st/glsl_to_tgsi: make use of driver_cache_blob with the disk cache
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "compiler/glsl/program.h"
29 #include "pipe/p_shader_tokens.h"
30 #include "program/ir_to_mesa.h"
31 #include "util/u_memory.h"
32
33 static void
34 write_stream_out_to_cache(struct blob *blob,
35 struct pipe_shader_state *tgsi)
36 {
37 blob_write_bytes(blob, &tgsi->stream_output,
38 sizeof(tgsi->stream_output));
39 }
40
41 static void
42 write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
43 struct gl_program *prog, unsigned num_tokens)
44 {
45 blob_write_uint32(blob, num_tokens);
46 blob_write_bytes(blob, tgsi->tokens,
47 num_tokens * sizeof(struct tgsi_token));
48
49 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
50 memcpy(prog->driver_cache_blob, blob->data, blob->size);
51 prog->driver_cache_blob_size = blob->size;
52 }
53
54 /**
55 * Store tgsi and any other required state in on-disk shader cache.
56 */
57 void
58 st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
59 struct pipe_shader_state *out_state,
60 unsigned num_tokens)
61 {
62 if (!st->ctx->Cache)
63 return;
64
65 /* Exit early when we are dealing with a ff shader with no source file to
66 * generate a source from.
67 */
68 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
69 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
70 return;
71
72 struct blob blob;
73 blob_init(&blob);
74
75 switch (prog->info.stage) {
76 case MESA_SHADER_VERTEX: {
77 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
78
79 blob_write_uint32(&blob, stvp->num_inputs);
80 blob_write_bytes(&blob, stvp->index_to_input,
81 sizeof(stvp->index_to_input));
82 blob_write_bytes(&blob, stvp->result_to_output,
83 sizeof(stvp->result_to_output));
84
85 write_stream_out_to_cache(&blob, &stvp->tgsi);
86 write_tgsi_to_cache(&blob, &stvp->tgsi, prog, num_tokens);
87 break;
88 }
89 case MESA_SHADER_TESS_CTRL:
90 case MESA_SHADER_TESS_EVAL:
91 case MESA_SHADER_GEOMETRY: {
92 write_stream_out_to_cache(&blob, out_state);
93 write_tgsi_to_cache(&blob, out_state, prog, num_tokens);
94 break;
95 }
96 case MESA_SHADER_FRAGMENT: {
97 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
98
99 write_tgsi_to_cache(&blob, &stfp->tgsi, prog, num_tokens);
100 break;
101 }
102 case MESA_SHADER_COMPUTE: {
103 write_tgsi_to_cache(&blob, out_state, prog, num_tokens);
104 break;
105 }
106 default:
107 unreachable("Unsupported stage");
108 }
109
110 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
111 fprintf(stderr, "putting %s tgsi_tokens in cache\n",
112 _mesa_shader_stage_to_string(prog->info.stage));
113 }
114
115 blob_finish(&blob);
116 }
117
118 static void
119 read_stream_out_from_cache(struct blob_reader *blob_reader,
120 struct pipe_shader_state *tgsi)
121 {
122 blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
123 sizeof(tgsi->stream_output));
124 }
125
126 static void
127 read_tgsi_from_cache(struct blob_reader *blob_reader,
128 const struct tgsi_token **tokens)
129 {
130 uint32_t num_tokens = blob_read_uint32(blob_reader);
131 unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
132 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
133 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
134 }
135
136 bool
137 st_load_tgsi_from_disk_cache(struct gl_context *ctx,
138 struct gl_shader_program *prog)
139 {
140 if (!ctx->Cache)
141 return false;
142
143 /* If we didn't load the GLSL metadata from cache then we could not have
144 * loaded the tgsi either.
145 */
146 if (prog->data->LinkStatus != linking_skipped)
147 return false;
148
149 struct st_context *st = st_context(ctx);
150 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
151 if (prog->_LinkedShaders[i] == NULL)
152 continue;
153
154 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
155
156 size_t size = glprog->driver_cache_blob_size;
157 uint8_t *buffer = (uint8_t *) glprog->driver_cache_blob;
158
159 struct blob_reader blob_reader;
160 blob_reader_init(&blob_reader, buffer, size);
161
162 switch (glprog->info.stage) {
163 case MESA_SHADER_VERTEX: {
164 struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
165
166 st_release_vp_variants(st, stvp);
167
168 stvp->num_inputs = blob_read_uint32(&blob_reader);
169 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
170 sizeof(stvp->index_to_input));
171 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
172 sizeof(stvp->result_to_output));
173
174 read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
175 read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
176
177 if (st->vp == stvp)
178 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
179
180 break;
181 }
182 case MESA_SHADER_TESS_CTRL: {
183 struct st_common_program *sttcp = st_common_program(glprog);
184
185 st_release_basic_variants(st, sttcp->Base.Target,
186 &sttcp->variants, &sttcp->tgsi);
187
188 read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
189 read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
190
191 if (st->tcp == sttcp)
192 st->dirty |= sttcp->affected_states;
193
194 break;
195 }
196 case MESA_SHADER_TESS_EVAL: {
197 struct st_common_program *sttep = st_common_program(glprog);
198
199 st_release_basic_variants(st, sttep->Base.Target,
200 &sttep->variants, &sttep->tgsi);
201
202 read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
203 read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
204
205 if (st->tep == sttep)
206 st->dirty |= sttep->affected_states;
207
208 break;
209 }
210 case MESA_SHADER_GEOMETRY: {
211 struct st_common_program *stgp = st_common_program(glprog);
212
213 st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
214 &stgp->tgsi);
215
216 read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
217 read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
218
219 if (st->gp == stgp)
220 st->dirty |= stgp->affected_states;
221
222 break;
223 }
224 case MESA_SHADER_FRAGMENT: {
225 struct st_fragment_program *stfp =
226 (struct st_fragment_program *) glprog;
227
228 st_release_fp_variants(st, stfp);
229
230 read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
231
232 if (st->fp == stfp)
233 st->dirty |= stfp->affected_states;
234
235 break;
236 }
237 case MESA_SHADER_COMPUTE: {
238 struct st_compute_program *stcp =
239 (struct st_compute_program *) glprog;
240
241 st_release_cp_variants(st, stcp);
242
243 read_tgsi_from_cache(&blob_reader,
244 (const struct tgsi_token**) &stcp->tgsi.prog);
245
246 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
247 stcp->tgsi.req_private_mem = 0;
248 stcp->tgsi.req_input_mem = 0;
249
250 if (st->cp == stcp)
251 st->dirty |= stcp->affected_states;
252
253 break;
254 }
255 default:
256 unreachable("Unsupported stage");
257 }
258
259 /* Make sure we don't try to read more data than we wrote. This should
260 * never happen in release builds but its useful to have this check to
261 * catch development bugs.
262 */
263 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
264 assert(!"Invalid TGSI shader disk cache item!");
265
266 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
267 fprintf(stderr, "Error reading program from cache (invalid "
268 "TGSI cache item)\n");
269 }
270 }
271
272 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
273 fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
274 _mesa_shader_stage_to_string(i));
275 }
276
277 st_set_prog_affected_state_flags(glprog);
278 _mesa_associate_uniform_storage(ctx, prog, glprog, false);
279
280 /* Create Gallium shaders now instead of on demand. */
281 if (ST_DEBUG & DEBUG_PRECOMPILE ||
282 st->shader_has_one_variant[glprog->info.stage])
283 st_precompile_shader_variant(st, glprog);
284
285 /* We don't need the cached blob anymore so free it */
286 ralloc_free(glprog->driver_cache_blob);
287 glprog->driver_cache_blob = NULL;
288 glprog->driver_cache_blob_size = 0;
289 }
290
291 return true;
292 }