st/mesa: fix sampler_view REALLOC/FREE macro mix-up
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45
46 #define DBG if(0) printf
47
48
49 /**
50 * Allocate a new pipe_resource object
51 * width0, height0, depth0 are the dimensions of the level 0 image
52 * (the highest resolution). last_level indicates how many mipmap levels
53 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 */
55 struct pipe_resource *
56 st_texture_create(struct st_context *st,
57 enum pipe_texture_target target,
58 enum pipe_format format,
59 GLuint last_level,
60 GLuint width0,
61 GLuint height0,
62 GLuint depth0,
63 GLuint layers,
64 GLuint nr_samples,
65 GLuint bind )
66 {
67 struct pipe_resource pt, *newtex;
68 struct pipe_screen *screen = st->pipe->screen;
69
70 assert(target < PIPE_MAX_TEXTURE_TYPES);
71 assert(width0 > 0);
72 assert(height0 > 0);
73 assert(depth0 > 0);
74 if (target == PIPE_TEXTURE_CUBE)
75 assert(layers == 6);
76
77 DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
78 (int) target, util_format_name(format), last_level);
79
80 assert(format);
81 assert(screen->is_format_supported(screen, format, target, 0,
82 PIPE_BIND_SAMPLER_VIEW));
83
84 memset(&pt, 0, sizeof(pt));
85 pt.target = target;
86 pt.format = format;
87 pt.last_level = last_level;
88 pt.width0 = width0;
89 pt.height0 = height0;
90 pt.depth0 = depth0;
91 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
92 pt.usage = PIPE_USAGE_DEFAULT;
93 pt.bind = bind;
94 pt.flags = 0;
95 pt.nr_samples = nr_samples;
96
97 newtex = screen->resource_create(screen, &pt);
98
99 assert(!newtex || pipe_is_referenced(&newtex->reference));
100
101 return newtex;
102 }
103
104
105 /**
106 * In OpenGL the number of 1D array texture layers is the "height" and
107 * the number of 2D array texture layers is the "depth". In Gallium the
108 * number of layers in an array texture is a separate 'array_size' field.
109 * This function converts dimensions from the former to the later.
110 */
111 void
112 st_gl_texture_dims_to_pipe_dims(GLenum texture,
113 GLuint widthIn,
114 GLuint heightIn,
115 GLuint depthIn,
116 GLuint *widthOut,
117 GLuint *heightOut,
118 GLuint *depthOut,
119 GLuint *layersOut)
120 {
121 switch (texture) {
122 case GL_TEXTURE_1D:
123 case GL_PROXY_TEXTURE_1D:
124 assert(heightIn == 1);
125 assert(depthIn == 1);
126 *widthOut = widthIn;
127 *heightOut = 1;
128 *depthOut = 1;
129 *layersOut = 1;
130 break;
131 case GL_TEXTURE_1D_ARRAY:
132 case GL_PROXY_TEXTURE_1D_ARRAY:
133 assert(depthIn == 1);
134 *widthOut = widthIn;
135 *heightOut = 1;
136 *depthOut = 1;
137 *layersOut = heightIn;
138 break;
139 case GL_TEXTURE_2D:
140 case GL_PROXY_TEXTURE_2D:
141 case GL_TEXTURE_RECTANGLE:
142 case GL_PROXY_TEXTURE_RECTANGLE:
143 case GL_TEXTURE_EXTERNAL_OES:
144 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
145 case GL_TEXTURE_2D_MULTISAMPLE:
146 assert(depthIn == 1);
147 *widthOut = widthIn;
148 *heightOut = heightIn;
149 *depthOut = 1;
150 *layersOut = 1;
151 break;
152 case GL_TEXTURE_CUBE_MAP:
153 case GL_PROXY_TEXTURE_CUBE_MAP:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
160 assert(depthIn == 1);
161 *widthOut = widthIn;
162 *heightOut = heightIn;
163 *depthOut = 1;
164 *layersOut = 6;
165 break;
166 case GL_TEXTURE_2D_ARRAY:
167 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
168 case GL_PROXY_TEXTURE_2D_ARRAY:
169 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
170 *widthOut = widthIn;
171 *heightOut = heightIn;
172 *depthOut = 1;
173 *layersOut = depthIn;
174 break;
175 case GL_TEXTURE_CUBE_MAP_ARRAY:
176 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
177 *widthOut = widthIn;
178 *heightOut = heightIn;
179 *depthOut = 1;
180 *layersOut = depthIn;
181 break;
182 default:
183 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
184 /* fall-through */
185 case GL_TEXTURE_3D:
186 case GL_PROXY_TEXTURE_3D:
187 *widthOut = widthIn;
188 *heightOut = heightIn;
189 *depthOut = depthIn;
190 *layersOut = 1;
191 break;
192 }
193 }
194
195
196 /**
197 * Check if a texture image can be pulled into a unified mipmap texture.
198 */
199 GLboolean
200 st_texture_match_image(const struct pipe_resource *pt,
201 const struct gl_texture_image *image)
202 {
203 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
204
205 /* Images with borders are never pulled into mipmap textures.
206 */
207 if (image->Border)
208 return GL_FALSE;
209
210 /* Check if this image's format matches the established texture's format.
211 */
212 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
213 return GL_FALSE;
214
215 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
216 image->Width, image->Height, image->Depth,
217 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
218
219 /* Test if this image's size matches what's expected in the
220 * established texture.
221 */
222 if (ptWidth != u_minify(pt->width0, image->Level) ||
223 ptHeight != u_minify(pt->height0, image->Level) ||
224 ptDepth != u_minify(pt->depth0, image->Level) ||
225 ptLayers != pt->array_size)
226 return GL_FALSE;
227
228 return GL_TRUE;
229 }
230
231
232 /**
233 * Map a texture image and return the address for a particular 2D face/slice/
234 * layer. The stImage indicates the cube face and mipmap level. The slice
235 * of the 3D texture is passed in 'zoffset'.
236 * \param usage one of the PIPE_TRANSFER_x values
237 * \param x, y, w, h the region of interest of the 2D image.
238 * \return address of mapping or NULL if any error
239 */
240 GLubyte *
241 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
242 enum pipe_transfer_usage usage,
243 GLuint x, GLuint y, GLuint z,
244 GLuint w, GLuint h, GLuint d)
245 {
246 struct st_texture_object *stObj =
247 st_texture_object(stImage->base.TexObject);
248 GLuint level;
249
250 DBG("%s \n", __FUNCTION__);
251
252 if (!stImage->pt)
253 return NULL;
254
255 if (stObj->pt != stImage->pt)
256 level = 0;
257 else
258 level = stImage->base.Level;
259
260 return pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
261 x, y, z + stImage->base.Face,
262 w, h, d, &stImage->transfer);
263 }
264
265
266 void
267 st_texture_image_unmap(struct st_context *st,
268 struct st_texture_image *stImage)
269 {
270 struct pipe_context *pipe = st->pipe;
271
272 DBG("%s\n", __FUNCTION__);
273
274 pipe_transfer_unmap(pipe, stImage->transfer);
275 stImage->transfer = NULL;
276 }
277
278
279 /* Upload data for a particular image.
280 */
281 void
282 st_texture_image_data(struct st_context *st,
283 struct pipe_resource *dst,
284 GLuint face,
285 GLuint level,
286 void *src,
287 GLuint src_row_stride, GLuint src_image_stride)
288 {
289 struct pipe_context *pipe = st->pipe;
290 GLuint i;
291 const GLubyte *srcUB = src;
292 GLuint layers;
293
294 if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
295 dst->target == PIPE_TEXTURE_2D_ARRAY ||
296 dst->target == PIPE_TEXTURE_CUBE_ARRAY)
297 layers = dst->array_size;
298 else
299 layers = u_minify(dst->depth0, level);
300
301 DBG("%s\n", __FUNCTION__);
302
303 for (i = 0; i < layers; i++) {
304 struct pipe_box box;
305 u_box_2d_zslice(0, 0, face + i,
306 u_minify(dst->width0, level),
307 u_minify(dst->height0, level),
308 &box);
309
310 pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE,
311 &box, srcUB, src_row_stride, 0);
312
313 srcUB += src_image_stride;
314 }
315 }
316
317
318 /**
319 * For debug only: get/print center pixel in the src resource.
320 */
321 static void
322 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
323 {
324 struct pipe_transfer *xfer;
325 struct pipe_box region;
326 ubyte *map;
327
328 region.x = src->width0 / 2;
329 region.y = src->height0 / 2;
330 region.z = 0;
331 region.width = 1;
332 region.height = 1;
333 region.depth = 1;
334
335 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
336
337 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
338
339 pipe->transfer_unmap(pipe, xfer);
340 }
341
342
343 /**
344 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
345 * This is used to copy mipmap images from one texture buffer to another.
346 * This typically happens when our initial guess at the total texture size
347 * is incorrect (see the guess_and_alloc_texture() function).
348 */
349 void
350 st_texture_image_copy(struct pipe_context *pipe,
351 struct pipe_resource *dst, GLuint dstLevel,
352 struct pipe_resource *src, GLuint srcLevel,
353 GLuint face)
354 {
355 GLuint width = u_minify(dst->width0, dstLevel);
356 GLuint height = u_minify(dst->height0, dstLevel);
357 GLuint depth = u_minify(dst->depth0, dstLevel);
358 struct pipe_box src_box;
359 GLuint i;
360
361 if (u_minify(src->width0, srcLevel) != width ||
362 u_minify(src->height0, srcLevel) != height ||
363 u_minify(src->depth0, srcLevel) != depth) {
364 /* The source image size doesn't match the destination image size.
365 * This can happen in some degenerate situations such as rendering to a
366 * cube map face which was set up with mismatched texture sizes.
367 */
368 return;
369 }
370
371 src_box.x = 0;
372 src_box.y = 0;
373 src_box.width = width;
374 src_box.height = height;
375 src_box.depth = 1;
376 /* Loop over 3D image slices */
377 /* could (and probably should) use "true" 3d box here -
378 but drivers can't quite handle it yet */
379 for (i = face; i < face + depth; i++) {
380 src_box.z = i;
381
382 if (0) {
383 print_center_pixel(pipe, src);
384 }
385
386 pipe->resource_copy_region(pipe,
387 dst,
388 dstLevel,
389 0, 0, i,/* destX, Y, Z */
390 src,
391 srcLevel,
392 &src_box);
393 }
394 }
395
396
397 struct pipe_resource *
398 st_create_color_map_texture(struct gl_context *ctx)
399 {
400 struct st_context *st = st_context(ctx);
401 struct pipe_resource *pt;
402 enum pipe_format format;
403 const uint texSize = 256; /* simple, and usually perfect */
404
405 /* find an RGBA texture format */
406 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
407 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
408 FALSE);
409
410 /* create texture for color map/table */
411 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
412 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
413 return pt;
414 }
415
416 /**
417 * Try to find a matching sampler view for the given context.
418 * If none is found an empty slot is initialized with a
419 * template and returned instead.
420 */
421 struct pipe_sampler_view **
422 st_texture_get_sampler_view(struct st_context *st,
423 struct st_texture_object *stObj)
424 {
425 struct pipe_sampler_view **used = NULL, **free = NULL;
426 GLuint i;
427
428 for (i = 0; i < stObj->num_sampler_views; ++i) {
429 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
430 /* Is the array entry used ? */
431 if (*sv) {
432 /* Yes, check if it's the right one */
433 if ((*sv)->context == st->pipe)
434 return sv;
435
436 /* Wasn't the right one, but remember it as template */
437 used = sv;
438 } else {
439 /* Found a free slot, remember that */
440 free = sv;
441 }
442 }
443
444 /* Couldn't find a slot for our context, create a new one */
445
446 if (!free) {
447 /* Haven't even found a free one, resize the array */
448 GLuint old_size = stObj->num_sampler_views * sizeof(void *);
449 GLuint new_size = old_size + sizeof(void *);
450 stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
451 free = &stObj->sampler_views[stObj->num_sampler_views++];
452 *free = NULL;
453 }
454
455 /* Add just any sampler view to be used as a template */
456 if (used)
457 pipe_sampler_view_reference(free, *used);
458
459 return free;
460 }
461
462 void
463 st_texture_release_sampler_view(struct st_context *st,
464 struct st_texture_object *stObj)
465 {
466 GLuint i;
467
468 for (i = 0; i < stObj->num_sampler_views; ++i) {
469 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
470
471 if (*sv && (*sv)->context == st->pipe) {
472 pipe_sampler_view_reference(sv, NULL);
473 break;
474 }
475 }
476 }
477
478 void
479 st_texture_release_all_sampler_views(struct st_texture_object *stObj)
480 {
481 GLuint i;
482
483 for (i = 0; i < stObj->num_sampler_views; ++i)
484 pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
485 }
486
487
488 void
489 st_texture_free_sampler_views(struct st_texture_object *stObj)
490 {
491 /* NOTE:
492 * We use FREE() here to match REALLOC() above. Both come from
493 * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
494 * those two headers we can trash the heap.
495 */
496 FREE(stObj->sampler_views);
497 }