st/mesa: expose conservative_depth if GLSL 1.3 is supported
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43
44
45 #define DBG if(0) printf
46
47
48 /**
49 * Allocate a new pipe_resource object
50 * width0, height0, depth0 are the dimensions of the level 0 image
51 * (the highest resolution). last_level indicates how many mipmap levels
52 * to allocate storage for. For non-mipmapped textures, this will be zero.
53 */
54 struct pipe_resource *
55 st_texture_create(struct st_context *st,
56 enum pipe_texture_target target,
57 enum pipe_format format,
58 GLuint last_level,
59 GLuint width0,
60 GLuint height0,
61 GLuint depth0,
62 GLuint layers,
63 GLuint bind )
64 {
65 struct pipe_resource pt, *newtex;
66 struct pipe_screen *screen = st->pipe->screen;
67
68 assert(target < PIPE_MAX_TEXTURE_TYPES);
69 assert(width0 > 0);
70 assert(height0 > 0);
71 assert(depth0 > 0);
72 if (target == PIPE_TEXTURE_CUBE)
73 assert(layers == 6);
74
75 DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
76 (int) target, util_format_name(format), last_level);
77
78 assert(format);
79 assert(screen->is_format_supported(screen, format, target, 0,
80 PIPE_BIND_SAMPLER_VIEW));
81
82 memset(&pt, 0, sizeof(pt));
83 pt.target = target;
84 pt.format = format;
85 pt.last_level = last_level;
86 pt.width0 = width0;
87 pt.height0 = height0;
88 pt.depth0 = depth0;
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
90 pt.usage = PIPE_USAGE_DEFAULT;
91 pt.bind = bind;
92 pt.flags = 0;
93
94 newtex = screen->resource_create(screen, &pt);
95
96 assert(!newtex || pipe_is_referenced(&newtex->reference));
97
98 return newtex;
99 }
100
101
102 /**
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
106 * This function converts dimensions from the former to the later.
107 */
108 void
109 st_gl_texture_dims_to_pipe_dims(GLenum texture,
110 GLuint widthIn,
111 GLuint heightIn,
112 GLuint depthIn,
113 GLuint *widthOut,
114 GLuint *heightOut,
115 GLuint *depthOut,
116 GLuint *layersOut)
117 {
118 switch (texture) {
119 case GL_TEXTURE_1D:
120 assert(heightIn == 1);
121 assert(depthIn == 1);
122 *widthOut = widthIn;
123 *heightOut = 1;
124 *depthOut = 1;
125 *layersOut = 1;
126 break;
127 case GL_TEXTURE_1D_ARRAY:
128 assert(depthIn == 1);
129 *widthOut = widthIn;
130 *heightOut = 1;
131 *depthOut = 1;
132 *layersOut = heightIn;
133 break;
134 case GL_TEXTURE_2D:
135 case GL_TEXTURE_RECTANGLE:
136 case GL_TEXTURE_EXTERNAL_OES:
137 assert(depthIn == 1);
138 *widthOut = widthIn;
139 *heightOut = heightIn;
140 *depthOut = 1;
141 *layersOut = 1;
142 break;
143 case GL_TEXTURE_CUBE_MAP:
144 assert(depthIn == 1);
145 *widthOut = widthIn;
146 *heightOut = heightIn;
147 *depthOut = 1;
148 *layersOut = 6;
149 break;
150 case GL_TEXTURE_2D_ARRAY:
151 *widthOut = widthIn;
152 *heightOut = heightIn;
153 *depthOut = 1;
154 *layersOut = depthIn;
155 break;
156 default:
157 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
158 /* fall-through */
159 case GL_TEXTURE_3D:
160 *widthOut = widthIn;
161 *heightOut = heightIn;
162 *depthOut = depthIn;
163 *layersOut = 1;
164 break;
165 }
166 }
167
168
169 /**
170 * Check if a texture image can be pulled into a unified mipmap texture.
171 */
172 GLboolean
173 st_texture_match_image(const struct pipe_resource *pt,
174 const struct gl_texture_image *image)
175 {
176 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
177
178 /* Images with borders are never pulled into mipmap textures.
179 */
180 if (image->Border)
181 return GL_FALSE;
182
183 /* Check if this image's format matches the established texture's format.
184 */
185 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
186 return GL_FALSE;
187
188 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
189 image->Width, image->Height, image->Depth,
190 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
191
192 /* Test if this image's size matches what's expected in the
193 * established texture.
194 */
195 if (ptWidth != u_minify(pt->width0, image->Level) ||
196 ptHeight != u_minify(pt->height0, image->Level) ||
197 ptDepth != u_minify(pt->depth0, image->Level) ||
198 ptLayers != pt->array_size)
199 return GL_FALSE;
200
201 return GL_TRUE;
202 }
203
204
205 /**
206 * Map a texture image and return the address for a particular 2D face/slice/
207 * layer. The stImage indicates the cube face and mipmap level. The slice
208 * of the 3D texture is passed in 'zoffset'.
209 * \param usage one of the PIPE_TRANSFER_x values
210 * \param x, y, w, h the region of interest of the 2D image.
211 * \return address of mapping or NULL if any error
212 */
213 GLubyte *
214 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
215 GLuint zoffset, enum pipe_transfer_usage usage,
216 GLuint x, GLuint y, GLuint w, GLuint h)
217 {
218 struct pipe_context *pipe = st->pipe;
219 struct pipe_resource *pt = stImage->pt;
220
221 DBG("%s \n", __FUNCTION__);
222
223 stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level,
224 stImage->base.Face + zoffset,
225 usage, x, y, w, h);
226
227 if (stImage->transfer)
228 return pipe_transfer_map(pipe, stImage->transfer);
229 else
230 return NULL;
231 }
232
233
234 void
235 st_texture_image_unmap(struct st_context *st,
236 struct st_texture_image *stImage)
237 {
238 struct pipe_context *pipe = st->pipe;
239
240 DBG("%s\n", __FUNCTION__);
241
242 pipe_transfer_unmap(pipe, stImage->transfer);
243
244 pipe->transfer_destroy(pipe, stImage->transfer);
245 stImage->transfer = NULL;
246 }
247
248
249
250 /**
251 * Upload data to a rectangular sub-region. Lots of choices how to do this:
252 *
253 * - memcpy by span to current destination
254 * - upload data as new buffer and blit
255 *
256 * Currently always memcpy.
257 */
258 static void
259 st_surface_data(struct pipe_context *pipe,
260 struct pipe_transfer *dst,
261 unsigned dstx, unsigned dsty,
262 const void *src, unsigned src_stride,
263 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
264 {
265 void *map = pipe_transfer_map(pipe, dst);
266
267 assert(dst->resource);
268 util_copy_rect(map,
269 dst->resource->format,
270 dst->stride,
271 dstx, dsty,
272 width, height,
273 src, src_stride,
274 srcx, srcy);
275
276 pipe_transfer_unmap(pipe, dst);
277 }
278
279
280 /* Upload data for a particular image.
281 */
282 void
283 st_texture_image_data(struct st_context *st,
284 struct pipe_resource *dst,
285 GLuint face,
286 GLuint level,
287 void *src,
288 GLuint src_row_stride, GLuint src_image_stride)
289 {
290 struct pipe_context *pipe = st->pipe;
291 GLuint i;
292 const GLubyte *srcUB = src;
293 struct pipe_transfer *dst_transfer;
294 GLuint layers;
295
296 if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
297 dst->target == PIPE_TEXTURE_2D_ARRAY)
298 layers = dst->array_size;
299 else
300 layers = u_minify(dst->depth0, level);
301
302 DBG("%s\n", __FUNCTION__);
303
304 for (i = 0; i < layers; i++) {
305 dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
306 PIPE_TRANSFER_WRITE, 0, 0,
307 u_minify(dst->width0, level),
308 u_minify(dst->height0, level));
309
310 st_surface_data(pipe, dst_transfer,
311 0, 0, /* dstx, dsty */
312 srcUB,
313 src_row_stride,
314 0, 0, /* source x, y */
315 u_minify(dst->width0, level),
316 u_minify(dst->height0, level)); /* width, height */
317
318 pipe->transfer_destroy(pipe, dst_transfer);
319
320 srcUB += src_image_stride;
321 }
322 }
323
324
325 /**
326 * For debug only: get/print center pixel in the src resource.
327 */
328 static void
329 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
330 {
331 struct pipe_transfer *xfer;
332 struct pipe_box region;
333 ubyte *map;
334
335 region.x = src->width0 / 2;
336 region.y = src->height0 / 2;
337 region.z = 0;
338 region.width = 1;
339 region.height = 1;
340 region.depth = 1;
341
342 xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, &region);
343 map = pipe->transfer_map(pipe, xfer);
344
345 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
346
347 pipe->transfer_unmap(pipe, xfer);
348 pipe->transfer_destroy(pipe, xfer);
349 }
350
351
352 /**
353 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
354 * This is used to copy mipmap images from one texture buffer to another.
355 * This typically happens when our initial guess at the total texture size
356 * is incorrect (see the guess_and_alloc_texture() function).
357 */
358 void
359 st_texture_image_copy(struct pipe_context *pipe,
360 struct pipe_resource *dst, GLuint dstLevel,
361 struct pipe_resource *src, GLuint srcLevel,
362 GLuint face)
363 {
364 GLuint width = u_minify(dst->width0, dstLevel);
365 GLuint height = u_minify(dst->height0, dstLevel);
366 GLuint depth = u_minify(dst->depth0, dstLevel);
367 struct pipe_box src_box;
368 GLuint i;
369
370 if (u_minify(src->width0, srcLevel) != width ||
371 u_minify(src->height0, srcLevel) != height ||
372 u_minify(src->depth0, srcLevel) != depth) {
373 /* The source image size doesn't match the destination image size.
374 * This can happen in some degenerate situations such as rendering to a
375 * cube map face which was set up with mismatched texture sizes.
376 */
377 return;
378 }
379
380 src_box.x = 0;
381 src_box.y = 0;
382 src_box.width = width;
383 src_box.height = height;
384 src_box.depth = 1;
385 /* Loop over 3D image slices */
386 /* could (and probably should) use "true" 3d box here -
387 but drivers can't quite handle it yet */
388 for (i = face; i < face + depth; i++) {
389 src_box.z = i;
390
391 if (0) {
392 print_center_pixel(pipe, src);
393 }
394
395 pipe->resource_copy_region(pipe,
396 dst,
397 dstLevel,
398 0, 0, i,/* destX, Y, Z */
399 src,
400 srcLevel,
401 &src_box);
402 }
403 }
404
405
406 struct pipe_resource *
407 st_create_color_map_texture(struct gl_context *ctx)
408 {
409 struct st_context *st = st_context(ctx);
410 struct pipe_context *pipe = st->pipe;
411 struct pipe_resource *pt;
412 enum pipe_format format;
413 const uint texSize = 256; /* simple, and usually perfect */
414
415 /* find an RGBA texture format */
416 format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
417 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
418
419 /* create texture for color map/table */
420 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
421 texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
422 return pt;
423 }
424