meson: fix missing dependencies
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44 #include "tgsi/tgsi_from_mesa.h"
45
46
47 #define DBG if(0) printf
48
49
50 /**
51 * Allocate a new pipe_resource object
52 * width0, height0, depth0 are the dimensions of the level 0 image
53 * (the highest resolution). last_level indicates how many mipmap levels
54 * to allocate storage for. For non-mipmapped textures, this will be zero.
55 */
56 struct pipe_resource *
57 st_texture_create(struct st_context *st,
58 enum pipe_texture_target target,
59 enum pipe_format format,
60 GLuint last_level,
61 GLuint width0,
62 GLuint height0,
63 GLuint depth0,
64 GLuint layers,
65 GLuint nr_samples,
66 GLuint bind)
67 {
68 struct pipe_resource pt, *newtex;
69 struct pipe_screen *screen = st->pipe->screen;
70
71 assert(target < PIPE_MAX_TEXTURE_TYPES);
72 assert(width0 > 0);
73 assert(height0 > 0);
74 assert(depth0 > 0);
75 if (target == PIPE_TEXTURE_CUBE)
76 assert(layers == 6);
77
78 DBG("%s target %d format %s last_level %d\n", __func__,
79 (int) target, util_format_name(format), last_level);
80
81 assert(format);
82 assert(screen->is_format_supported(screen, format, target, 0,
83 PIPE_BIND_SAMPLER_VIEW));
84
85 memset(&pt, 0, sizeof(pt));
86 pt.target = target;
87 pt.format = format;
88 pt.last_level = last_level;
89 pt.width0 = width0;
90 pt.height0 = height0;
91 pt.depth0 = depth0;
92 pt.array_size = layers;
93 pt.usage = PIPE_USAGE_DEFAULT;
94 pt.bind = bind;
95 /* only set this for OpenGL textures, not renderbuffers */
96 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
97 pt.nr_samples = nr_samples;
98
99 newtex = screen->resource_create(screen, &pt);
100
101 assert(!newtex || pipe_is_referenced(&newtex->reference));
102
103 return newtex;
104 }
105
106
107 /**
108 * In OpenGL the number of 1D array texture layers is the "height" and
109 * the number of 2D array texture layers is the "depth". In Gallium the
110 * number of layers in an array texture is a separate 'array_size' field.
111 * This function converts dimensions from the former to the later.
112 */
113 void
114 st_gl_texture_dims_to_pipe_dims(GLenum texture,
115 unsigned widthIn,
116 uint16_t heightIn,
117 uint16_t depthIn,
118 unsigned *widthOut,
119 uint16_t *heightOut,
120 uint16_t *depthOut,
121 uint16_t *layersOut)
122 {
123 switch (texture) {
124 case GL_TEXTURE_1D:
125 case GL_PROXY_TEXTURE_1D:
126 assert(heightIn == 1);
127 assert(depthIn == 1);
128 *widthOut = widthIn;
129 *heightOut = 1;
130 *depthOut = 1;
131 *layersOut = 1;
132 break;
133 case GL_TEXTURE_1D_ARRAY:
134 case GL_PROXY_TEXTURE_1D_ARRAY:
135 assert(depthIn == 1);
136 *widthOut = widthIn;
137 *heightOut = 1;
138 *depthOut = 1;
139 *layersOut = heightIn;
140 break;
141 case GL_TEXTURE_2D:
142 case GL_PROXY_TEXTURE_2D:
143 case GL_TEXTURE_RECTANGLE:
144 case GL_PROXY_TEXTURE_RECTANGLE:
145 case GL_TEXTURE_EXTERNAL_OES:
146 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
147 case GL_TEXTURE_2D_MULTISAMPLE:
148 assert(depthIn == 1);
149 *widthOut = widthIn;
150 *heightOut = heightIn;
151 *depthOut = 1;
152 *layersOut = 1;
153 break;
154 case GL_TEXTURE_CUBE_MAP:
155 case GL_PROXY_TEXTURE_CUBE_MAP:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
160 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
161 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
162 assert(depthIn == 1);
163 *widthOut = widthIn;
164 *heightOut = heightIn;
165 *depthOut = 1;
166 *layersOut = 6;
167 break;
168 case GL_TEXTURE_2D_ARRAY:
169 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
170 case GL_PROXY_TEXTURE_2D_ARRAY:
171 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
172 *widthOut = widthIn;
173 *heightOut = heightIn;
174 *depthOut = 1;
175 *layersOut = depthIn;
176 break;
177 case GL_TEXTURE_CUBE_MAP_ARRAY:
178 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
179 *widthOut = widthIn;
180 *heightOut = heightIn;
181 *depthOut = 1;
182 *layersOut = util_align_npot(depthIn, 6);
183 break;
184 default:
185 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
186 /* fall-through */
187 case GL_TEXTURE_3D:
188 case GL_PROXY_TEXTURE_3D:
189 *widthOut = widthIn;
190 *heightOut = heightIn;
191 *depthOut = depthIn;
192 *layersOut = 1;
193 break;
194 }
195 }
196
197
198 /**
199 * Check if a texture image can be pulled into a unified mipmap texture.
200 */
201 GLboolean
202 st_texture_match_image(struct st_context *st,
203 const struct pipe_resource *pt,
204 const struct gl_texture_image *image)
205 {
206 unsigned ptWidth;
207 uint16_t ptHeight, ptDepth, ptLayers;
208
209 /* Images with borders are never pulled into mipmap textures.
210 */
211 if (image->Border)
212 return GL_FALSE;
213
214 /* Check if this image's format matches the established texture's format.
215 */
216 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
217 return GL_FALSE;
218
219 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
220 image->Width, image->Height, image->Depth,
221 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
222
223 /* Test if this image's size matches what's expected in the
224 * established texture.
225 */
226 if (ptWidth != u_minify(pt->width0, image->Level) ||
227 ptHeight != u_minify(pt->height0, image->Level) ||
228 ptDepth != u_minify(pt->depth0, image->Level) ||
229 ptLayers != pt->array_size)
230 return GL_FALSE;
231
232 if (image->Level > pt->last_level)
233 return GL_FALSE;
234
235 return GL_TRUE;
236 }
237
238
239 /**
240 * Map a texture image and return the address for a particular 2D face/slice/
241 * layer. The stImage indicates the cube face and mipmap level. The slice
242 * of the 3D texture is passed in 'zoffset'.
243 * \param usage one of the PIPE_TRANSFER_x values
244 * \param x, y, w, h the region of interest of the 2D image.
245 * \return address of mapping or NULL if any error
246 */
247 GLubyte *
248 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
249 enum pipe_transfer_usage usage,
250 GLuint x, GLuint y, GLuint z,
251 GLuint w, GLuint h, GLuint d,
252 struct pipe_transfer **transfer)
253 {
254 struct st_texture_object *stObj =
255 st_texture_object(stImage->base.TexObject);
256 GLuint level;
257 void *map;
258
259 DBG("%s \n", __func__);
260
261 if (!stImage->pt)
262 return NULL;
263
264 if (stObj->pt != stImage->pt)
265 level = 0;
266 else
267 level = stImage->base.Level;
268
269 if (stObj->base.Immutable) {
270 level += stObj->base.MinLevel;
271 z += stObj->base.MinLayer;
272 if (stObj->pt->array_size > 1)
273 d = MIN2(d, stObj->base.NumLayers);
274 }
275
276 z += stImage->base.Face;
277
278 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
279 x, y, z, w, h, d, transfer);
280 if (map) {
281 /* Enlarge the transfer array if it's not large enough. */
282 if (z >= stImage->num_transfers) {
283 unsigned new_size = z + 1;
284
285 stImage->transfer = realloc(stImage->transfer,
286 new_size * sizeof(struct st_texture_image_transfer));
287 memset(&stImage->transfer[stImage->num_transfers], 0,
288 (new_size - stImage->num_transfers) *
289 sizeof(struct st_texture_image_transfer));
290 stImage->num_transfers = new_size;
291 }
292
293 assert(!stImage->transfer[z].transfer);
294 stImage->transfer[z].transfer = *transfer;
295 }
296 return map;
297 }
298
299
300 void
301 st_texture_image_unmap(struct st_context *st,
302 struct st_texture_image *stImage, unsigned slice)
303 {
304 struct pipe_context *pipe = st->pipe;
305 struct st_texture_object *stObj =
306 st_texture_object(stImage->base.TexObject);
307 struct pipe_transfer **transfer;
308
309 if (stObj->base.Immutable)
310 slice += stObj->base.MinLayer;
311 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
312
313 DBG("%s\n", __func__);
314
315 pipe_transfer_unmap(pipe, *transfer);
316 *transfer = NULL;
317 }
318
319
320 /**
321 * For debug only: get/print center pixel in the src resource.
322 */
323 static void
324 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
325 {
326 struct pipe_transfer *xfer;
327 struct pipe_box region;
328 ubyte *map;
329
330 region.x = src->width0 / 2;
331 region.y = src->height0 / 2;
332 region.z = 0;
333 region.width = 1;
334 region.height = 1;
335 region.depth = 1;
336
337 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
338
339 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
340
341 pipe->transfer_unmap(pipe, xfer);
342 }
343
344
345 /**
346 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
347 * This is used to copy mipmap images from one texture buffer to another.
348 * This typically happens when our initial guess at the total texture size
349 * is incorrect (see the guess_and_alloc_texture() function).
350 */
351 void
352 st_texture_image_copy(struct pipe_context *pipe,
353 struct pipe_resource *dst, GLuint dstLevel,
354 struct pipe_resource *src, GLuint srcLevel,
355 GLuint face)
356 {
357 GLuint width = u_minify(dst->width0, dstLevel);
358 GLuint height = u_minify(dst->height0, dstLevel);
359 GLuint depth = u_minify(dst->depth0, dstLevel);
360 struct pipe_box src_box;
361 GLuint i;
362
363 if (u_minify(src->width0, srcLevel) != width ||
364 u_minify(src->height0, srcLevel) != height ||
365 u_minify(src->depth0, srcLevel) != depth) {
366 /* The source image size doesn't match the destination image size.
367 * This can happen in some degenerate situations such as rendering to a
368 * cube map face which was set up with mismatched texture sizes.
369 */
370 return;
371 }
372
373 src_box.x = 0;
374 src_box.y = 0;
375 src_box.width = width;
376 src_box.height = height;
377 src_box.depth = 1;
378
379 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
380 src->target == PIPE_TEXTURE_2D_ARRAY ||
381 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
382 face = 0;
383 depth = src->array_size;
384 }
385
386 /* Loop over 3D image slices */
387 /* could (and probably should) use "true" 3d box here -
388 but drivers can't quite handle it yet */
389 for (i = face; i < face + depth; i++) {
390 src_box.z = i;
391
392 if (0) {
393 print_center_pixel(pipe, src);
394 }
395
396 pipe->resource_copy_region(pipe,
397 dst,
398 dstLevel,
399 0, 0, i,/* destX, Y, Z */
400 src,
401 srcLevel,
402 &src_box);
403 }
404 }
405
406
407 struct pipe_resource *
408 st_create_color_map_texture(struct gl_context *ctx)
409 {
410 struct st_context *st = st_context(ctx);
411 struct pipe_resource *pt;
412 enum pipe_format format;
413 const uint texSize = 256; /* simple, and usually perfect */
414
415 /* find an RGBA texture format */
416 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
417 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
418 FALSE);
419
420 /* create texture for color map/table */
421 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
422 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
423 return pt;
424 }
425
426
427 /**
428 * Destroy bound texture handles for the given stage.
429 */
430 static void
431 st_destroy_bound_texture_handles_per_stage(struct st_context *st,
432 enum pipe_shader_type shader)
433 {
434 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
435 struct pipe_context *pipe = st->pipe;
436 unsigned i;
437
438 if (likely(!bound_handles->num_handles))
439 return;
440
441 for (i = 0; i < bound_handles->num_handles; i++) {
442 uint64_t handle = bound_handles->handles[i];
443
444 pipe->make_texture_handle_resident(pipe, handle, false);
445 pipe->delete_texture_handle(pipe, handle);
446 }
447 free(bound_handles->handles);
448 bound_handles->handles = NULL;
449 bound_handles->num_handles = 0;
450 }
451
452
453 /**
454 * Destroy all bound texture handles in the context.
455 */
456 void
457 st_destroy_bound_texture_handles(struct st_context *st)
458 {
459 unsigned i;
460
461 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
462 st_destroy_bound_texture_handles_per_stage(st, i);
463 }
464 }
465
466
467 /**
468 * Destroy bound image handles for the given stage.
469 */
470 static void
471 st_destroy_bound_image_handles_per_stage(struct st_context *st,
472 enum pipe_shader_type shader)
473 {
474 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
475 struct pipe_context *pipe = st->pipe;
476 unsigned i;
477
478 if (likely(!bound_handles->num_handles))
479 return;
480
481 for (i = 0; i < bound_handles->num_handles; i++) {
482 uint64_t handle = bound_handles->handles[i];
483
484 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false);
485 pipe->delete_image_handle(pipe, handle);
486 }
487 free(bound_handles->handles);
488 bound_handles->handles = NULL;
489 bound_handles->num_handles = 0;
490 }
491
492
493 /**
494 * Destroy all bound image handles in the context.
495 */
496 void
497 st_destroy_bound_image_handles(struct st_context *st)
498 {
499 unsigned i;
500
501 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
502 st_destroy_bound_image_handles_per_stage(st, i);
503 }
504 }
505
506
507 /**
508 * Create a texture handle from a texture unit.
509 */
510 static GLuint64
511 st_create_texture_handle_from_unit(struct st_context *st,
512 struct gl_program *prog, GLuint texUnit)
513 {
514 struct pipe_context *pipe = st->pipe;
515 struct pipe_sampler_view *view;
516 struct pipe_sampler_state sampler = {0};
517
518 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
519 st_update_single_texture(st, &view, texUnit, prog->sh.data->Version >= 130, true);
520 if (!view)
521 return 0;
522
523 if (view->target != PIPE_BUFFER)
524 st_convert_sampler_from_unit(st, &sampler, texUnit);
525
526 assert(st->ctx->Texture.Unit[texUnit]._Current);
527
528 return pipe->create_texture_handle(pipe, view, &sampler);
529 }
530
531
532 /**
533 * Create an image handle from an image unit.
534 */
535 static GLuint64
536 st_create_image_handle_from_unit(struct st_context *st,
537 struct gl_program *prog, GLuint imgUnit)
538 {
539 struct pipe_context *pipe = st->pipe;
540 struct pipe_image_view img;
541
542 st_convert_image_from_unit(st, &img, imgUnit);
543
544 return pipe->create_image_handle(pipe, &img);
545 }
546
547
548 /**
549 * Make all bindless samplers bound to texture units resident in the context.
550 */
551 void
552 st_make_bound_samplers_resident(struct st_context *st,
553 struct gl_program *prog)
554 {
555 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
556 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader];
557 struct pipe_context *pipe = st->pipe;
558 GLuint64 handle;
559 int i;
560
561 /* Remove previous bound texture handles for this stage. */
562 st_destroy_bound_texture_handles_per_stage(st, shader);
563
564 if (likely(!prog->sh.HasBoundBindlessSampler))
565 return;
566
567 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) {
568 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i];
569
570 if (!sampler->bound)
571 continue;
572
573 /* Request a new texture handle from the driver and make it resident. */
574 handle = st_create_texture_handle_from_unit(st, prog, sampler->unit);
575 if (!handle)
576 continue;
577
578 pipe->make_texture_handle_resident(st->pipe, handle, true);
579
580 /* Overwrite the texture unit value by the resident handle before
581 * uploading the constant buffer.
582 */
583 *(uint64_t *)sampler->data = handle;
584
585 /* Store the handle in the context. */
586 bound_handles->handles = (uint64_t *)
587 realloc(bound_handles->handles,
588 (bound_handles->num_handles + 1) * sizeof(uint64_t));
589 bound_handles->handles[bound_handles->num_handles] = handle;
590 bound_handles->num_handles++;
591 }
592 }
593
594
595 /**
596 * Make all bindless images bound to image units resident in the context.
597 */
598 void
599 st_make_bound_images_resident(struct st_context *st,
600 struct gl_program *prog)
601 {
602 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage);
603 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader];
604 struct pipe_context *pipe = st->pipe;
605 GLuint64 handle;
606 int i;
607
608 /* Remove previous bound image handles for this stage. */
609 st_destroy_bound_image_handles_per_stage(st, shader);
610
611 if (likely(!prog->sh.HasBoundBindlessImage))
612 return;
613
614 for (i = 0; i < prog->sh.NumBindlessImages; i++) {
615 struct gl_bindless_image *image = &prog->sh.BindlessImages[i];
616
617 if (!image->bound)
618 continue;
619
620 /* Request a new image handle from the driver and make it resident. */
621 handle = st_create_image_handle_from_unit(st, prog, image->unit);
622 if (!handle)
623 continue;
624
625 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true);
626
627 /* Overwrite the image unit value by the resident handle before uploading
628 * the constant buffer.
629 */
630 *(uint64_t *)image->data = handle;
631
632 /* Store the handle in the context. */
633 bound_handles->handles = (uint64_t *)
634 realloc(bound_handles->handles,
635 (bound_handles->num_handles + 1) * sizeof(uint64_t));
636 bound_handles->handles[bound_handles->num_handles] = handle;
637 bound_handles->num_handles++;
638 }
639 }