be334eee7596849d800da94b28dc304a56f18009
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "util/u_memory.h"
36
37 void
38 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
39 {
40 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
41 }
42
43 static void
44 write_stream_out_to_cache(struct blob *blob,
45 struct pipe_shader_state *tgsi)
46 {
47 blob_write_bytes(blob, &tgsi->stream_output,
48 sizeof(tgsi->stream_output));
49 }
50
51 static void
52 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
53 {
54 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
55 memcpy(prog->driver_cache_blob, blob->data, blob->size);
56 prog->driver_cache_blob_size = blob->size;
57 }
58
59 static void
60 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
61 struct gl_program *prog)
62 {
63 unsigned num_tokens = tgsi_num_tokens(tokens);
64
65 blob_write_uint32(blob, num_tokens);
66 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
67 copy_blob_to_driver_cache_blob(blob, prog);
68 }
69
70 static void
71 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
72 {
73 nir_serialize(blob, prog->nir, false);
74 copy_blob_to_driver_cache_blob(blob, prog);
75 }
76
77 static void
78 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
79 bool nir)
80 {
81 if (prog->driver_cache_blob)
82 return;
83
84 struct blob blob;
85 blob_init(&blob);
86
87 switch (prog->info.stage) {
88 case MESA_SHADER_VERTEX: {
89 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
90
91 blob_write_uint32(&blob, stvp->num_inputs);
92 blob_write_bytes(&blob, stvp->index_to_input,
93 sizeof(stvp->index_to_input));
94 blob_write_bytes(&blob, stvp->input_to_index,
95 sizeof(stvp->input_to_index));
96 blob_write_bytes(&blob, stvp->result_to_output,
97 sizeof(stvp->result_to_output));
98
99 write_stream_out_to_cache(&blob, &stvp->state);
100
101 if (nir)
102 write_nir_to_cache(&blob, prog);
103 else
104 write_tgsi_to_cache(&blob, stvp->state.tokens, prog);
105 break;
106 }
107 case MESA_SHADER_TESS_CTRL:
108 case MESA_SHADER_TESS_EVAL:
109 case MESA_SHADER_GEOMETRY:
110 case MESA_SHADER_COMPUTE: {
111 struct st_common_program *stcp = (struct st_common_program *) prog;
112
113 if (prog->info.stage == MESA_SHADER_TESS_EVAL ||
114 prog->info.stage == MESA_SHADER_GEOMETRY)
115 write_stream_out_to_cache(&blob, &stcp->state);
116
117 if (nir)
118 write_nir_to_cache(&blob, prog);
119 else
120 write_tgsi_to_cache(&blob, stcp->state.tokens, prog);
121 break;
122 }
123 case MESA_SHADER_FRAGMENT: {
124 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
125
126 if (nir)
127 write_nir_to_cache(&blob, prog);
128 else
129 write_tgsi_to_cache(&blob, stfp->state.tokens, prog);
130 break;
131 }
132 default:
133 unreachable("Unsupported stage");
134 }
135
136 blob_finish(&blob);
137 }
138
139 /**
140 * Store tgsi and any other required state in on-disk shader cache.
141 */
142 void
143 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
144 bool nir)
145 {
146 if (!st->ctx->Cache)
147 return;
148
149 /* Exit early when we are dealing with a ff shader with no source file to
150 * generate a source from.
151 */
152 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
153 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
154 return;
155
156 st_serialise_ir_program(st->ctx, prog, nir);
157
158 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
159 fprintf(stderr, "putting %s state tracker IR in cache\n",
160 _mesa_shader_stage_to_string(prog->info.stage));
161 }
162 }
163
164 static void
165 read_stream_out_from_cache(struct blob_reader *blob_reader,
166 struct pipe_shader_state *tgsi)
167 {
168 blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
169 sizeof(tgsi->stream_output));
170 }
171
172 static void
173 read_tgsi_from_cache(struct blob_reader *blob_reader,
174 const struct tgsi_token **tokens)
175 {
176 unsigned num_tokens = blob_read_uint32(blob_reader);
177 unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
178 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
179 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
180 }
181
182 static void
183 st_deserialise_ir_program(struct gl_context *ctx,
184 struct gl_shader_program *shProg,
185 struct gl_program *prog, bool nir)
186 {
187 struct st_context *st = st_context(ctx);
188 size_t size = prog->driver_cache_blob_size;
189 uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
190 const struct nir_shader_compiler_options *options =
191 ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
192
193 assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
194
195 struct blob_reader blob_reader;
196 blob_reader_init(&blob_reader, buffer, size);
197
198 switch (prog->info.stage) {
199 case MESA_SHADER_VERTEX: {
200 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
201
202 st_release_vp_variants(st, stvp);
203
204 stvp->num_inputs = blob_read_uint32(&blob_reader);
205 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
206 sizeof(stvp->index_to_input));
207 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
208 sizeof(stvp->input_to_index));
209 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
210 sizeof(stvp->result_to_output));
211
212 read_stream_out_from_cache(&blob_reader, &stvp->state);
213
214 if (nir) {
215 stvp->state.type = PIPE_SHADER_IR_NIR;
216 stvp->shader_program = shProg;
217 stvp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
218 prog->nir = stvp->state.ir.nir;
219 } else {
220 read_tgsi_from_cache(&blob_reader, &stvp->state.tokens);
221 }
222
223 if (st->vp == stvp)
224 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
225
226 break;
227 }
228 case MESA_SHADER_TESS_CTRL:
229 case MESA_SHADER_TESS_EVAL:
230 case MESA_SHADER_GEOMETRY:
231 case MESA_SHADER_COMPUTE: {
232 struct st_common_program *stcp = st_common_program(prog);
233
234 st_release_common_variants(st, stcp);
235
236 if (prog->info.stage == MESA_SHADER_TESS_EVAL ||
237 prog->info.stage == MESA_SHADER_GEOMETRY)
238 read_stream_out_from_cache(&blob_reader, &stcp->state);
239
240 if (nir) {
241 stcp->state.type = PIPE_SHADER_IR_NIR;
242 stcp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
243 stcp->shader_program = shProg;
244 prog->nir = stcp->state.ir.nir;
245 } else {
246 read_tgsi_from_cache(&blob_reader, &stcp->state.tokens);
247 }
248
249 if ((prog->info.stage == MESA_SHADER_TESS_CTRL && st->tcp == stcp) ||
250 (prog->info.stage == MESA_SHADER_TESS_EVAL && st->tep == stcp) ||
251 (prog->info.stage == MESA_SHADER_GEOMETRY && st->gp == stcp) ||
252 (prog->info.stage == MESA_SHADER_COMPUTE && st->cp == stcp))
253 st->dirty |= stcp->affected_states;
254 break;
255 }
256 case MESA_SHADER_FRAGMENT: {
257 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
258
259 st_release_fp_variants(st, stfp);
260
261 if (nir) {
262 stfp->state.type = PIPE_SHADER_IR_NIR;
263 stfp->shader_program = shProg;
264 stfp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
265 prog->nir = stfp->state.ir.nir;
266 } else {
267 read_tgsi_from_cache(&blob_reader, &stfp->state.tokens);
268 }
269
270 if (st->fp == stfp)
271 st->dirty |= stfp->affected_states;
272
273 break;
274 }
275 default:
276 unreachable("Unsupported stage");
277 }
278
279 /* Make sure we don't try to read more data than we wrote. This should
280 * never happen in release builds but its useful to have this check to
281 * catch development bugs.
282 */
283 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
284 assert(!"Invalid TGSI shader disk cache item!");
285
286 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
287 fprintf(stderr, "Error reading program from cache (invalid "
288 "TGSI cache item)\n");
289 }
290 }
291
292 st_set_prog_affected_state_flags(prog);
293 _mesa_associate_uniform_storage(ctx, shProg, prog);
294
295 /* Create Gallium shaders now instead of on demand. */
296 if (ST_DEBUG & DEBUG_PRECOMPILE ||
297 st->shader_has_one_variant[prog->info.stage])
298 st_precompile_shader_variant(st, prog);
299 }
300
301 bool
302 st_load_ir_from_disk_cache(struct gl_context *ctx,
303 struct gl_shader_program *prog,
304 bool nir)
305 {
306 if (!ctx->Cache)
307 return false;
308
309 /* If we didn't load the GLSL metadata from cache then we could not have
310 * loaded the tgsi either.
311 */
312 if (prog->data->LinkStatus != LINKING_SKIPPED)
313 return false;
314
315 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
316 if (prog->_LinkedShaders[i] == NULL)
317 continue;
318
319 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
320 st_deserialise_ir_program(ctx, prog, glprog, nir);
321
322 /* We don't need the cached blob anymore so free it */
323 ralloc_free(glprog->driver_cache_blob);
324 glprog->driver_cache_blob = NULL;
325 glprog->driver_cache_blob_size = 0;
326
327 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
328 fprintf(stderr, "%s state tracker IR retrieved from cache\n",
329 _mesa_shader_stage_to_string(i));
330 }
331 }
332
333 return true;
334 }
335
336 void
337 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
338 {
339 st_serialise_ir_program(ctx, prog, false);
340 }
341
342 void
343 st_serialise_tgsi_program_binary(struct gl_context *ctx,
344 struct gl_shader_program *shProg,
345 struct gl_program *prog)
346 {
347 st_serialise_ir_program(ctx, prog, false);
348 }
349
350 void
351 st_deserialise_tgsi_program(struct gl_context *ctx,
352 struct gl_shader_program *shProg,
353 struct gl_program *prog)
354 {
355 st_deserialise_ir_program(ctx, shProg, prog, false);
356 }
357
358 void
359 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
360 {
361 st_serialise_ir_program(ctx, prog, true);
362 }
363
364 void
365 st_serialise_nir_program_binary(struct gl_context *ctx,
366 struct gl_shader_program *shProg,
367 struct gl_program *prog)
368 {
369 st_serialise_ir_program(ctx, prog, true);
370 }
371
372 void
373 st_deserialise_nir_program(struct gl_context *ctx,
374 struct gl_shader_program *shProg,
375 struct gl_program *prog)
376 {
377 st_deserialise_ir_program(ctx, shProg, prog, true);
378 }