program *shader_program;
172
173 struct st_fp_variant *variants;
174
175 /* Used by the shader cache and ARB_get_program_binary */
176 unsigned num_tgsi_tokens;
177 };
178
179
180
181 /** Vertex program variant key */
182 struct st_vp_variant_key
183 {
184 struct st_context *st; /**< variants are per-context */
185 bool passthrough_edgeflags;
186
187 /** for ARB_color_buffer_float */
188 bool clamp_color;
189
190 /** both for ARB_depth_clamp */
191 bool lower_depth_clamp;
192 bool clip_negative_one_to_one;
193 };
194
195
196 /**
197 * This represents a vertex program, especially translated to match
198 * the inputs of a particular fragment shader.
199 */
200 struct st_vp_variant
201 {
202 /* Parameters which generated this translated version of a vertex
203 * shader:
204 */
205 struct st_vp_variant_key key;
206
207 /**
208 * TGSI tokens (to later generate a 'draw' module shader for
209 * selection/feedback/rasterpos)
210 */
211 struct pipe_shader_state tgsi;
212
213 /** Driver's compiled shader */
214 void *driver_shader;
215
216 /** For using our private draw module (glRasterPos) */
217 struct draw_vertex_shader *draw_shader;
218
219 /** Next in linked list */
220 struct st_vp_variant *next;
221
222 /** similar to that in st_vertex_program, but with edgeflags info too */
223 GLuint num_inputs;
224
225 /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
226 GLbitfield vert_attrib_mask;
227 };
228
229
230 /**
231 * Derived from Mesa gl_program:
232 */
233 struct st_vertex_program
234 {
235 struct gl_program Base; /**< The Mesa vertex program */
236 struct pipe_shader_state tgsi;
237 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
238 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
239
240 /* used when bypassing glsl_to_tgsi: */
241 struct gl_shader_program *shader_program;
242
243 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
244 ubyte index_to_input[PIPE_MAX_ATTRIBS];
245 ubyte num_inputs;
246 /** Reverse mapping of the above */
247 ubyte input_to_index[VERT_ATTRIB_MAX];
248
249 /** Maps VARYING_SLOT_x to slot */
250 ubyte result_to_output[VARYING_SLOT_MAX];
251
252 /** List of translated variants of this vertex program.
253 */
254 struct st_vp_variant *variants;
255
256 /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
257 unsigned char sha1[20];
258
259 /* Used by the shader cache and ARB_get_program_binary */
260 unsigned num_tgsi_tokens;
261 };
262
263
264
265 /** Key shared by all shaders except VP, FP */
266 struct st_basic_variant_key
267 {
268 struct st_context *st; /**< variants are per-context */
269
270 /** For compat profile */
271 bool clamp_color;
272
273 /** both for ARB_depth_clamp */
274 bool lower_depth_clamp;
275 bool clip_negative_one_to_one;
276
277 };
278
279
280 /**
281 * Geometry program variant.
282 */
283 struct st_basic_variant
284 {
285 /* Parameters which generated this variant. */
286 struct st_basic_variant_key key;
287
288 void *driver_shader;
289
290 struct st_basic_variant *next;
291 };
292
293
294 /**
295 * Derived from Mesa gl_program:
296 */
297 struct st_common_program
298 {
299 struct gl_program Base;
300 struct pipe_shader_state tgsi;
301 struct glsl_to_tgsi_visitor* glsl_to_tgsi;
302 uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
303
304 /* used when bypassing glsl_to_tgsi: */
305 struct gl_shader_program *shader_program;
306
307 struct st_basic_variant *variants;
308
309 /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
310 unsigned char sha1[20];
311
312 /* Used by the shader cache and ARB_get_program_binary */
313 unsigned num_tgsi_tokens;
314 };
315
316
317 static inline struct st_fragment_program *
318 st_fragment_program( struct gl_program *fp )
319 {
320 return (struct st_fragment_program *)fp;
321 }
322
323
324 static inline struct st_vertex_program *
325 st_vertex_program( struct gl_program *vp )
326 {
327 return (struct st_vertex_program *)vp;
328 }
329
330 static inline struct st_common_program *
331 st_common_program( struct gl_program *cp )
332 {
333 return (struct st_common_program *)cp;
334 }
335
336 static inline void
337 st_reference_vertprog(struct st_context *st,
338 struct st_vertex_program **ptr,
339 struct st_vertex_program *prog)
340 {
341 _mesa_reference_program(st->ctx,
342 (struct gl_program **) ptr,
343 (struct gl_program *) prog);
344 }
345
346 static inline void
347 st_reference_fragprog(struct st_context *st,
348 struct st_fragment_program **ptr,
349 struct st_fragment_program *prog)
350 {
351 _mesa_reference_program(st->ctx,
352 (struct gl_program **) ptr,
353 (struct gl_program *) prog);
354 }
355
356 static inline void
357 st_reference_prog(struct st_context *st,
358 struct st_common_program **ptr,
359 struct st_common_program *prog)
360 {
361 _mesa_reference_program(st->ctx,
362 (struct gl_program **) ptr,
363 (struct gl_program *) prog);
364 }
365
366 static inline void
367 st_reference_compprog(struct st_context *st,
368 struct st_common_program **ptr,
369 struct st_common_program *prog)
370 {
371 _mesa_reference_program(st->ctx,
372 (struct gl_program **) ptr,
373 (struct gl_program *) prog);
374 }
375
376 /**
377 * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
378 */
379 static inline unsigned
380 st_get_generic_varying_index(struct st_context *st, GLuint attr)
381 {
382 return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
383 st->needs_texcoord_semantic);
384 }
385
386 extern void
387 st_set_prog_affected_state_flags(struct gl_program *prog);
388
389 extern struct st_vp_variant *
390 st_get_vp_variant(struct st_context *st,
391 struct st_vertex_program *stvp,
392 const struct st_vp_variant_key *key);
393
394
395 extern struct st_fp_variant *
396 st_get_fp_variant(struct st_context *st,
397 struct st_fragment_program *stfp,
398 const struct st_fp_variant_key *key);
399
400 extern struct st_basic_variant *
401 st_get_basic_variant(struct st_context *st,
402 struct st_common_program *p,
403 const struct st_basic_variant_key *key);
404
405 extern void
406 st_release_vp_variants( struct st_context *st,
407 struct st_vertex_program *stvp );
408
409 extern void
410 st_release_fp_variants( struct st_context *st,
411 struct st_fragment_program *stfp );
412
413 extern void
414 st_release_basic_variants(struct st_context *st, struct st_common_program *p);
415
416 extern void
417 st_destroy_program_variants(struct st_context *st);
418
419 extern void
420 st_prepare_vertex_program(struct st_vertex_program *stvp);
421
422 extern bool
423 st_translate_vertex_program(struct st_context *st,
424 struct st_vertex_program *stvp);
425
426 extern bool
427 st_translate_fragment_program(struct st_context *st,
428 struct st_fragment_program *stfp);
429
430 extern bool
431 st_translate_common_program(struct st_context *st,
432 struct st_common_program *stcp);
433
434 extern void
435 st_print_current_vertex_program(void);
436
437 extern void
438 st_precompile_shader_variant(struct st_context *st,
439 struct gl_program *prog);
440
441 #ifdef __cplusplus
442 }
443 #endif
444
445 #endif