i965: Combine offset/texture_offset fields.
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45
46 #define DBG if(0) printf
47
48
49 /**
50 * Allocate a new pipe_resource object
51 * width0, height0, depth0 are the dimensions of the level 0 image
52 * (the highest resolution). last_level indicates how many mipmap levels
53 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 */
55 struct pipe_resource *
56 st_texture_create(struct st_context *st,
57 enum pipe_texture_target target,
58 enum pipe_format format,
59 GLuint last_level,
60 GLuint width0,
61 GLuint height0,
62 GLuint depth0,
63 GLuint layers,
64 GLuint nr_samples,
65 GLuint bind )
66 {
67 struct pipe_resource pt, *newtex;
68 struct pipe_screen *screen = st->pipe->screen;
69
70 assert(target < PIPE_MAX_TEXTURE_TYPES);
71 assert(width0 > 0);
72 assert(height0 > 0);
73 assert(depth0 > 0);
74 if (target == PIPE_TEXTURE_CUBE)
75 assert(layers == 6);
76
77 DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
78 (int) target, util_format_name(format), last_level);
79
80 assert(format);
81 assert(screen->is_format_supported(screen, format, target, 0,
82 PIPE_BIND_SAMPLER_VIEW));
83
84 memset(&pt, 0, sizeof(pt));
85 pt.target = target;
86 pt.format = format;
87 pt.last_level = last_level;
88 pt.width0 = width0;
89 pt.height0 = height0;
90 pt.depth0 = depth0;
91 pt.array_size = layers;
92 pt.usage = PIPE_USAGE_DEFAULT;
93 pt.bind = bind;
94 pt.flags = 0;
95 pt.nr_samples = nr_samples;
96
97 newtex = screen->resource_create(screen, &pt);
98
99 assert(!newtex || pipe_is_referenced(&newtex->reference));
100
101 return newtex;
102 }
103
104
105 /**
106 * In OpenGL the number of 1D array texture layers is the "height" and
107 * the number of 2D array texture layers is the "depth". In Gallium the
108 * number of layers in an array texture is a separate 'array_size' field.
109 * This function converts dimensions from the former to the later.
110 */
111 void
112 st_gl_texture_dims_to_pipe_dims(GLenum texture,
113 GLuint widthIn,
114 GLuint heightIn,
115 GLuint depthIn,
116 GLuint *widthOut,
117 GLuint *heightOut,
118 GLuint *depthOut,
119 GLuint *layersOut)
120 {
121 switch (texture) {
122 case GL_TEXTURE_1D:
123 case GL_PROXY_TEXTURE_1D:
124 assert(heightIn == 1);
125 assert(depthIn == 1);
126 *widthOut = widthIn;
127 *heightOut = 1;
128 *depthOut = 1;
129 *layersOut = 1;
130 break;
131 case GL_TEXTURE_1D_ARRAY:
132 case GL_PROXY_TEXTURE_1D_ARRAY:
133 assert(depthIn == 1);
134 *widthOut = widthIn;
135 *heightOut = 1;
136 *depthOut = 1;
137 *layersOut = heightIn;
138 break;
139 case GL_TEXTURE_2D:
140 case GL_PROXY_TEXTURE_2D:
141 case GL_TEXTURE_RECTANGLE:
142 case GL_PROXY_TEXTURE_RECTANGLE:
143 case GL_TEXTURE_EXTERNAL_OES:
144 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
145 case GL_TEXTURE_2D_MULTISAMPLE:
146 assert(depthIn == 1);
147 *widthOut = widthIn;
148 *heightOut = heightIn;
149 *depthOut = 1;
150 *layersOut = 1;
151 break;
152 case GL_TEXTURE_CUBE_MAP:
153 case GL_PROXY_TEXTURE_CUBE_MAP:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
160 assert(depthIn == 1);
161 *widthOut = widthIn;
162 *heightOut = heightIn;
163 *depthOut = 1;
164 *layersOut = 6;
165 break;
166 case GL_TEXTURE_2D_ARRAY:
167 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
168 case GL_PROXY_TEXTURE_2D_ARRAY:
169 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
170 *widthOut = widthIn;
171 *heightOut = heightIn;
172 *depthOut = 1;
173 *layersOut = depthIn;
174 break;
175 case GL_TEXTURE_CUBE_MAP_ARRAY:
176 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
177 *widthOut = widthIn;
178 *heightOut = heightIn;
179 *depthOut = 1;
180 *layersOut = depthIn;
181 break;
182 default:
183 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
184 /* fall-through */
185 case GL_TEXTURE_3D:
186 case GL_PROXY_TEXTURE_3D:
187 *widthOut = widthIn;
188 *heightOut = heightIn;
189 *depthOut = depthIn;
190 *layersOut = 1;
191 break;
192 }
193 }
194
195
196 /**
197 * Check if a texture image can be pulled into a unified mipmap texture.
198 */
199 GLboolean
200 st_texture_match_image(struct st_context *st,
201 const struct pipe_resource *pt,
202 const struct gl_texture_image *image)
203 {
204 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
205
206 /* Images with borders are never pulled into mipmap textures.
207 */
208 if (image->Border)
209 return GL_FALSE;
210
211 /* Check if this image's format matches the established texture's format.
212 */
213 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
214 return GL_FALSE;
215
216 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
217 image->Width, image->Height, image->Depth,
218 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
219
220 /* Test if this image's size matches what's expected in the
221 * established texture.
222 */
223 if (ptWidth != u_minify(pt->width0, image->Level) ||
224 ptHeight != u_minify(pt->height0, image->Level) ||
225 ptDepth != u_minify(pt->depth0, image->Level) ||
226 ptLayers != pt->array_size)
227 return GL_FALSE;
228
229 return GL_TRUE;
230 }
231
232
233 /**
234 * Map a texture image and return the address for a particular 2D face/slice/
235 * layer. The stImage indicates the cube face and mipmap level. The slice
236 * of the 3D texture is passed in 'zoffset'.
237 * \param usage one of the PIPE_TRANSFER_x values
238 * \param x, y, w, h the region of interest of the 2D image.
239 * \return address of mapping or NULL if any error
240 */
241 GLubyte *
242 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
243 enum pipe_transfer_usage usage,
244 GLuint x, GLuint y, GLuint z,
245 GLuint w, GLuint h, GLuint d,
246 struct pipe_transfer **transfer)
247 {
248 struct st_texture_object *stObj =
249 st_texture_object(stImage->base.TexObject);
250 GLuint level;
251 void *map;
252
253 DBG("%s \n", __FUNCTION__);
254
255 if (!stImage->pt)
256 return NULL;
257
258 if (stObj->pt != stImage->pt)
259 level = 0;
260 else
261 level = stImage->base.Level;
262
263 if (stObj->base.Immutable) {
264 level += stObj->base.MinLevel;
265 z += stObj->base.MinLayer;
266 if (stObj->pt->array_size > 1)
267 d = MIN2(d, stObj->base.NumLayers);
268 }
269
270 z += stImage->base.Face;
271
272 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
273 x, y, z, w, h, d, transfer);
274 if (map) {
275 /* Enlarge the transfer array if it's not large enough. */
276 if (z >= stImage->num_transfers) {
277 unsigned new_size = z + 1;
278
279 stImage->transfer = realloc(stImage->transfer,
280 new_size * sizeof(struct st_texture_image_transfer));
281 memset(&stImage->transfer[stImage->num_transfers], 0,
282 (new_size - stImage->num_transfers) *
283 sizeof(struct st_texture_image_transfer));
284 stImage->num_transfers = new_size;
285 }
286
287 assert(!stImage->transfer[z].transfer);
288 stImage->transfer[z].transfer = *transfer;
289 }
290 return map;
291 }
292
293
294 void
295 st_texture_image_unmap(struct st_context *st,
296 struct st_texture_image *stImage, unsigned slice)
297 {
298 struct pipe_context *pipe = st->pipe;
299 struct st_texture_object *stObj =
300 st_texture_object(stImage->base.TexObject);
301 struct pipe_transfer **transfer;
302
303 if (stObj->base.Immutable)
304 slice += stObj->base.MinLayer;
305 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
306
307 DBG("%s\n", __FUNCTION__);
308
309 pipe_transfer_unmap(pipe, *transfer);
310 *transfer = NULL;
311 }
312
313
314 /* Upload data for a particular image.
315 */
316 void
317 st_texture_image_data(struct st_context *st,
318 struct pipe_resource *dst,
319 GLuint face,
320 GLuint level,
321 void *src,
322 GLuint src_row_stride, GLuint src_image_stride)
323 {
324 struct pipe_context *pipe = st->pipe;
325 GLuint i;
326 const GLubyte *srcUB = src;
327 GLuint layers;
328
329 if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
330 dst->target == PIPE_TEXTURE_2D_ARRAY ||
331 dst->target == PIPE_TEXTURE_CUBE_ARRAY)
332 layers = dst->array_size;
333 else
334 layers = u_minify(dst->depth0, level);
335
336 DBG("%s\n", __FUNCTION__);
337
338 for (i = 0; i < layers; i++) {
339 struct pipe_box box;
340 u_box_2d_zslice(0, 0, face + i,
341 u_minify(dst->width0, level),
342 u_minify(dst->height0, level),
343 &box);
344
345 pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE,
346 &box, srcUB, src_row_stride, 0);
347
348 srcUB += src_image_stride;
349 }
350 }
351
352
353 /**
354 * For debug only: get/print center pixel in the src resource.
355 */
356 static void
357 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
358 {
359 struct pipe_transfer *xfer;
360 struct pipe_box region;
361 ubyte *map;
362
363 region.x = src->width0 / 2;
364 region.y = src->height0 / 2;
365 region.z = 0;
366 region.width = 1;
367 region.height = 1;
368 region.depth = 1;
369
370 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
371
372 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
373
374 pipe->transfer_unmap(pipe, xfer);
375 }
376
377
378 /**
379 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
380 * This is used to copy mipmap images from one texture buffer to another.
381 * This typically happens when our initial guess at the total texture size
382 * is incorrect (see the guess_and_alloc_texture() function).
383 */
384 void
385 st_texture_image_copy(struct pipe_context *pipe,
386 struct pipe_resource *dst, GLuint dstLevel,
387 struct pipe_resource *src, GLuint srcLevel,
388 GLuint face)
389 {
390 GLuint width = u_minify(dst->width0, dstLevel);
391 GLuint height = u_minify(dst->height0, dstLevel);
392 GLuint depth = u_minify(dst->depth0, dstLevel);
393 struct pipe_box src_box;
394 GLuint i;
395
396 if (u_minify(src->width0, srcLevel) != width ||
397 u_minify(src->height0, srcLevel) != height ||
398 u_minify(src->depth0, srcLevel) != depth) {
399 /* The source image size doesn't match the destination image size.
400 * This can happen in some degenerate situations such as rendering to a
401 * cube map face which was set up with mismatched texture sizes.
402 */
403 return;
404 }
405
406 src_box.x = 0;
407 src_box.y = 0;
408 src_box.width = width;
409 src_box.height = height;
410 src_box.depth = 1;
411
412 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
413 src->target == PIPE_TEXTURE_2D_ARRAY ||
414 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
415 face = 0;
416 depth = src->array_size;
417 }
418
419 /* Loop over 3D image slices */
420 /* could (and probably should) use "true" 3d box here -
421 but drivers can't quite handle it yet */
422 for (i = face; i < face + depth; i++) {
423 src_box.z = i;
424
425 if (0) {
426 print_center_pixel(pipe, src);
427 }
428
429 pipe->resource_copy_region(pipe,
430 dst,
431 dstLevel,
432 0, 0, i,/* destX, Y, Z */
433 src,
434 srcLevel,
435 &src_box);
436 }
437 }
438
439
440 struct pipe_resource *
441 st_create_color_map_texture(struct gl_context *ctx)
442 {
443 struct st_context *st = st_context(ctx);
444 struct pipe_resource *pt;
445 enum pipe_format format;
446 const uint texSize = 256; /* simple, and usually perfect */
447
448 /* find an RGBA texture format */
449 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
450 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
451 FALSE);
452
453 /* create texture for color map/table */
454 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
455 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
456 return pt;
457 }
458
459 /**
460 * Try to find a matching sampler view for the given context.
461 * If none is found an empty slot is initialized with a
462 * template and returned instead.
463 */
464 struct pipe_sampler_view **
465 st_texture_get_sampler_view(struct st_context *st,
466 struct st_texture_object *stObj)
467 {
468 struct pipe_sampler_view *used = NULL, **free = NULL;
469 GLuint i;
470
471 for (i = 0; i < stObj->num_sampler_views; ++i) {
472 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
473 /* Is the array entry used ? */
474 if (*sv) {
475 /* Yes, check if it's the right one */
476 if ((*sv)->context == st->pipe)
477 return sv;
478
479 /* Wasn't the right one, but remember it as template */
480 used = *sv;
481 } else {
482 /* Found a free slot, remember that */
483 free = sv;
484 }
485 }
486
487 /* Couldn't find a slot for our context, create a new one */
488
489 if (!free) {
490 /* Haven't even found a free one, resize the array */
491 GLuint old_size = stObj->num_sampler_views * sizeof(void *);
492 GLuint new_size = old_size + sizeof(void *);
493 stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
494 free = &stObj->sampler_views[stObj->num_sampler_views++];
495 *free = NULL;
496 }
497
498 /* Add just any sampler view to be used as a template */
499 if (used)
500 pipe_sampler_view_reference(free, used);
501
502 return free;
503 }
504
505 void
506 st_texture_release_sampler_view(struct st_context *st,
507 struct st_texture_object *stObj)
508 {
509 GLuint i;
510
511 for (i = 0; i < stObj->num_sampler_views; ++i) {
512 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
513
514 if (*sv && (*sv)->context == st->pipe) {
515 pipe_sampler_view_reference(sv, NULL);
516 break;
517 }
518 }
519 }
520
521 void
522 st_texture_release_all_sampler_views(struct st_context *st,
523 struct st_texture_object *stObj)
524 {
525 GLuint i;
526
527 /* XXX This should use sampler_views[i]->pipe, not st->pipe */
528 for (i = 0; i < stObj->num_sampler_views; ++i)
529 pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
530 }
531
532
533 void
534 st_texture_free_sampler_views(struct st_texture_object *stObj)
535 {
536 /* NOTE:
537 * We use FREE() here to match REALLOC() above. Both come from
538 * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
539 * those two headers we can trash the heap.
540 */
541 FREE(stObj->sampler_views);
542 }