1 /**************************************************************************
3 * Copyright 2016 Ilia Mirkin
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/macros.h"
29 #include "main/mtypes.h"
30 #include "pipe/p_state.h"
32 #include "st_scissor.h"
35 st_window_rectangles_to_blit(const struct gl_context
*ctx
,
36 struct pipe_blit_info
*blit
)
40 blit
->num_window_rectangles
= ctx
->Scissor
.NumWindowRects
;
41 blit
->window_rectangle_include
=
42 ctx
->Scissor
.WindowRectMode
== GL_INCLUSIVE_EXT
;
43 for (i
= 0; i
< blit
->num_window_rectangles
; i
++) {
44 const struct gl_scissor_rect
*src_rect
= &ctx
->Scissor
.WindowRects
[i
];
45 struct pipe_scissor_state
*dst_rect
= &blit
->window_rectangles
[i
];
46 dst_rect
->minx
= MAX2(src_rect
->X
, 0);
47 dst_rect
->miny
= MAX2(src_rect
->Y
, 0);
48 dst_rect
->maxx
= MAX2(src_rect
->X
+ src_rect
->Width
, 0);
49 dst_rect
->maxy
= MAX2(src_rect
->Y
+ src_rect
->Height
, 0);