st/mesa: Make the input_to_index array available.
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "compiler/glsl/program.h"
29 #include "compiler/nir/nir.h"
30 #include "compiler/nir/nir_serialize.h"
31 #include "pipe/p_shader_tokens.h"
32 #include "program/ir_to_mesa.h"
33 #include "util/u_memory.h"
34
35 void
36 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
37 {
38 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
39 }
40
41 static void
42 write_stream_out_to_cache(struct blob *blob,
43 struct pipe_shader_state *tgsi)
44 {
45 blob_write_bytes(blob, &tgsi->stream_output,
46 sizeof(tgsi->stream_output));
47 }
48
49 static void
50 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
51 {
52 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
53 memcpy(prog->driver_cache_blob, blob->data, blob->size);
54 prog->driver_cache_blob_size = blob->size;
55 }
56
57 static void
58 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
59 struct gl_program *prog, unsigned num_tokens)
60 {
61 blob_write_uint32(blob, num_tokens);
62 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
63 copy_blob_to_driver_cache_blob(blob, prog);
64 }
65
66 static void
67 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
68 {
69 nir_serialize(blob, prog->nir);
70 copy_blob_to_driver_cache_blob(blob, prog);
71 }
72
73 static void
74 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
75 bool nir)
76 {
77 struct blob blob;
78 blob_init(&blob);
79
80 switch (prog->info.stage) {
81 case MESA_SHADER_VERTEX: {
82 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
83
84 blob_write_uint32(&blob, stvp->num_inputs);
85 blob_write_bytes(&blob, stvp->index_to_input,
86 sizeof(stvp->index_to_input));
87 blob_write_bytes(&blob, stvp->input_to_index,
88 sizeof(stvp->input_to_index));
89 blob_write_bytes(&blob, stvp->result_to_output,
90 sizeof(stvp->result_to_output));
91
92 write_stream_out_to_cache(&blob, &stvp->tgsi);
93
94 if (nir)
95 write_nir_to_cache(&blob, prog);
96 else
97 write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
98 stvp->num_tgsi_tokens);
99 break;
100 }
101 case MESA_SHADER_TESS_CTRL:
102 case MESA_SHADER_TESS_EVAL:
103 case MESA_SHADER_GEOMETRY: {
104 struct st_common_program *stcp = (struct st_common_program *) prog;
105
106 write_stream_out_to_cache(&blob, &stcp->tgsi);
107
108 if (nir)
109 write_nir_to_cache(&blob, prog);
110 else
111 write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
112 stcp->num_tgsi_tokens);
113 break;
114 }
115 case MESA_SHADER_FRAGMENT: {
116 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
117
118 if (nir)
119 write_nir_to_cache(&blob, prog);
120 else
121 write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
122 stfp->num_tgsi_tokens);
123 break;
124 }
125 case MESA_SHADER_COMPUTE: {
126 struct st_compute_program *stcp = (struct st_compute_program *) prog;
127
128 if (nir)
129 write_nir_to_cache(&blob, prog);
130 else
131 write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
132 stcp->num_tgsi_tokens);
133 break;
134 }
135 default:
136 unreachable("Unsupported stage");
137 }
138
139 blob_finish(&blob);
140 }
141
142 /**
143 * Store tgsi and any other required state in on-disk shader cache.
144 */
145 void
146 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
147 bool nir)
148 {
149 if (!st->ctx->Cache)
150 return;
151
152 /* Exit early when we are dealing with a ff shader with no source file to
153 * generate a source from.
154 */
155 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
156 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
157 return;
158
159 st_serialise_ir_program(st->ctx, prog, nir);
160
161 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
162 fprintf(stderr, "putting %s state tracker IR in cache\n",
163 _mesa_shader_stage_to_string(prog->info.stage));
164 }
165 }
166
167 static void
168 read_stream_out_from_cache(struct blob_reader *blob_reader,
169 struct pipe_shader_state *tgsi)
170 {
171 blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
172 sizeof(tgsi->stream_output));
173 }
174
175 static void
176 read_tgsi_from_cache(struct blob_reader *blob_reader,
177 const struct tgsi_token **tokens,
178 unsigned *num_tokens)
179 {
180 *num_tokens = blob_read_uint32(blob_reader);
181 unsigned tokens_size = *num_tokens * sizeof(struct tgsi_token);
182 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
183 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
184 }
185
186 static void
187 st_deserialise_ir_program(struct gl_context *ctx,
188 struct gl_shader_program *shProg,
189 struct gl_program *prog, bool nir)
190 {
191 struct st_context *st = st_context(ctx);
192 size_t size = prog->driver_cache_blob_size;
193 uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
194 const struct nir_shader_compiler_options *options =
195 ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
196
197 assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
198
199 struct blob_reader blob_reader;
200 blob_reader_init(&blob_reader, buffer, size);
201
202 switch (prog->info.stage) {
203 case MESA_SHADER_VERTEX: {
204 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
205
206 st_release_vp_variants(st, stvp);
207
208 stvp->num_inputs = blob_read_uint32(&blob_reader);
209 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
210 sizeof(stvp->index_to_input));
211 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
212 sizeof(stvp->input_to_index));
213 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
214 sizeof(stvp->result_to_output));
215
216 read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
217
218 if (nir) {
219 stvp->tgsi.type = PIPE_SHADER_IR_NIR;
220 stvp->shader_program = shProg;
221 stvp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
222 prog->nir = stvp->tgsi.ir.nir;
223 } else {
224 read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
225 &stvp->num_tgsi_tokens);
226 }
227
228 if (st->vp == stvp)
229 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
230
231 break;
232 }
233 case MESA_SHADER_TESS_CTRL: {
234 struct st_common_program *sttcp = st_common_program(prog);
235
236 st_release_basic_variants(st, sttcp->Base.Target,
237 &sttcp->variants, &sttcp->tgsi);
238
239 read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
240
241 if (nir) {
242 sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
243 sttcp->shader_program = shProg;
244 sttcp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
245 prog->nir = sttcp->tgsi.ir.nir;
246 } else {
247 read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
248 &sttcp->num_tgsi_tokens);
249 }
250
251 if (st->tcp == sttcp)
252 st->dirty |= sttcp->affected_states;
253
254 break;
255 }
256 case MESA_SHADER_TESS_EVAL: {
257 struct st_common_program *sttep = st_common_program(prog);
258
259 st_release_basic_variants(st, sttep->Base.Target,
260 &sttep->variants, &sttep->tgsi);
261
262 read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
263
264 if (nir) {
265 sttep->tgsi.type = PIPE_SHADER_IR_NIR;
266 sttep->shader_program = shProg;
267 sttep->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
268 prog->nir = sttep->tgsi.ir.nir;
269 } else {
270 read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
271 &sttep->num_tgsi_tokens);
272 }
273
274 if (st->tep == sttep)
275 st->dirty |= sttep->affected_states;
276
277 break;
278 }
279 case MESA_SHADER_GEOMETRY: {
280 struct st_common_program *stgp = st_common_program(prog);
281
282 st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
283 &stgp->tgsi);
284
285 read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
286
287 if (nir) {
288 stgp->tgsi.type = PIPE_SHADER_IR_NIR;
289 stgp->shader_program = shProg;
290 stgp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
291 prog->nir = stgp->tgsi.ir.nir;
292 } else {
293 read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
294 &stgp->num_tgsi_tokens);
295 }
296
297 if (st->gp == stgp)
298 st->dirty |= stgp->affected_states;
299
300 break;
301 }
302 case MESA_SHADER_FRAGMENT: {
303 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
304
305 st_release_fp_variants(st, stfp);
306
307 if (nir) {
308 stfp->tgsi.type = PIPE_SHADER_IR_NIR;
309 stfp->shader_program = shProg;
310 stfp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
311 prog->nir = stfp->tgsi.ir.nir;
312 } else {
313 read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
314 &stfp->num_tgsi_tokens);
315 }
316
317 if (st->fp == stfp)
318 st->dirty |= stfp->affected_states;
319
320 break;
321 }
322 case MESA_SHADER_COMPUTE: {
323 struct st_compute_program *stcp = (struct st_compute_program *) prog;
324
325 st_release_cp_variants(st, stcp);
326
327 if (nir) {
328 stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
329 stcp->shader_program = shProg;
330 stcp->tgsi.prog = nir_deserialize(NULL, options, &blob_reader);
331 prog->nir = (nir_shader *) stcp->tgsi.prog;
332 } else {
333 read_tgsi_from_cache(&blob_reader,
334 (const struct tgsi_token**) &stcp->tgsi.prog,
335 &stcp->num_tgsi_tokens);
336 }
337
338 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
339 stcp->tgsi.req_private_mem = 0;
340 stcp->tgsi.req_input_mem = 0;
341
342 if (st->cp == stcp)
343 st->dirty |= stcp->affected_states;
344
345 break;
346 }
347 default:
348 unreachable("Unsupported stage");
349 }
350
351 /* Make sure we don't try to read more data than we wrote. This should
352 * never happen in release builds but its useful to have this check to
353 * catch development bugs.
354 */
355 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
356 assert(!"Invalid TGSI shader disk cache item!");
357
358 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
359 fprintf(stderr, "Error reading program from cache (invalid "
360 "TGSI cache item)\n");
361 }
362 }
363
364 st_set_prog_affected_state_flags(prog);
365 _mesa_associate_uniform_storage(ctx, shProg, prog, false);
366
367 /* Create Gallium shaders now instead of on demand. */
368 if (ST_DEBUG & DEBUG_PRECOMPILE ||
369 st->shader_has_one_variant[prog->info.stage])
370 st_precompile_shader_variant(st, prog);
371 }
372
373 bool
374 st_load_ir_from_disk_cache(struct gl_context *ctx,
375 struct gl_shader_program *prog,
376 bool nir)
377 {
378 if (!ctx->Cache)
379 return false;
380
381 /* If we didn't load the GLSL metadata from cache then we could not have
382 * loaded the tgsi either.
383 */
384 if (prog->data->LinkStatus != LINKING_SKIPPED)
385 return false;
386
387 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
388 if (prog->_LinkedShaders[i] == NULL)
389 continue;
390
391 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
392 st_deserialise_ir_program(ctx, prog, glprog, nir);
393
394 /* We don't need the cached blob anymore so free it */
395 ralloc_free(glprog->driver_cache_blob);
396 glprog->driver_cache_blob = NULL;
397 glprog->driver_cache_blob_size = 0;
398
399 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
400 fprintf(stderr, "%s state tracker IR retrieved from cache\n",
401 _mesa_shader_stage_to_string(i));
402 }
403 }
404
405 return true;
406 }
407
408 void
409 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
410 {
411 st_serialise_ir_program(ctx, prog, false);
412 }
413
414 void
415 st_deserialise_tgsi_program(struct gl_context *ctx,
416 struct gl_shader_program *shProg,
417 struct gl_program *prog)
418 {
419 st_deserialise_ir_program(ctx, shProg, prog, false);
420 }
421
422 void
423 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
424 {
425 st_serialise_ir_program(ctx, prog, true);
426 }
427
428 void
429 st_deserialise_nir_program(struct gl_context *ctx,
430 struct gl_shader_program *shProg,
431 struct gl_program *prog)
432 {
433 st_deserialise_ir_program(ctx, shProg, prog, true);
434 }