Eliminate struct pipe_region.
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
31 #include "enums.h"
32
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_winsys.h"
40
41
42 #define DBG if(0) printf
43
44 #if 0
45 static GLenum
46 target_to_target(GLenum target)
47 {
48 switch (target) {
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55 return GL_TEXTURE_CUBE_MAP_ARB;
56 default:
57 return target;
58 }
59 }
60 #endif
61
62 struct pipe_texture *
63 st_texture_create(struct st_context *st,
64 unsigned target,
65 unsigned format,
66 GLenum internal_format,
67 GLuint first_level,
68 GLuint last_level,
69 GLuint width0,
70 GLuint height0,
71 GLuint depth0,
72 GLuint compress_byte)
73 {
74 struct pipe_texture *pt = CALLOC_STRUCT(pipe_texture);
75
76 assert(target <= PIPE_TEXTURE_CUBE);
77
78 DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
79 _mesa_lookup_enum_by_nr(target),
80 _mesa_lookup_enum_by_nr(internal_format), first_level, last_level);
81
82 if (!pt)
83 return NULL;
84
85 assert(format);
86
87 pt->target = target;
88 pt->format = format;
89 pt->internal_format = internal_format;
90 pt->first_level = first_level;
91 pt->last_level = last_level;
92 pt->width[0] = width0;
93 pt->height[0] = height0;
94 pt->depth[0] = depth0;
95 pt->compressed = compress_byte ? 1 : 0;
96 pt->cpp = pt->compressed ? compress_byte : st_sizeof_format(format);
97 pt->refcount = 1;
98
99 st->pipe->texture_create(st->pipe, &pt);
100
101 return pt;
102 }
103
104
105
106
107 /* Can the image be pulled into a unified mipmap texture. This mirrors
108 * the completeness test in a lot of ways.
109 *
110 * Not sure whether I want to pass gl_texture_image here.
111 */
112 GLboolean
113 st_texture_match_image(struct pipe_texture *pt,
114 struct gl_texture_image *image,
115 GLuint face, GLuint level)
116 {
117 /* Images with borders are never pulled into mipmap textures.
118 */
119 if (image->Border)
120 return GL_FALSE;
121
122 if (image->InternalFormat != pt->internal_format ||
123 image->IsCompressed != pt->compressed)
124 return GL_FALSE;
125
126 /* Test image dimensions against the base level image adjusted for
127 * minification. This will also catch images not present in the
128 * texture, changed targets, etc.
129 */
130 if (image->Width != pt->width[level] ||
131 image->Height != pt->height[level] ||
132 image->Depth != pt->depth[level])
133 return GL_FALSE;
134
135 return GL_TRUE;
136 }
137
138
139 #if 000
140 /* Although we use the image_offset[] array to store relative offsets
141 * to cube faces, Mesa doesn't know anything about this and expects
142 * each cube face to be treated as a separate image.
143 *
144 * These functions present that view to mesa:
145 */
146 const GLuint *
147 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
148 {
149 static const GLuint zero = 0;
150
151 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
152 return &zero;
153 else
154 return pt->level[level].image_offset;
155 }
156
157
158 /**
159 * Return the offset to the given mipmap texture image within the
160 * texture memory buffer, in bytes.
161 */
162 GLuint
163 st_texture_image_offset(const struct pipe_texture * pt,
164 GLuint face, GLuint level)
165 {
166 if (pt->target == PIPE_TEXTURE_CUBE)
167 return (pt->level[level].level_offset +
168 pt->level[level].image_offset[face] * pt->cpp);
169 else
170 return pt->level[level].level_offset;
171 }
172 #endif
173
174
175 /**
176 * Map a teximage in a mipmap texture.
177 * \param row_stride returns row stride in bytes
178 * \param image_stride returns image stride in bytes (for 3D textures).
179 * \return address of mapping
180 */
181 GLubyte *
182 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
183 GLuint zoffset)
184 {
185 struct pipe_texture *pt = stImage->pt;
186 DBG("%s \n", __FUNCTION__);
187
188 stImage->surface = st->pipe->get_tex_surface(st->pipe, pt, stImage->face,
189 stImage->level, zoffset);
190
191 return pipe_surface_map(stImage->surface);
192 }
193
194 void
195 st_texture_image_unmap(struct st_texture_image *stImage)
196 {
197 DBG("%s\n", __FUNCTION__);
198
199 pipe_surface_unmap(stImage->surface);
200
201 pipe_surface_reference(&stImage->surface, NULL);
202 }
203
204
205
206 /* Upload data for a particular image.
207 */
208 void
209 st_texture_image_data(struct pipe_context *pipe,
210 struct pipe_texture *dst,
211 GLuint face,
212 GLuint level,
213 void *src,
214 GLuint src_row_pitch, GLuint src_image_pitch)
215 {
216 GLuint depth = dst->depth[level];
217 GLuint i;
218 GLuint height = 0;
219 const GLubyte *srcUB = src;
220 struct pipe_surface *dst_surface;
221
222 DBG("%s\n", __FUNCTION__);
223 for (i = 0; i < depth; i++) {
224 height = dst->height[level];
225 if(dst->compressed)
226 height /= 4;
227
228 dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
229
230 pipe->surface_data(pipe, dst_surface,
231 0, 0, /* dstx, dsty */
232 srcUB,
233 src_row_pitch,
234 0, 0, /* source x, y */
235 dst->width[level], height); /* width, height */
236
237 pipe_surface_reference(&dst_surface, NULL);
238
239 srcUB += src_image_pitch * dst->cpp;
240 }
241 }
242
243 /* Copy mipmap image between textures
244 */
245 void
246 st_texture_image_copy(struct pipe_context *pipe,
247 struct pipe_texture *dst,
248 GLuint face, GLuint level,
249 struct pipe_texture *src)
250 {
251 GLuint width = src->width[level];
252 GLuint height = src->height[level];
253 GLuint depth = src->depth[level];
254 struct pipe_surface *src_surface;
255 struct pipe_surface *dst_surface;
256 GLuint i;
257
258 if (dst->compressed)
259 height /= 4;
260 for (i = 0; i < depth; i++) {
261 dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
262 src_surface = pipe->get_tex_surface(pipe, src, face, level, i);
263
264 pipe->surface_copy(pipe,
265 dst_surface,
266 0, 0, /* destX, Y */
267 src_surface,
268 0, 0, /* srcX, Y */
269 width, height);
270
271 pipe_surface_reference(&dst_surface, NULL);
272 pipe_surface_reference(&src_surface, NULL);
273 }
274
275 }