Merge branch 'master' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_program.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #ifndef ST_PROGRAM_H
35 #define ST_PROGRAM_H
36
37 #include "main/mtypes.h"
38 #include "program/program.h"
39 #include "pipe/p_state.h"
40 #include "st_context.h"
41
42
43 /**
44 * Derived from Mesa gl_fragment_program:
45 */
46 struct st_fragment_program
47 {
48 struct gl_fragment_program Base;
49 GLuint serialNo;
50
51 struct pipe_shader_state tgsi;
52 void *driver_shader;
53
54 /** Program prefixed with glBitmap prologue */
55 struct st_fragment_program *bitmap_program;
56 uint bitmap_sampler;
57 };
58
59
60
61 struct st_vp_varient_key
62 {
63 boolean passthrough_edgeflags;
64 };
65
66
67 /**
68 * This represents a vertex program, especially translated to match
69 * the inputs of a particular fragment shader.
70 */
71 struct st_vp_varient
72 {
73 /* Parameters which generated this translated version of a vertex
74 * shader:
75 */
76 struct st_vp_varient_key key;
77
78 /**
79 * TGSI tokens (to later generate a 'draw' module shader for
80 * selection/feedback/rasterpos)
81 */
82 struct pipe_shader_state tgsi;
83
84 /** Driver's compiled shader */
85 void *driver_shader;
86
87 /** For using our private draw module (glRasterPos) */
88 struct draw_vertex_shader *draw_shader;
89
90 /** Next in linked list */
91 struct st_vp_varient *next;
92
93 /** similar to that in st_vertex_program, but with information about edgeflags too */
94 GLuint num_inputs;
95 };
96
97
98 /**
99 * Derived from Mesa gl_fragment_program:
100 */
101 struct st_vertex_program
102 {
103 struct gl_vertex_program Base; /**< The Mesa vertex program */
104 GLuint serialNo, lastSerialNo;
105
106 /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
107 GLuint input_to_index[VERT_ATTRIB_MAX];
108 /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
109 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
110 GLuint num_inputs;
111
112 /** Maps VERT_RESULT_x to slot */
113 GLuint result_to_output[VERT_RESULT_MAX];
114 ubyte output_semantic_name[VERT_RESULT_MAX];
115 ubyte output_semantic_index[VERT_RESULT_MAX];
116 GLuint num_outputs;
117
118 /** List of translated varients of this vertex program.
119 */
120 struct st_vp_varient *varients;
121 };
122
123 /**
124 * Derived from Mesa gl_geometry_program:
125 */
126 struct st_geometry_program
127 {
128 struct gl_geometry_program Base; /**< The Mesa geometry program */
129 GLuint serialNo;
130
131 /** map GP input back to VP output */
132 GLuint input_map[PIPE_MAX_SHADER_INPUTS];
133
134 /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
135 GLuint input_to_index[GEOM_ATTRIB_MAX];
136 /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
137 GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
138
139 GLuint num_inputs;
140
141 GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
142 GLuint num_input_slots;
143
144 ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
145 ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
146
147 struct pipe_shader_state tgsi;
148 void *driver_shader;
149 };
150
151 static INLINE struct st_fragment_program *
152 st_fragment_program( struct gl_fragment_program *fp )
153 {
154 return (struct st_fragment_program *)fp;
155 }
156
157
158 static INLINE struct st_vertex_program *
159 st_vertex_program( struct gl_vertex_program *vp )
160 {
161 return (struct st_vertex_program *)vp;
162 }
163
164 static INLINE struct st_geometry_program *
165 st_geometry_program( struct gl_geometry_program *vp )
166 {
167 return (struct st_geometry_program *)vp;
168 }
169
170 static INLINE void
171 st_reference_vertprog(struct st_context *st,
172 struct st_vertex_program **ptr,
173 struct st_vertex_program *prog)
174 {
175 _mesa_reference_program(st->ctx,
176 (struct gl_program **) ptr,
177 (struct gl_program *) prog);
178 }
179
180 static INLINE void
181 st_reference_geomprog(struct st_context *st,
182 struct st_geometry_program **ptr,
183 struct st_geometry_program *prog)
184 {
185 _mesa_reference_program(st->ctx,
186 (struct gl_program **) ptr,
187 (struct gl_program *) prog);
188 }
189
190 static INLINE void
191 st_reference_fragprog(struct st_context *st,
192 struct st_fragment_program **ptr,
193 struct st_fragment_program *prog)
194 {
195 _mesa_reference_program(st->ctx,
196 (struct gl_program **) ptr,
197 (struct gl_program *) prog);
198 }
199
200
201 extern void
202 st_translate_fragment_program(struct st_context *st,
203 struct st_fragment_program *fp);
204
205 extern void
206 st_translate_geometry_program(struct st_context *st,
207 struct st_geometry_program *stgp);
208
209 /* Called after program string change, discard all previous
210 * compilation results.
211 */
212 extern void
213 st_prepare_vertex_program(struct st_context *st,
214 struct st_vertex_program *stvp);
215
216 extern struct st_vp_varient *
217 st_translate_vertex_program(struct st_context *st,
218 struct st_vertex_program *stvp,
219 const struct st_vp_varient_key *key);
220
221 void
222 st_vp_release_varients( struct st_context *st,
223 struct st_vertex_program *stvp );
224
225 extern void
226 st_print_shaders(struct gl_context *ctx);
227
228
229 #endif