st/glsl_to_tgsi: stop passing pipe_shader_state to st_store_tgsi_in_disk_cache()
[mesa.git] / src / mesa / state_tracker / st_shader_cache.c
1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "compiler/glsl/program.h"
29 #include "pipe/p_shader_tokens.h"
30 #include "program/ir_to_mesa.h"
31 #include "util/u_memory.h"
32
33 static void
34 write_stream_out_to_cache(struct blob *blob,
35 struct pipe_shader_state *tgsi)
36 {
37 blob_write_bytes(blob, &tgsi->stream_output,
38 sizeof(tgsi->stream_output));
39 }
40
41 static void
42 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
43 struct gl_program *prog, unsigned num_tokens)
44 {
45 blob_write_uint32(blob, num_tokens);
46 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
47
48 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
49 memcpy(prog->driver_cache_blob, blob->data, blob->size);
50 prog->driver_cache_blob_size = blob->size;
51 }
52
53 /**
54 * Store tgsi and any other required state in on-disk shader cache.
55 */
56 void
57 st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
58 {
59 if (!st->ctx->Cache)
60 return;
61
62 /* Exit early when we are dealing with a ff shader with no source file to
63 * generate a source from.
64 */
65 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
66 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
67 return;
68
69 struct blob blob;
70 blob_init(&blob);
71
72 switch (prog->info.stage) {
73 case MESA_SHADER_VERTEX: {
74 struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
75
76 blob_write_uint32(&blob, stvp->num_inputs);
77 blob_write_bytes(&blob, stvp->index_to_input,
78 sizeof(stvp->index_to_input));
79 blob_write_bytes(&blob, stvp->result_to_output,
80 sizeof(stvp->result_to_output));
81
82 write_stream_out_to_cache(&blob, &stvp->tgsi);
83 write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
84 stvp->num_tgsi_tokens);
85 break;
86 }
87 case MESA_SHADER_TESS_CTRL:
88 case MESA_SHADER_TESS_EVAL:
89 case MESA_SHADER_GEOMETRY: {
90 struct st_common_program *stcp = (struct st_common_program *) prog;
91
92 write_stream_out_to_cache(&blob, &stcp->tgsi);
93 write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
94 stcp->num_tgsi_tokens);
95 break;
96 }
97 case MESA_SHADER_FRAGMENT: {
98 struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
99
100 write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
101 stfp->num_tgsi_tokens);
102 break;
103 }
104 case MESA_SHADER_COMPUTE: {
105 struct st_compute_program *stcp = (struct st_compute_program *) prog;
106
107 write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
108 stcp->num_tgsi_tokens);
109 break;
110 }
111 default:
112 unreachable("Unsupported stage");
113 }
114
115 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
116 fprintf(stderr, "putting %s tgsi_tokens in cache\n",
117 _mesa_shader_stage_to_string(prog->info.stage));
118 }
119
120 blob_finish(&blob);
121 }
122
123 static void
124 read_stream_out_from_cache(struct blob_reader *blob_reader,
125 struct pipe_shader_state *tgsi)
126 {
127 blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
128 sizeof(tgsi->stream_output));
129 }
130
131 static void
132 read_tgsi_from_cache(struct blob_reader *blob_reader,
133 const struct tgsi_token **tokens)
134 {
135 uint32_t num_tokens = blob_read_uint32(blob_reader);
136 unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
137 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
138 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
139 }
140
141 bool
142 st_load_tgsi_from_disk_cache(struct gl_context *ctx,
143 struct gl_shader_program *prog)
144 {
145 if (!ctx->Cache)
146 return false;
147
148 /* If we didn't load the GLSL metadata from cache then we could not have
149 * loaded the tgsi either.
150 */
151 if (prog->data->LinkStatus != linking_skipped)
152 return false;
153
154 struct st_context *st = st_context(ctx);
155 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
156 if (prog->_LinkedShaders[i] == NULL)
157 continue;
158
159 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
160
161 size_t size = glprog->driver_cache_blob_size;
162 uint8_t *buffer = (uint8_t *) glprog->driver_cache_blob;
163
164 struct blob_reader blob_reader;
165 blob_reader_init(&blob_reader, buffer, size);
166
167 switch (glprog->info.stage) {
168 case MESA_SHADER_VERTEX: {
169 struct st_vertex_program *stvp = (struct st_vertex_program *) glprog;
170
171 st_release_vp_variants(st, stvp);
172
173 stvp->num_inputs = blob_read_uint32(&blob_reader);
174 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
175 sizeof(stvp->index_to_input));
176 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
177 sizeof(stvp->result_to_output));
178
179 read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
180 read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
181
182 if (st->vp == stvp)
183 st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
184
185 break;
186 }
187 case MESA_SHADER_TESS_CTRL: {
188 struct st_common_program *sttcp = st_common_program(glprog);
189
190 st_release_basic_variants(st, sttcp->Base.Target,
191 &sttcp->variants, &sttcp->tgsi);
192
193 read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
194 read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
195
196 if (st->tcp == sttcp)
197 st->dirty |= sttcp->affected_states;
198
199 break;
200 }
201 case MESA_SHADER_TESS_EVAL: {
202 struct st_common_program *sttep = st_common_program(glprog);
203
204 st_release_basic_variants(st, sttep->Base.Target,
205 &sttep->variants, &sttep->tgsi);
206
207 read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
208 read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
209
210 if (st->tep == sttep)
211 st->dirty |= sttep->affected_states;
212
213 break;
214 }
215 case MESA_SHADER_GEOMETRY: {
216 struct st_common_program *stgp = st_common_program(glprog);
217
218 st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
219 &stgp->tgsi);
220
221 read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
222 read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
223
224 if (st->gp == stgp)
225 st->dirty |= stgp->affected_states;
226
227 break;
228 }
229 case MESA_SHADER_FRAGMENT: {
230 struct st_fragment_program *stfp =
231 (struct st_fragment_program *) glprog;
232
233 st_release_fp_variants(st, stfp);
234
235 read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
236
237 if (st->fp == stfp)
238 st->dirty |= stfp->affected_states;
239
240 break;
241 }
242 case MESA_SHADER_COMPUTE: {
243 struct st_compute_program *stcp =
244 (struct st_compute_program *) glprog;
245
246 st_release_cp_variants(st, stcp);
247
248 read_tgsi_from_cache(&blob_reader,
249 (const struct tgsi_token**) &stcp->tgsi.prog);
250
251 stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
252 stcp->tgsi.req_private_mem = 0;
253 stcp->tgsi.req_input_mem = 0;
254
255 if (st->cp == stcp)
256 st->dirty |= stcp->affected_states;
257
258 break;
259 }
260 default:
261 unreachable("Unsupported stage");
262 }
263
264 /* Make sure we don't try to read more data than we wrote. This should
265 * never happen in release builds but its useful to have this check to
266 * catch development bugs.
267 */
268 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
269 assert(!"Invalid TGSI shader disk cache item!");
270
271 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
272 fprintf(stderr, "Error reading program from cache (invalid "
273 "TGSI cache item)\n");
274 }
275 }
276
277 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
278 fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
279 _mesa_shader_stage_to_string(i));
280 }
281
282 st_set_prog_affected_state_flags(glprog);
283 _mesa_associate_uniform_storage(ctx, prog, glprog, false);
284
285 /* Create Gallium shaders now instead of on demand. */
286 if (ST_DEBUG & DEBUG_PRECOMPILE ||
287 st->shader_has_one_variant[glprog->info.stage])
288 st_precompile_shader_variant(st, glprog);
289
290 /* We don't need the cached blob anymore so free it */
291 ralloc_free(glprog->driver_cache_blob);
292 glprog->driver_cache_blob = NULL;
293 glprog->driver_cache_blob_size = 0;
294 }
295
296 return true;
297 }