st/mesa: add support for advanced blend when fb can be fetched from
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45
46 #define DBG if(0) printf
47
48
49 /**
50 * Allocate a new pipe_resource object
51 * width0, height0, depth0 are the dimensions of the level 0 image
52 * (the highest resolution). last_level indicates how many mipmap levels
53 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 */
55 struct pipe_resource *
56 st_texture_create(struct st_context *st,
57 enum pipe_texture_target target,
58 enum pipe_format format,
59 GLuint last_level,
60 GLuint width0,
61 GLuint height0,
62 GLuint depth0,
63 GLuint layers,
64 GLuint nr_samples,
65 GLuint bind )
66 {
67 struct pipe_resource pt, *newtex;
68 struct pipe_screen *screen = st->pipe->screen;
69
70 assert(target < PIPE_MAX_TEXTURE_TYPES);
71 assert(width0 > 0);
72 assert(height0 > 0);
73 assert(depth0 > 0);
74 if (target == PIPE_TEXTURE_CUBE)
75 assert(layers == 6);
76
77 DBG("%s target %d format %s last_level %d\n", __func__,
78 (int) target, util_format_name(format), last_level);
79
80 assert(format);
81 assert(screen->is_format_supported(screen, format, target, 0,
82 PIPE_BIND_SAMPLER_VIEW));
83
84 memset(&pt, 0, sizeof(pt));
85 pt.target = target;
86 pt.format = format;
87 pt.last_level = last_level;
88 pt.width0 = width0;
89 pt.height0 = height0;
90 pt.depth0 = depth0;
91 pt.array_size = layers;
92 pt.usage = PIPE_USAGE_DEFAULT;
93 pt.bind = bind;
94 /* only set this for OpenGL textures, not renderbuffers */
95 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
96 pt.nr_samples = nr_samples;
97
98 newtex = screen->resource_create(screen, &pt);
99
100 assert(!newtex || pipe_is_referenced(&newtex->reference));
101
102 return newtex;
103 }
104
105
106 /**
107 * In OpenGL the number of 1D array texture layers is the "height" and
108 * the number of 2D array texture layers is the "depth". In Gallium the
109 * number of layers in an array texture is a separate 'array_size' field.
110 * This function converts dimensions from the former to the later.
111 */
112 void
113 st_gl_texture_dims_to_pipe_dims(GLenum texture,
114 GLuint widthIn,
115 GLuint heightIn,
116 GLuint depthIn,
117 GLuint *widthOut,
118 GLuint *heightOut,
119 GLuint *depthOut,
120 GLuint *layersOut)
121 {
122 switch (texture) {
123 case GL_TEXTURE_1D:
124 case GL_PROXY_TEXTURE_1D:
125 assert(heightIn == 1);
126 assert(depthIn == 1);
127 *widthOut = widthIn;
128 *heightOut = 1;
129 *depthOut = 1;
130 *layersOut = 1;
131 break;
132 case GL_TEXTURE_1D_ARRAY:
133 case GL_PROXY_TEXTURE_1D_ARRAY:
134 assert(depthIn == 1);
135 *widthOut = widthIn;
136 *heightOut = 1;
137 *depthOut = 1;
138 *layersOut = heightIn;
139 break;
140 case GL_TEXTURE_2D:
141 case GL_PROXY_TEXTURE_2D:
142 case GL_TEXTURE_RECTANGLE:
143 case GL_PROXY_TEXTURE_RECTANGLE:
144 case GL_TEXTURE_EXTERNAL_OES:
145 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
146 case GL_TEXTURE_2D_MULTISAMPLE:
147 assert(depthIn == 1);
148 *widthOut = widthIn;
149 *heightOut = heightIn;
150 *depthOut = 1;
151 *layersOut = 1;
152 break;
153 case GL_TEXTURE_CUBE_MAP:
154 case GL_PROXY_TEXTURE_CUBE_MAP:
155 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
156 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
161 assert(depthIn == 1);
162 *widthOut = widthIn;
163 *heightOut = heightIn;
164 *depthOut = 1;
165 *layersOut = 6;
166 break;
167 case GL_TEXTURE_2D_ARRAY:
168 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
169 case GL_PROXY_TEXTURE_2D_ARRAY:
170 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
171 *widthOut = widthIn;
172 *heightOut = heightIn;
173 *depthOut = 1;
174 *layersOut = depthIn;
175 break;
176 case GL_TEXTURE_CUBE_MAP_ARRAY:
177 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
178 *widthOut = widthIn;
179 *heightOut = heightIn;
180 *depthOut = 1;
181 *layersOut = util_align_npot(depthIn, 6);
182 break;
183 default:
184 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
185 /* fall-through */
186 case GL_TEXTURE_3D:
187 case GL_PROXY_TEXTURE_3D:
188 *widthOut = widthIn;
189 *heightOut = heightIn;
190 *depthOut = depthIn;
191 *layersOut = 1;
192 break;
193 }
194 }
195
196
197 /**
198 * Check if a texture image can be pulled into a unified mipmap texture.
199 */
200 GLboolean
201 st_texture_match_image(struct st_context *st,
202 const struct pipe_resource *pt,
203 const struct gl_texture_image *image)
204 {
205 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
206
207 /* Images with borders are never pulled into mipmap textures.
208 */
209 if (image->Border)
210 return GL_FALSE;
211
212 /* Check if this image's format matches the established texture's format.
213 */
214 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
215 return GL_FALSE;
216
217 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
218 image->Width, image->Height, image->Depth,
219 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
220
221 /* Test if this image's size matches what's expected in the
222 * established texture.
223 */
224 if (ptWidth != u_minify(pt->width0, image->Level) ||
225 ptHeight != u_minify(pt->height0, image->Level) ||
226 ptDepth != u_minify(pt->depth0, image->Level) ||
227 ptLayers != pt->array_size)
228 return GL_FALSE;
229
230 if (image->Level > pt->last_level)
231 return GL_FALSE;
232
233 return GL_TRUE;
234 }
235
236
237 /**
238 * Map a texture image and return the address for a particular 2D face/slice/
239 * layer. The stImage indicates the cube face and mipmap level. The slice
240 * of the 3D texture is passed in 'zoffset'.
241 * \param usage one of the PIPE_TRANSFER_x values
242 * \param x, y, w, h the region of interest of the 2D image.
243 * \return address of mapping or NULL if any error
244 */
245 GLubyte *
246 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
247 enum pipe_transfer_usage usage,
248 GLuint x, GLuint y, GLuint z,
249 GLuint w, GLuint h, GLuint d,
250 struct pipe_transfer **transfer)
251 {
252 struct st_texture_object *stObj =
253 st_texture_object(stImage->base.TexObject);
254 GLuint level;
255 void *map;
256
257 DBG("%s \n", __func__);
258
259 if (!stImage->pt)
260 return NULL;
261
262 if (stObj->pt != stImage->pt)
263 level = 0;
264 else
265 level = stImage->base.Level;
266
267 if (stObj->base.Immutable) {
268 level += stObj->base.MinLevel;
269 z += stObj->base.MinLayer;
270 if (stObj->pt->array_size > 1)
271 d = MIN2(d, stObj->base.NumLayers);
272 }
273
274 z += stImage->base.Face;
275
276 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
277 x, y, z, w, h, d, transfer);
278 if (map) {
279 /* Enlarge the transfer array if it's not large enough. */
280 if (z >= stImage->num_transfers) {
281 unsigned new_size = z + 1;
282
283 stImage->transfer = realloc(stImage->transfer,
284 new_size * sizeof(struct st_texture_image_transfer));
285 memset(&stImage->transfer[stImage->num_transfers], 0,
286 (new_size - stImage->num_transfers) *
287 sizeof(struct st_texture_image_transfer));
288 stImage->num_transfers = new_size;
289 }
290
291 assert(!stImage->transfer[z].transfer);
292 stImage->transfer[z].transfer = *transfer;
293 }
294 return map;
295 }
296
297
298 void
299 st_texture_image_unmap(struct st_context *st,
300 struct st_texture_image *stImage, unsigned slice)
301 {
302 struct pipe_context *pipe = st->pipe;
303 struct st_texture_object *stObj =
304 st_texture_object(stImage->base.TexObject);
305 struct pipe_transfer **transfer;
306
307 if (stObj->base.Immutable)
308 slice += stObj->base.MinLayer;
309 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
310
311 DBG("%s\n", __func__);
312
313 pipe_transfer_unmap(pipe, *transfer);
314 *transfer = NULL;
315 }
316
317 /**
318 * For debug only: get/print center pixel in the src resource.
319 */
320 static void
321 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
322 {
323 struct pipe_transfer *xfer;
324 struct pipe_box region;
325 ubyte *map;
326
327 region.x = src->width0 / 2;
328 region.y = src->height0 / 2;
329 region.z = 0;
330 region.width = 1;
331 region.height = 1;
332 region.depth = 1;
333
334 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
335
336 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
337
338 pipe->transfer_unmap(pipe, xfer);
339 }
340
341
342 /**
343 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
344 * This is used to copy mipmap images from one texture buffer to another.
345 * This typically happens when our initial guess at the total texture size
346 * is incorrect (see the guess_and_alloc_texture() function).
347 */
348 void
349 st_texture_image_copy(struct pipe_context *pipe,
350 struct pipe_resource *dst, GLuint dstLevel,
351 struct pipe_resource *src, GLuint srcLevel,
352 GLuint face)
353 {
354 GLuint width = u_minify(dst->width0, dstLevel);
355 GLuint height = u_minify(dst->height0, dstLevel);
356 GLuint depth = u_minify(dst->depth0, dstLevel);
357 struct pipe_box src_box;
358 GLuint i;
359
360 if (u_minify(src->width0, srcLevel) != width ||
361 u_minify(src->height0, srcLevel) != height ||
362 u_minify(src->depth0, srcLevel) != depth) {
363 /* The source image size doesn't match the destination image size.
364 * This can happen in some degenerate situations such as rendering to a
365 * cube map face which was set up with mismatched texture sizes.
366 */
367 return;
368 }
369
370 src_box.x = 0;
371 src_box.y = 0;
372 src_box.width = width;
373 src_box.height = height;
374 src_box.depth = 1;
375
376 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
377 src->target == PIPE_TEXTURE_2D_ARRAY ||
378 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
379 face = 0;
380 depth = src->array_size;
381 }
382
383 /* Loop over 3D image slices */
384 /* could (and probably should) use "true" 3d box here -
385 but drivers can't quite handle it yet */
386 for (i = face; i < face + depth; i++) {
387 src_box.z = i;
388
389 if (0) {
390 print_center_pixel(pipe, src);
391 }
392
393 pipe->resource_copy_region(pipe,
394 dst,
395 dstLevel,
396 0, 0, i,/* destX, Y, Z */
397 src,
398 srcLevel,
399 &src_box);
400 }
401 }
402
403
404 struct pipe_resource *
405 st_create_color_map_texture(struct gl_context *ctx)
406 {
407 struct st_context *st = st_context(ctx);
408 struct pipe_resource *pt;
409 enum pipe_format format;
410 const uint texSize = 256; /* simple, and usually perfect */
411
412 /* find an RGBA texture format */
413 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
414 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
415 FALSE);
416
417 /* create texture for color map/table */
418 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
419 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
420 return pt;
421 }