st/mesa: properly implement MapTextureImage with multiple mapped slices (v2)
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45
46 #define DBG if(0) printf
47
48
49 /**
50 * Allocate a new pipe_resource object
51 * width0, height0, depth0 are the dimensions of the level 0 image
52 * (the highest resolution). last_level indicates how many mipmap levels
53 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 */
55 struct pipe_resource *
56 st_texture_create(struct st_context *st,
57 enum pipe_texture_target target,
58 enum pipe_format format,
59 GLuint last_level,
60 GLuint width0,
61 GLuint height0,
62 GLuint depth0,
63 GLuint layers,
64 GLuint nr_samples,
65 GLuint bind )
66 {
67 struct pipe_resource pt, *newtex;
68 struct pipe_screen *screen = st->pipe->screen;
69
70 assert(target < PIPE_MAX_TEXTURE_TYPES);
71 assert(width0 > 0);
72 assert(height0 > 0);
73 assert(depth0 > 0);
74 if (target == PIPE_TEXTURE_CUBE)
75 assert(layers == 6);
76
77 DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
78 (int) target, util_format_name(format), last_level);
79
80 assert(format);
81 assert(screen->is_format_supported(screen, format, target, 0,
82 PIPE_BIND_SAMPLER_VIEW));
83
84 memset(&pt, 0, sizeof(pt));
85 pt.target = target;
86 pt.format = format;
87 pt.last_level = last_level;
88 pt.width0 = width0;
89 pt.height0 = height0;
90 pt.depth0 = depth0;
91 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
92 pt.usage = PIPE_USAGE_DEFAULT;
93 pt.bind = bind;
94 pt.flags = 0;
95 pt.nr_samples = nr_samples;
96
97 newtex = screen->resource_create(screen, &pt);
98
99 assert(!newtex || pipe_is_referenced(&newtex->reference));
100
101 return newtex;
102 }
103
104
105 /**
106 * In OpenGL the number of 1D array texture layers is the "height" and
107 * the number of 2D array texture layers is the "depth". In Gallium the
108 * number of layers in an array texture is a separate 'array_size' field.
109 * This function converts dimensions from the former to the later.
110 */
111 void
112 st_gl_texture_dims_to_pipe_dims(GLenum texture,
113 GLuint widthIn,
114 GLuint heightIn,
115 GLuint depthIn,
116 GLuint *widthOut,
117 GLuint *heightOut,
118 GLuint *depthOut,
119 GLuint *layersOut)
120 {
121 switch (texture) {
122 case GL_TEXTURE_1D:
123 case GL_PROXY_TEXTURE_1D:
124 assert(heightIn == 1);
125 assert(depthIn == 1);
126 *widthOut = widthIn;
127 *heightOut = 1;
128 *depthOut = 1;
129 *layersOut = 1;
130 break;
131 case GL_TEXTURE_1D_ARRAY:
132 case GL_PROXY_TEXTURE_1D_ARRAY:
133 assert(depthIn == 1);
134 *widthOut = widthIn;
135 *heightOut = 1;
136 *depthOut = 1;
137 *layersOut = heightIn;
138 break;
139 case GL_TEXTURE_2D:
140 case GL_PROXY_TEXTURE_2D:
141 case GL_TEXTURE_RECTANGLE:
142 case GL_PROXY_TEXTURE_RECTANGLE:
143 case GL_TEXTURE_EXTERNAL_OES:
144 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
145 case GL_TEXTURE_2D_MULTISAMPLE:
146 assert(depthIn == 1);
147 *widthOut = widthIn;
148 *heightOut = heightIn;
149 *depthOut = 1;
150 *layersOut = 1;
151 break;
152 case GL_TEXTURE_CUBE_MAP:
153 case GL_PROXY_TEXTURE_CUBE_MAP:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
160 assert(depthIn == 1);
161 *widthOut = widthIn;
162 *heightOut = heightIn;
163 *depthOut = 1;
164 *layersOut = 6;
165 break;
166 case GL_TEXTURE_2D_ARRAY:
167 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
168 case GL_PROXY_TEXTURE_2D_ARRAY:
169 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
170 *widthOut = widthIn;
171 *heightOut = heightIn;
172 *depthOut = 1;
173 *layersOut = depthIn;
174 break;
175 case GL_TEXTURE_CUBE_MAP_ARRAY:
176 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
177 *widthOut = widthIn;
178 *heightOut = heightIn;
179 *depthOut = 1;
180 *layersOut = depthIn;
181 break;
182 default:
183 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
184 /* fall-through */
185 case GL_TEXTURE_3D:
186 case GL_PROXY_TEXTURE_3D:
187 *widthOut = widthIn;
188 *heightOut = heightIn;
189 *depthOut = depthIn;
190 *layersOut = 1;
191 break;
192 }
193 }
194
195
196 /**
197 * Check if a texture image can be pulled into a unified mipmap texture.
198 */
199 GLboolean
200 st_texture_match_image(const struct pipe_resource *pt,
201 const struct gl_texture_image *image)
202 {
203 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
204
205 /* Images with borders are never pulled into mipmap textures.
206 */
207 if (image->Border)
208 return GL_FALSE;
209
210 /* Check if this image's format matches the established texture's format.
211 */
212 if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
213 return GL_FALSE;
214
215 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
216 image->Width, image->Height, image->Depth,
217 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
218
219 /* Test if this image's size matches what's expected in the
220 * established texture.
221 */
222 if (ptWidth != u_minify(pt->width0, image->Level) ||
223 ptHeight != u_minify(pt->height0, image->Level) ||
224 ptDepth != u_minify(pt->depth0, image->Level) ||
225 ptLayers != pt->array_size)
226 return GL_FALSE;
227
228 return GL_TRUE;
229 }
230
231
232 /**
233 * Map a texture image and return the address for a particular 2D face/slice/
234 * layer. The stImage indicates the cube face and mipmap level. The slice
235 * of the 3D texture is passed in 'zoffset'.
236 * \param usage one of the PIPE_TRANSFER_x values
237 * \param x, y, w, h the region of interest of the 2D image.
238 * \return address of mapping or NULL if any error
239 */
240 GLubyte *
241 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
242 enum pipe_transfer_usage usage,
243 GLuint x, GLuint y, GLuint z,
244 GLuint w, GLuint h, GLuint d,
245 struct pipe_transfer **transfer)
246 {
247 struct st_texture_object *stObj =
248 st_texture_object(stImage->base.TexObject);
249 GLuint level;
250 void *map;
251
252 DBG("%s \n", __FUNCTION__);
253
254 if (!stImage->pt)
255 return NULL;
256
257 if (stObj->pt != stImage->pt)
258 level = 0;
259 else
260 level = stImage->base.Level;
261
262 z += stImage->base.Face;
263
264 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
265 x, y, z, w, h, d, transfer);
266 if (map) {
267 /* Enlarge the transfer array if it's not large enough. */
268 if (z >= stImage->num_transfers) {
269 unsigned new_size = z + 1;
270
271 stImage->transfer = realloc(stImage->transfer,
272 new_size * sizeof(void*));
273 memset(&stImage->transfer[stImage->num_transfers], 0,
274 (new_size - stImage->num_transfers) * sizeof(void*));
275 stImage->num_transfers = new_size;
276 }
277
278 assert(!stImage->transfer[z]);
279 stImage->transfer[z] = *transfer;
280 }
281 return map;
282 }
283
284
285 void
286 st_texture_image_unmap(struct st_context *st,
287 struct st_texture_image *stImage, unsigned slice)
288 {
289 struct pipe_context *pipe = st->pipe;
290 struct pipe_transfer **transfer =
291 &stImage->transfer[slice + stImage->base.Face];
292
293 DBG("%s\n", __FUNCTION__);
294
295 pipe_transfer_unmap(pipe, *transfer);
296 *transfer = NULL;
297 }
298
299
300 /* Upload data for a particular image.
301 */
302 void
303 st_texture_image_data(struct st_context *st,
304 struct pipe_resource *dst,
305 GLuint face,
306 GLuint level,
307 void *src,
308 GLuint src_row_stride, GLuint src_image_stride)
309 {
310 struct pipe_context *pipe = st->pipe;
311 GLuint i;
312 const GLubyte *srcUB = src;
313 GLuint layers;
314
315 if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
316 dst->target == PIPE_TEXTURE_2D_ARRAY ||
317 dst->target == PIPE_TEXTURE_CUBE_ARRAY)
318 layers = dst->array_size;
319 else
320 layers = u_minify(dst->depth0, level);
321
322 DBG("%s\n", __FUNCTION__);
323
324 for (i = 0; i < layers; i++) {
325 struct pipe_box box;
326 u_box_2d_zslice(0, 0, face + i,
327 u_minify(dst->width0, level),
328 u_minify(dst->height0, level),
329 &box);
330
331 pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE,
332 &box, srcUB, src_row_stride, 0);
333
334 srcUB += src_image_stride;
335 }
336 }
337
338
339 /**
340 * For debug only: get/print center pixel in the src resource.
341 */
342 static void
343 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
344 {
345 struct pipe_transfer *xfer;
346 struct pipe_box region;
347 ubyte *map;
348
349 region.x = src->width0 / 2;
350 region.y = src->height0 / 2;
351 region.z = 0;
352 region.width = 1;
353 region.height = 1;
354 region.depth = 1;
355
356 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
357
358 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
359
360 pipe->transfer_unmap(pipe, xfer);
361 }
362
363
364 /**
365 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
366 * This is used to copy mipmap images from one texture buffer to another.
367 * This typically happens when our initial guess at the total texture size
368 * is incorrect (see the guess_and_alloc_texture() function).
369 */
370 void
371 st_texture_image_copy(struct pipe_context *pipe,
372 struct pipe_resource *dst, GLuint dstLevel,
373 struct pipe_resource *src, GLuint srcLevel,
374 GLuint face)
375 {
376 GLuint width = u_minify(dst->width0, dstLevel);
377 GLuint height = u_minify(dst->height0, dstLevel);
378 GLuint depth = u_minify(dst->depth0, dstLevel);
379 struct pipe_box src_box;
380 GLuint i;
381
382 if (u_minify(src->width0, srcLevel) != width ||
383 u_minify(src->height0, srcLevel) != height ||
384 u_minify(src->depth0, srcLevel) != depth) {
385 /* The source image size doesn't match the destination image size.
386 * This can happen in some degenerate situations such as rendering to a
387 * cube map face which was set up with mismatched texture sizes.
388 */
389 return;
390 }
391
392 src_box.x = 0;
393 src_box.y = 0;
394 src_box.width = width;
395 src_box.height = height;
396 src_box.depth = 1;
397 /* Loop over 3D image slices */
398 /* could (and probably should) use "true" 3d box here -
399 but drivers can't quite handle it yet */
400 for (i = face; i < face + depth; i++) {
401 src_box.z = i;
402
403 if (0) {
404 print_center_pixel(pipe, src);
405 }
406
407 pipe->resource_copy_region(pipe,
408 dst,
409 dstLevel,
410 0, 0, i,/* destX, Y, Z */
411 src,
412 srcLevel,
413 &src_box);
414 }
415 }
416
417
418 struct pipe_resource *
419 st_create_color_map_texture(struct gl_context *ctx)
420 {
421 struct st_context *st = st_context(ctx);
422 struct pipe_resource *pt;
423 enum pipe_format format;
424 const uint texSize = 256; /* simple, and usually perfect */
425
426 /* find an RGBA texture format */
427 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
428 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
429 FALSE);
430
431 /* create texture for color map/table */
432 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
433 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
434 return pt;
435 }
436
437 /**
438 * Try to find a matching sampler view for the given context.
439 * If none is found an empty slot is initialized with a
440 * template and returned instead.
441 */
442 struct pipe_sampler_view **
443 st_texture_get_sampler_view(struct st_context *st,
444 struct st_texture_object *stObj)
445 {
446 struct pipe_sampler_view **used = NULL, **free = NULL;
447 GLuint i;
448
449 for (i = 0; i < stObj->num_sampler_views; ++i) {
450 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
451 /* Is the array entry used ? */
452 if (*sv) {
453 /* Yes, check if it's the right one */
454 if ((*sv)->context == st->pipe)
455 return sv;
456
457 /* Wasn't the right one, but remember it as template */
458 used = sv;
459 } else {
460 /* Found a free slot, remember that */
461 free = sv;
462 }
463 }
464
465 /* Couldn't find a slot for our context, create a new one */
466
467 if (!free) {
468 /* Haven't even found a free one, resize the array */
469 GLuint old_size = stObj->num_sampler_views * sizeof(void *);
470 GLuint new_size = old_size + sizeof(void *);
471 stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
472 free = &stObj->sampler_views[stObj->num_sampler_views++];
473 *free = NULL;
474 }
475
476 /* Add just any sampler view to be used as a template */
477 if (used)
478 pipe_sampler_view_reference(free, *used);
479
480 return free;
481 }
482
483 void
484 st_texture_release_sampler_view(struct st_context *st,
485 struct st_texture_object *stObj)
486 {
487 GLuint i;
488
489 for (i = 0; i < stObj->num_sampler_views; ++i) {
490 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
491
492 if (*sv && (*sv)->context == st->pipe) {
493 pipe_sampler_view_reference(sv, NULL);
494 break;
495 }
496 }
497 }
498
499 void
500 st_texture_release_all_sampler_views(struct st_texture_object *stObj)
501 {
502 GLuint i;
503
504 for (i = 0; i < stObj->num_sampler_views; ++i)
505 pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
506 }
507
508
509 void
510 st_texture_free_sampler_views(struct st_texture_object *stObj)
511 {
512 /* NOTE:
513 * We use FREE() here to match REALLOC() above. Both come from
514 * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
515 * those two headers we can trash the heap.
516 */
517 FREE(stObj->sampler_views);
518 }