st/mesa: simplify the signature of st_release_basic_variants
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "util/u_memory.h"
35
36 void
37 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
38 {
39 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
40 }
41
42 static void
43 write_stream_out_to_cache(struct blob *blob,
44 struct pipe_shader_state *tgsi)
45 {
46 blob_write_bytes(blob, &tgsi->stream_output,
47 sizeof(tgsi->stream_output));
48 }
49
50 static void
51 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
52 {
53 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
54 memcpy(prog->driver_cache_blob, blob->data, blob->size);
55 prog->driver_cache_blob_size = blob->size;
56 }
57
58 static void
59 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
60 struct gl_program *prog, unsigned num_tokens)
61 {
62 blob_write_uint32(blob, num_tokens);
63 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
64 copy_blob_to_driver_cache_blob(blob, prog);
65 }
66
67 static void
68 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
69 {
70 nir_serialize(blob, prog->nir, false);
71 copy_blob_to_driver_cache_blob(blob, prog);
72 }
73
74 static void
75 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
76 bool nir)
77 {
78 if (prog->driver_cache_blob)
79 return;
80
81 struct blob blob;
82 blob_init(&blob);
83
84 switch (prog->info.stage) {
85 case MESA_SHADER_VERTEX: {
86 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
87
88 blob_write_uint32(&blob, stvp->num_inputs);
89 blob_write_bytes(&blob, stvp->index_to_input,
90 sizeof(stvp->index_to_input));
91 blob_write_bytes(&blob, stvp->input_to_index,
92 sizeof(stvp->input_to_index));
93 blob_write_bytes(&blob, stvp->result_to_output,
94 sizeof(stvp->result_to_output));
95
96 write_stream_out_to_cache(&blob, &stvp->tgsi);
97
98 if (nir)
99 write_nir_to_cache(&blob, prog);
100 else
101 write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
102 stvp->num_tgsi_tokens);
103 break;
104 }
105 case MESA_SHADER_TESS_CTRL:
106 case MESA_SHADER_TESS_EVAL:
107 case MESA_SHADER_GEOMETRY: {
108 struct st_common_program *stcp = (struct st_common_program *) prog;
109
110 write_stream_out_to_cache(&blob, &stcp->tgsi);
111
112 if (nir)
113 write_nir_to_cache(&blob, prog);
114 else
115 write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
116 stcp->num_tgsi_tokens);
117 break;
118 }
119 case MESA_SHADER_FRAGMENT: {
120 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
121
122 if (nir)
123 write_nir_to_cache(&blob, prog);
124 else
125 write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
126 stfp->num_tgsi_tokens);
127 break;
128 }
129 case MESA_SHADER_COMPUTE: {
130 struct st_compute_program *stcp = (struct st_compute_program *) prog;
131
132 if (nir)
133 write_nir_to_cache(&blob, prog);
134 else
135 write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
136 stcp->num_tgsi_tokens);
137 break;
138 }
139 default:
140 unreachable("Unsupported stage");
141 }
142
143 blob_finish(&blob);
144 }
145
146 /**
147 * Store tgsi and any other required state in on-disk shader cache.
148 */
149 void
150 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
151 bool nir)
152 {
153 if (!st->ctx->Cache)
154 return;
155
156 /* Exit early when we are dealing with a ff shader with no source file to
157 * generate a source from.
158 */
159 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
160 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
161 return;
162
163 st_serialise_ir_program(st->ctx, prog, nir);
164
165 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
166 fprintf(stderr, "putting %s state tracker IR in cache\n",
167 _mesa_shader_stage_to_string(prog->info.stage));
168 }
169 }
170
171 static void
172 read_stream_out_from_cache(struct blob_reader *blob_reader,
173 struct pipe_shader_state *tgsi)
174 {
175 blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
176 sizeof(tgsi->stream_output));
177 }
178
179 static void
180 read_tgsi_from_cache(struct blob_reader *blob_reader,
181 const struct tgsi_token **tokens,
182 unsigned *num_tokens)
183 {
184 *num_tokens = blob_read_uint32(blob_reader);
185 unsigned tokens_size = *num_tokens * sizeof(struct tgsi_token);
186 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
187 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
188 }
189
190 static void
191 st_deserialise_ir_program(struct gl_context *ctx,
192 struct gl_shader_program *shProg,
193 struct gl_program *prog, bool nir)
194 {
195 struct st_context *st = st_context(ctx);
196 size_t size = prog->driver_cache_blob_size;
197 uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
198 const struct nir_shader_compiler_options *options =
199 ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
200
201 assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
202
203 struct blob_reader blob_reader;
204 blob_reader_init(&blob_reader, buffer, size);
205
206 switch (prog->info.stage) {
207 case MESA_SHADER_VERTEX: {
208 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
209
210 st_release_vp_variants(st, stvp);
211
212 stvp->num_inputs = blob_read_uint32(&blob_reader);
213 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
214 sizeof(stvp->index_to_input));
215 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
216 sizeof(stvp->input_to_index));
217 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
218 sizeof(stvp->result_to_output));
219
220 read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
221
222 if (nir) {
223 stvp->tgsi.type = PIPE_SHADER_IR_NIR;
224 stvp->shader_program = shProg;
225 stvp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
226 prog->nir = stvp->tgsi.ir.nir;
227 } else {
228 read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
229 &stvp->num_tgsi_tokens);
230 }
231
232 if (st->vp == stvp)
233 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
234
235 break;
236 }
237 case MESA_SHADER_TESS_CTRL: {
238 struct st_common_program *sttcp = st_common_program(prog);
239
240 st_release_basic_variants(st, sttcp);
241 read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
242
243 if (nir) {
244 sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
245 sttcp->shader_program = shProg;
246 sttcp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
247 prog->nir = sttcp->tgsi.ir.nir;
248 } else {
249 read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
250 &sttcp->num_tgsi_tokens);
251 }
252
253 if (st->tcp == sttcp)
254 st->dirty |= sttcp->affected_states;
255
256 break;
257 }
258 case MESA_SHADER_TESS_EVAL: {
259 struct st_common_program *sttep = st_common_program(prog);
260
261 st_release_basic_variants(st, sttep);
262 read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
263
264 if (nir) {
265 sttep->tgsi.type = PIPE_SHADER_IR_NIR;
266 sttep->shader_program = shProg;
267 sttep->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
268 prog->nir = sttep->tgsi.ir.nir;
269 } else {
270 read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
271 &sttep->num_tgsi_tokens);
272 }
273
274 if (st->tep == sttep)
275 st->dirty |= sttep->affected_states;
276
277 break;
278 }
279 case MESA_SHADER_GEOMETRY: {
280 struct st_common_program *stgp = st_common_program(prog);
281
282 st_release_basic_variants(st, stgp);
283 read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
284
285 if (nir) {
286 stgp->tgsi.type = PIPE_SHADER_IR_NIR;
287 stgp->shader_program = shProg;
288 stgp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
289 prog->nir = stgp->tgsi.ir.nir;
290 } else {
291 read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
292 &stgp->num_tgsi_tokens);
293 }
294
295 if (st->gp == stgp)
296 st->dirty |= stgp->affected_states;
297
298 break;
299 }
300 case MESA_SHADER_FRAGMENT: {
301 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
302
303 st_release_fp_variants(st, stfp);
304
305 if (nir) {
306 stfp->tgsi.type = PIPE_SHADER_IR_NIR;
307 stfp->shader_program = shProg;
308 stfp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
309 prog->nir = stfp->tgsi.ir.nir;
310 } else {
311 read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
312 &stfp->num_tgsi_tokens);
313 }
314
315 if (st->fp == stfp)
316 st->dirty |= stfp->affected_states;
317
318 break;
319 }
320 case MESA_SHADER_COMPUTE: {
321 struct st_compute_program *stcp = (struct st_compute_program *) prog;
322
323 st_release_cp_variants(st, stcp);
324
325 if (nir) {
326 stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
327 stcp->shader_program = shProg;
328 stcp->tgsi.prog = nir_deserialize(NULL, options, &blob_reader);
329 prog->nir = (nir_shader *) stcp->tgsi.prog;
330 } else {
331 read_tgsi_from_cache(&blob_reader,
332 (const struct tgsi_token**) &stcp->tgsi.prog,
333 &stcp->num_tgsi_tokens);
334 }
335
336 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
337 stcp->tgsi.req_private_mem = 0;
338 stcp->tgsi.req_input_mem = 0;
339
340 if (st->cp == stcp)
341 st->dirty |= stcp->affected_states;
342
343 break;
344 }
345 default:
346 unreachable("Unsupported stage");
347 }
348
349 /* Make sure we don't try to read more data than we wrote. This should
350 * never happen in release builds but its useful to have this check to
351 * catch development bugs.
352 */
353 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
354 assert(!"Invalid TGSI shader disk cache item!");
355
356 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
357 fprintf(stderr, "Error reading program from cache (invalid "
358 "TGSI cache item)\n");
359 }
360 }
361
362 st_set_prog_affected_state_flags(prog);
363 _mesa_associate_uniform_storage(ctx, shProg, prog);
364
365 /* Create Gallium shaders now instead of on demand. */
366 if (ST_DEBUG & DEBUG_PRECOMPILE ||
367 st->shader_has_one_variant[prog->info.stage])
368 st_precompile_shader_variant(st, prog);
369 }
370
371 bool
372 st_load_ir_from_disk_cache(struct gl_context *ctx,
373 struct gl_shader_program *prog,
374 bool nir)
375 {
376 if (!ctx->Cache)
377 return false;
378
379 /* If we didn't load the GLSL metadata from cache then we could not have
380 * loaded the tgsi either.
381 */
382 if (prog->data->LinkStatus != LINKING_SKIPPED)
383 return false;
384
385 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
386 if (prog->_LinkedShaders[i] == NULL)
387 continue;
388
389 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
390 st_deserialise_ir_program(ctx, prog, glprog, nir);
391
392 /* We don't need the cached blob anymore so free it */
393 ralloc_free(glprog->driver_cache_blob);
394 glprog->driver_cache_blob = NULL;
395 glprog->driver_cache_blob_size = 0;
396
397 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
398 fprintf(stderr, "%s state tracker IR retrieved from cache\n",
399 _mesa_shader_stage_to_string(i));
400 }
401 }
402
403 return true;
404 }
405
406 void
407 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
408 {
409 st_serialise_ir_program(ctx, prog, false);
410 }
411
412 void
413 st_serialise_tgsi_program_binary(struct gl_context *ctx,
414 struct gl_shader_program *shProg,
415 struct gl_program *prog)
416 {
417 st_serialise_ir_program(ctx, prog, false);
418 }
419
420 void
421 st_deserialise_tgsi_program(struct gl_context *ctx,
422 struct gl_shader_program *shProg,
423 struct gl_program *prog)
424 {
425 st_deserialise_ir_program(ctx, shProg, prog, false);
426 }
427
428 void
429 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
430 {
431 st_serialise_ir_program(ctx, prog, true);
432 }
433
434 void
435 st_serialise_nir_program_binary(struct gl_context *ctx,
436 struct gl_shader_program *shProg,
437 struct gl_program *prog)
438 {
439 st_serialise_ir_program(ctx, prog, true);
440 }
441
442 void
443 st_deserialise_nir_program(struct gl_context *ctx,
444 struct gl_shader_program *shProg,
445 struct gl_program *prog)
446 {
447 st_deserialise_ir_program(ctx, shProg, prog, true);
448 }