1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
33 #undef Elements /* fix re-defined macro warning */
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_util.h"
40 #include "pipe/p_inlines.h"
41 #include "pipe/p_winsys.h"
44 #define DBG if(0) printf
48 target_to_target(GLenum target
)
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
55 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
56 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
57 return GL_TEXTURE_CUBE_MAP_ARB
;
66 * Allocate a new pipe_texture object
67 * width0, height0, depth0 are the dimensions of the level 0 image
68 * (the highest resolution). last_level indicates how many mipmap levels
69 * to allocate storage for. For non-mipmapped textures, this will be zero.
72 st_texture_create(struct st_context
*st
,
73 enum pipe_texture_target target
,
74 enum pipe_format format
,
81 struct pipe_texture pt
, *newtex
;
82 struct pipe_screen
*screen
= st
->pipe
->screen
;
84 assert(target
<= PIPE_TEXTURE_CUBE
);
86 DBG("%s target %s format %s last_level %d\n", __FUNCTION__
,
87 _mesa_lookup_enum_by_nr(target
),
88 _mesa_lookup_enum_by_nr(format
), last_level
);
91 assert(screen
->is_format_supported(screen
, format
, PIPE_TEXTURE
));
93 memset(&pt
, 0, sizeof(pt
));
96 pt
.last_level
= last_level
;
98 pt
.height
[0] = height0
;
100 pt
.compressed
= compress_byte
? 1 : 0;
101 pt
.cpp
= pt
.compressed
? compress_byte
: st_sizeof_format(format
);
103 newtex
= screen
->texture_create(screen
, &pt
);
105 assert(!newtex
|| newtex
->refcount
== 1);
112 * Check if a texture image be pulled into a unified mipmap texture.
113 * This mirrors the completeness test in a lot of ways.
115 * Not sure whether I want to pass gl_texture_image here.
118 st_texture_match_image(const struct pipe_texture
*pt
,
119 const struct gl_texture_image
*image
,
120 GLuint face
, GLuint level
)
122 /* Images with borders are never pulled into mipmap textures.
127 if (st_mesa_format_to_pipe_format(image
->TexFormat
->MesaFormat
) != pt
->format
||
128 image
->IsCompressed
!= pt
->compressed
)
131 /* Test image dimensions against the base level image adjusted for
132 * minification. This will also catch images not present in the
133 * texture, changed targets, etc.
135 if (image
->Width
!= pt
->width
[level
] ||
136 image
->Height
!= pt
->height
[level
] ||
137 image
->Depth
!= pt
->depth
[level
])
145 /* Although we use the image_offset[] array to store relative offsets
146 * to cube faces, Mesa doesn't know anything about this and expects
147 * each cube face to be treated as a separate image.
149 * These functions present that view to mesa:
152 st_texture_depth_offsets(struct pipe_texture
*pt
, GLuint level
)
154 static const GLuint zero
= 0;
156 if (pt
->target
!= PIPE_TEXTURE_3D
|| pt
->level
[level
].nr_images
== 1)
159 return pt
->level
[level
].image_offset
;
164 * Return the offset to the given mipmap texture image within the
165 * texture memory buffer, in bytes.
168 st_texture_image_offset(const struct pipe_texture
* pt
,
169 GLuint face
, GLuint level
)
171 if (pt
->target
== PIPE_TEXTURE_CUBE
)
172 return (pt
->level
[level
].level_offset
+
173 pt
->level
[level
].image_offset
[face
] * pt
->cpp
);
175 return pt
->level
[level
].level_offset
;
181 * Map a teximage in a mipmap texture.
182 * \param row_stride returns row stride in bytes
183 * \param image_stride returns image stride in bytes (for 3D textures).
184 * \return address of mapping
187 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
190 struct pipe_screen
*screen
= st
->pipe
->screen
;
191 struct pipe_texture
*pt
= stImage
->pt
;
192 DBG("%s \n", __FUNCTION__
);
194 stImage
->surface
= screen
->get_tex_surface(screen
, pt
, stImage
->face
,
195 stImage
->level
, zoffset
);
197 return pipe_surface_map(stImage
->surface
);
202 st_texture_image_unmap(struct st_texture_image
*stImage
)
204 DBG("%s\n", __FUNCTION__
);
206 pipe_surface_unmap(stImage
->surface
);
208 pipe_surface_reference(&stImage
->surface
, NULL
);
214 * Upload data to a rectangular sub-region. Lots of choices how to do this:
216 * - memcpy by span to current destination
217 * - upload data as new buffer and blit
219 * Currently always memcpy.
222 st_surface_data(struct pipe_context
*pipe
,
223 struct pipe_surface
*dst
,
224 unsigned dstx
, unsigned dsty
,
225 const void *src
, unsigned src_pitch
,
226 unsigned srcx
, unsigned srcy
, unsigned width
, unsigned height
)
228 pipe_copy_rect(pipe_surface_map(dst
),
231 dstx
, dsty
, width
, height
, src
, src_pitch
, srcx
, srcy
);
233 pipe_surface_unmap(dst
);
237 /* Upload data for a particular image.
240 st_texture_image_data(struct pipe_context
*pipe
,
241 struct pipe_texture
*dst
,
245 GLuint src_row_pitch
, GLuint src_image_pitch
)
247 struct pipe_screen
*screen
= pipe
->screen
;
248 GLuint depth
= dst
->depth
[level
];
251 const GLubyte
*srcUB
= src
;
252 struct pipe_surface
*dst_surface
;
254 DBG("%s\n", __FUNCTION__
);
255 for (i
= 0; i
< depth
; i
++) {
256 height
= dst
->height
[level
];
260 dst_surface
= screen
->get_tex_surface(screen
, dst
, face
, level
, i
);
262 st_surface_data(pipe
, dst_surface
,
263 0, 0, /* dstx, dsty */
266 0, 0, /* source x, y */
267 dst
->width
[level
], height
); /* width, height */
269 pipe_surface_reference(&dst_surface
, NULL
);
271 srcUB
+= src_image_pitch
* dst
->cpp
;
276 /* Copy mipmap image between textures
279 st_texture_image_copy(struct pipe_context
*pipe
,
280 struct pipe_texture
*dst
, GLuint dstLevel
,
281 struct pipe_texture
*src
,
284 struct pipe_screen
*screen
= pipe
->screen
;
285 GLuint width
= dst
->width
[dstLevel
];
286 GLuint height
= dst
->height
[dstLevel
];
287 GLuint depth
= dst
->depth
[dstLevel
];
288 struct pipe_surface
*src_surface
;
289 struct pipe_surface
*dst_surface
;
292 /* XXX this is a hack */
296 for (i
= 0; i
< depth
; i
++) {
299 /* find src texture level of needed size */
300 for (srcLevel
= 0; srcLevel
<= src
->last_level
; srcLevel
++) {
301 if (src
->width
[srcLevel
] == width
&&
302 src
->height
[srcLevel
] == height
) {
306 assert(src
->width
[srcLevel
] == width
);
307 assert(src
->height
[srcLevel
] == height
);
309 dst_surface
= screen
->get_tex_surface(screen
, dst
, face
, dstLevel
, i
);
310 src_surface
= screen
->get_tex_surface(screen
, src
, face
, srcLevel
, i
);
312 pipe
->surface_copy(pipe
,
320 pipe_surface_reference(&dst_surface
, NULL
);
321 pipe_surface_reference(&src_surface
, NULL
);