mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_public.h"
31 #include "st_texture.h"
32 #include "st_cb_fbo.h"
33 #include "st_inlines.h"
34 #include "main/enums.h"
35 #include "main/texfetch.h"
36 #include "main/teximage.h"
37 #include "main/texobj.h"
38
39 #undef Elements /* fix re-defined macro warning */
40
41 #include "pipe/p_state.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "util/u_format.h"
46 #include "util/u_rect.h"
47 #include "util/u_math.h"
48
49
50 #define DBG if(0) printf
51
52 #if 0
53 static GLenum
54 target_to_target(GLenum target)
55 {
56 switch (target) {
57 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
58 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
59 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
60 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
61 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
62 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
63 return GL_TEXTURE_CUBE_MAP_ARB;
64 default:
65 return target;
66 }
67 }
68 #endif
69
70
71 /**
72 * Allocate a new pipe_texture object
73 * width0, height0, depth0 are the dimensions of the level 0 image
74 * (the highest resolution). last_level indicates how many mipmap levels
75 * to allocate storage for. For non-mipmapped textures, this will be zero.
76 */
77 struct pipe_texture *
78 st_texture_create(struct st_context *st,
79 enum pipe_texture_target target,
80 enum pipe_format format,
81 GLuint last_level,
82 GLuint width0,
83 GLuint height0,
84 GLuint depth0,
85 GLuint usage )
86 {
87 struct pipe_texture pt, *newtex;
88 struct pipe_screen *screen = st->pipe->screen;
89
90 assert(target <= PIPE_TEXTURE_CUBE);
91
92 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
93 _mesa_lookup_enum_by_nr(target),
94 _mesa_lookup_enum_by_nr(format), last_level);
95
96 assert(format);
97 assert(screen->is_format_supported(screen, format, target,
98 PIPE_TEXTURE_USAGE_SAMPLER, 0));
99
100 memset(&pt, 0, sizeof(pt));
101 pt.target = target;
102 pt.format = format;
103 pt.last_level = last_level;
104 pt.width0 = width0;
105 pt.height0 = height0;
106 pt.depth0 = depth0;
107 pt.tex_usage = usage;
108
109 newtex = screen->texture_create(screen, &pt);
110
111 assert(!newtex || pipe_is_referenced(&newtex->reference));
112
113 return newtex;
114 }
115
116
117 /**
118 * Check if a texture image can be pulled into a unified mipmap texture.
119 */
120 GLboolean
121 st_texture_match_image(const struct pipe_texture *pt,
122 const struct gl_texture_image *image,
123 GLuint face, GLuint level)
124 {
125 /* Images with borders are never pulled into mipmap textures.
126 */
127 if (image->Border)
128 return GL_FALSE;
129
130 /* Check if this image's format matches the established texture's format.
131 */
132 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
133 return GL_FALSE;
134
135 /* Test if this image's size matches what's expected in the
136 * established texture.
137 */
138 if (image->Width != u_minify(pt->width0, level) ||
139 image->Height != u_minify(pt->height0, level) ||
140 image->Depth != u_minify(pt->depth0, level))
141 return GL_FALSE;
142
143 return GL_TRUE;
144 }
145
146
147 #if 000
148 /* Although we use the image_offset[] array to store relative offsets
149 * to cube faces, Mesa doesn't know anything about this and expects
150 * each cube face to be treated as a separate image.
151 *
152 * These functions present that view to mesa:
153 */
154 const GLuint *
155 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
156 {
157 static const GLuint zero = 0;
158
159 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
160 return &zero;
161 else
162 return pt->level[level].image_offset;
163 }
164
165
166 /**
167 * Return the offset to the given mipmap texture image within the
168 * texture memory buffer, in bytes.
169 */
170 GLuint
171 st_texture_image_offset(const struct pipe_texture * pt,
172 GLuint face, GLuint level)
173 {
174 if (pt->target == PIPE_TEXTURE_CUBE)
175 return (pt->level[level].level_offset +
176 pt->level[level].image_offset[face] * pt->cpp);
177 else
178 return pt->level[level].level_offset;
179 }
180 #endif
181
182
183 /**
184 * Map a teximage in a mipmap texture.
185 * \param row_stride returns row stride in bytes
186 * \param image_stride returns image stride in bytes (for 3D textures).
187 * \return address of mapping
188 */
189 GLubyte *
190 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
191 GLuint zoffset, enum pipe_transfer_usage usage,
192 GLuint x, GLuint y, GLuint w, GLuint h)
193 {
194 struct pipe_context *pipe = st->pipe;
195 struct pipe_screen *screen = pipe->screen;
196 struct pipe_texture *pt = stImage->pt;
197
198 DBG("%s \n", __FUNCTION__);
199
200 stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
201 stImage->level, zoffset,
202 usage, x, y, w, h);
203
204 if (stImage->transfer)
205 return screen->transfer_map(screen, stImage->transfer);
206 else
207 return NULL;
208 }
209
210
211 void
212 st_texture_image_unmap(struct st_context *st,
213 struct st_texture_image *stImage)
214 {
215 struct pipe_screen *screen = st->pipe->screen;
216
217 DBG("%s\n", __FUNCTION__);
218
219 screen->transfer_unmap(screen, stImage->transfer);
220
221 screen->tex_transfer_destroy(stImage->transfer);
222 }
223
224
225
226 /**
227 * Upload data to a rectangular sub-region. Lots of choices how to do this:
228 *
229 * - memcpy by span to current destination
230 * - upload data as new buffer and blit
231 *
232 * Currently always memcpy.
233 */
234 static void
235 st_surface_data(struct pipe_context *pipe,
236 struct pipe_transfer *dst,
237 unsigned dstx, unsigned dsty,
238 const void *src, unsigned src_stride,
239 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
240 {
241 struct pipe_screen *screen = pipe->screen;
242 void *map = screen->transfer_map(screen, dst);
243
244 assert(dst->texture);
245 util_copy_rect(map,
246 dst->texture->format,
247 dst->stride,
248 dstx, dsty,
249 width, height,
250 src, src_stride,
251 srcx, srcy);
252
253 screen->transfer_unmap(screen, dst);
254 }
255
256
257 /* Upload data for a particular image.
258 */
259 void
260 st_texture_image_data(struct st_context *st,
261 struct pipe_texture *dst,
262 GLuint face,
263 GLuint level,
264 void *src,
265 GLuint src_row_stride, GLuint src_image_stride)
266 {
267 struct pipe_context *pipe = st->pipe;
268 struct pipe_screen *screen = pipe->screen;
269 GLuint depth = u_minify(dst->depth0, level);
270 GLuint i;
271 const GLubyte *srcUB = src;
272 struct pipe_transfer *dst_transfer;
273
274 DBG("%s\n", __FUNCTION__);
275
276 for (i = 0; i < depth; i++) {
277 dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
278 PIPE_TRANSFER_WRITE, 0, 0,
279 u_minify(dst->width0, level),
280 u_minify(dst->height0, level));
281
282 st_surface_data(pipe, dst_transfer,
283 0, 0, /* dstx, dsty */
284 srcUB,
285 src_row_stride,
286 0, 0, /* source x, y */
287 u_minify(dst->width0, level),
288 u_minify(dst->height0, level)); /* width, height */
289
290 screen->tex_transfer_destroy(dst_transfer);
291
292 srcUB += src_image_stride;
293 }
294 }
295
296
297 /* Copy mipmap image between textures
298 */
299 void
300 st_texture_image_copy(struct pipe_context *pipe,
301 struct pipe_texture *dst, GLuint dstLevel,
302 struct pipe_texture *src,
303 GLuint face)
304 {
305 struct pipe_screen *screen = pipe->screen;
306 GLuint width = u_minify(dst->width0, dstLevel);
307 GLuint height = u_minify(dst->height0, dstLevel);
308 GLuint depth = u_minify(dst->depth0, dstLevel);
309 struct pipe_surface *src_surface;
310 struct pipe_surface *dst_surface;
311 GLuint i;
312
313 for (i = 0; i < depth; i++) {
314 GLuint srcLevel;
315
316 /* find src texture level of needed size */
317 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
318 if (u_minify(src->width0, srcLevel) == width &&
319 u_minify(src->height0, srcLevel) == height) {
320 break;
321 }
322 }
323 assert(u_minify(src->width0, srcLevel) == width);
324 assert(u_minify(src->height0, srcLevel) == height);
325
326 #if 0
327 {
328 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
329 PIPE_BUFFER_USAGE_CPU_READ);
330 ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
331 map += src_surface->width * src_surface->height * 4 / 2;
332 printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
333 __FUNCTION__,
334 map[0], map[1], map[2], map[3],
335 src, srcLevel, dst, dstLevel);
336
337 screen->surface_unmap(screen, src_surface);
338 pipe_surface_reference(&src_surface, NULL);
339 }
340 #endif
341
342 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
343 PIPE_BUFFER_USAGE_GPU_WRITE);
344
345 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
346 PIPE_BUFFER_USAGE_GPU_READ);
347
348 if (pipe->surface_copy) {
349 pipe->surface_copy(pipe,
350 dst_surface,
351 0, 0, /* destX, Y */
352 src_surface,
353 0, 0, /* srcX, Y */
354 width, height);
355 } else {
356 util_surface_copy(pipe, FALSE,
357 dst_surface,
358 0, 0, /* destX, Y */
359 src_surface,
360 0, 0, /* srcX, Y */
361 width, height);
362 }
363
364 pipe_surface_reference(&src_surface, NULL);
365 pipe_surface_reference(&dst_surface, NULL);
366 }
367 }
368
369
370 /**
371 * Bind a pipe surface to a texture object. After the call,
372 * the texture object is marked dirty and will be (re-)validated.
373 *
374 * If this is the first surface bound, the texture object is said to
375 * switch from normal to surface based. It will be cleared first in
376 * this case.
377 *
378 * \param ps pipe surface to be unbound
379 * \param target texture target
380 * \param level image level
381 * \param format internal format of the texture
382 */
383 int
384 st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
385 enum pipe_format format)
386 {
387 GET_CURRENT_CONTEXT(ctx);
388 const GLuint unit = ctx->Texture.CurrentUnit;
389 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
390 struct gl_texture_object *texObj;
391 struct gl_texture_image *texImage;
392 struct st_texture_object *stObj;
393 struct st_texture_image *stImage;
394 GLenum internalFormat;
395
396 switch (target) {
397 case ST_TEXTURE_2D:
398 target = GL_TEXTURE_2D;
399 break;
400 case ST_TEXTURE_RECT:
401 target = GL_TEXTURE_RECTANGLE_ARB;
402 break;
403 default:
404 return 0;
405 }
406
407 /* map pipe format to base format for now */
408 if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
409 internalFormat = GL_RGBA;
410 else
411 internalFormat = GL_RGB;
412
413 texObj = _mesa_select_tex_object(ctx, texUnit, target);
414 _mesa_lock_texture(ctx, texObj);
415
416 stObj = st_texture_object(texObj);
417 /* switch to surface based */
418 if (!stObj->surface_based) {
419 _mesa_clear_texture_object(ctx, texObj);
420 stObj->surface_based = GL_TRUE;
421 }
422
423 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
424 stImage = st_texture_image(texImage);
425
426 _mesa_init_teximage_fields(ctx, target, texImage,
427 ps->width, ps->height, 1, 0, internalFormat);
428 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
429 GL_RGBA, GL_UNSIGNED_BYTE);
430 _mesa_set_fetch_functions(texImage, 2);
431 pipe_texture_reference(&stImage->pt, ps->texture);
432
433 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
434 _mesa_unlock_texture(ctx, texObj);
435
436 return 1;
437 }
438
439
440 /**
441 * Unbind a pipe surface from a texture object. After the call,
442 * the texture object is marked dirty and will be (re-)validated.
443 *
444 * \param ps pipe surface to be unbound
445 * \param target texture target
446 * \param level image level
447 */
448 int
449 st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
450 {
451 GET_CURRENT_CONTEXT(ctx);
452 const GLuint unit = ctx->Texture.CurrentUnit;
453 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
454 struct gl_texture_object *texObj;
455 struct gl_texture_image *texImage;
456 struct st_texture_object *stObj;
457 struct st_texture_image *stImage;
458
459 switch (target) {
460 case ST_TEXTURE_2D:
461 target = GL_TEXTURE_2D;
462 break;
463 case ST_TEXTURE_RECT:
464 target = GL_TEXTURE_RECTANGLE_ARB;
465 break;
466 default:
467 return 0;
468 }
469
470 texObj = _mesa_select_tex_object(ctx, texUnit, target);
471
472 _mesa_lock_texture(ctx, texObj);
473
474 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
475 stObj = st_texture_object(texObj);
476 stImage = st_texture_image(texImage);
477
478 /* Make sure the pipe surface is still bound. The texture object is still
479 * considered surface based even if this is the last bound surface. */
480 if (stImage->pt == ps->texture) {
481 pipe_texture_reference(&stImage->pt, NULL);
482 _mesa_clear_texture_image(ctx, texImage);
483
484 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
485 }
486
487 _mesa_unlock_texture(ctx, texObj);
488
489 return 1;
490 }
491
492
493 /** Redirect rendering into stfb's surface to a texture image */
494 int
495 st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
496 int target, int format, int level)
497 {
498 GET_CURRENT_CONTEXT(ctx);
499 struct st_context *st = ctx->st;
500 struct pipe_context *pipe = st->pipe;
501 struct pipe_screen *screen = pipe->screen;
502 const GLuint unit = ctx->Texture.CurrentUnit;
503 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
504 struct gl_texture_object *texObj;
505 struct gl_texture_image *texImage;
506 struct st_texture_image *stImage;
507 struct st_renderbuffer *strb;
508 GLint face = 0, slice = 0;
509
510 assert(surfIndex <= ST_SURFACE_DEPTH);
511
512 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
513
514 if (strb->texture_save || strb->surface_save) {
515 /* Error! */
516 return 0;
517 }
518
519 if (target == ST_TEXTURE_2D) {
520 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
521 texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
522 stImage = st_texture_image(texImage);
523 }
524 else {
525 /* unsupported target */
526 return 0;
527 }
528
529 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
530
531 /* save the renderbuffer's surface/texture info */
532 pipe_texture_reference(&strb->texture_save, strb->texture);
533 pipe_surface_reference(&strb->surface_save, strb->surface);
534
535 /* plug in new surface/texture info */
536 pipe_texture_reference(&strb->texture, stImage->pt);
537 strb->surface = screen->get_tex_surface(screen, strb->texture,
538 face, level, slice,
539 (PIPE_BUFFER_USAGE_GPU_READ |
540 PIPE_BUFFER_USAGE_GPU_WRITE));
541
542 st->dirty.st |= ST_NEW_FRAMEBUFFER;
543
544 return 1;
545 }
546
547
548 /** Undo surface-to-texture binding */
549 int
550 st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
551 int target, int format, int level)
552 {
553 GET_CURRENT_CONTEXT(ctx);
554 struct st_context *st = ctx->st;
555 struct st_renderbuffer *strb;
556
557 assert(surfIndex <= ST_SURFACE_DEPTH);
558
559 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
560
561 if (!strb->texture_save || !strb->surface_save) {
562 /* Error! */
563 return 0;
564 }
565
566 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
567
568 /* free tex surface, restore original */
569 pipe_surface_reference(&strb->surface, strb->surface_save);
570 pipe_texture_reference(&strb->texture, strb->texture_save);
571
572 pipe_surface_reference(&strb->surface_save, NULL);
573 pipe_texture_reference(&strb->texture_save, NULL);
574
575 st->dirty.st |= ST_NEW_FRAMEBUFFER;
576
577 return 1;
578 }
579
580 void
581 st_teximage_flush_before_map(struct st_context *st,
582 struct pipe_texture *pt,
583 unsigned int face,
584 unsigned int level,
585 enum pipe_transfer_usage usage)
586 {
587 struct pipe_context *pipe = st->pipe;
588 unsigned referenced =
589 pipe->is_texture_referenced(pipe, pt, face, level);
590
591 if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
592 (usage & PIPE_TRANSFER_WRITE)))
593 st->pipe->flush(st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
594 }