1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
45 #define DBG if(0) printf
49 * Allocate a new pipe_resource object
50 * width0, height0, depth0 are the dimensions of the level 0 image
51 * (the highest resolution). last_level indicates how many mipmap levels
52 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 struct pipe_resource
*
55 st_texture_create(struct st_context
*st
,
56 enum pipe_texture_target target
,
57 enum pipe_format format
,
65 struct pipe_resource pt
, *newtex
;
66 struct pipe_screen
*screen
= st
->pipe
->screen
;
68 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
72 if (target
== PIPE_TEXTURE_CUBE
)
75 DBG("%s target %d format %s last_level %d\n", __FUNCTION__
,
76 (int) target
, util_format_name(format
), last_level
);
79 assert(screen
->is_format_supported(screen
, format
, target
, 0,
80 PIPE_BIND_SAMPLER_VIEW
));
82 memset(&pt
, 0, sizeof(pt
));
85 pt
.last_level
= last_level
;
89 pt
.array_size
= (target
== PIPE_TEXTURE_CUBE
? 6 : layers
);
90 pt
.usage
= PIPE_USAGE_DEFAULT
;
94 newtex
= screen
->resource_create(screen
, &pt
);
96 assert(!newtex
|| pipe_is_referenced(&newtex
->reference
));
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
106 * This function converts dimensions from the former to the later.
109 st_gl_texture_dims_to_pipe_dims(GLenum texture
,
120 case GL_PROXY_TEXTURE_1D
:
121 assert(heightIn
== 1);
122 assert(depthIn
== 1);
128 case GL_TEXTURE_1D_ARRAY
:
129 case GL_PROXY_TEXTURE_1D_ARRAY
:
130 assert(depthIn
== 1);
134 *layersOut
= heightIn
;
137 case GL_PROXY_TEXTURE_2D
:
138 case GL_TEXTURE_RECTANGLE
:
139 case GL_PROXY_TEXTURE_RECTANGLE
:
140 case GL_TEXTURE_EXTERNAL_OES
:
141 assert(depthIn
== 1);
143 *heightOut
= heightIn
;
147 case GL_TEXTURE_CUBE_MAP
:
148 case GL_PROXY_TEXTURE_CUBE_MAP
:
149 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
150 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
151 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
152 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
153 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
154 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
155 assert(depthIn
== 1);
157 *heightOut
= heightIn
;
161 case GL_TEXTURE_2D_ARRAY
:
162 case GL_PROXY_TEXTURE_2D_ARRAY
:
164 *heightOut
= heightIn
;
166 *layersOut
= depthIn
;
169 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
172 case GL_PROXY_TEXTURE_3D
:
174 *heightOut
= heightIn
;
183 * Check if a texture image can be pulled into a unified mipmap texture.
186 st_texture_match_image(const struct pipe_resource
*pt
,
187 const struct gl_texture_image
*image
)
189 GLuint ptWidth
, ptHeight
, ptDepth
, ptLayers
;
191 /* Images with borders are never pulled into mipmap textures.
196 /* Check if this image's format matches the established texture's format.
198 if (st_mesa_format_to_pipe_format(image
->TexFormat
) != pt
->format
)
201 st_gl_texture_dims_to_pipe_dims(image
->TexObject
->Target
,
202 image
->Width
, image
->Height
, image
->Depth
,
203 &ptWidth
, &ptHeight
, &ptDepth
, &ptLayers
);
205 /* Test if this image's size matches what's expected in the
206 * established texture.
208 if (ptWidth
!= u_minify(pt
->width0
, image
->Level
) ||
209 ptHeight
!= u_minify(pt
->height0
, image
->Level
) ||
210 ptDepth
!= u_minify(pt
->depth0
, image
->Level
) ||
211 ptLayers
!= pt
->array_size
)
219 * Map a texture image and return the address for a particular 2D face/slice/
220 * layer. The stImage indicates the cube face and mipmap level. The slice
221 * of the 3D texture is passed in 'zoffset'.
222 * \param usage one of the PIPE_TRANSFER_x values
223 * \param x, y, w, h the region of interest of the 2D image.
224 * \return address of mapping or NULL if any error
227 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
228 GLuint zoffset
, enum pipe_transfer_usage usage
,
229 GLuint x
, GLuint y
, GLuint w
, GLuint h
)
231 struct st_texture_object
*stObj
=
232 st_texture_object(stImage
->base
.TexObject
);
233 struct pipe_context
*pipe
= st
->pipe
;
236 DBG("%s \n", __FUNCTION__
);
241 if (stObj
->pt
!= stImage
->pt
)
244 level
= stImage
->base
.Level
;
246 stImage
->transfer
= pipe_get_transfer(st
->pipe
, stImage
->pt
, level
,
247 stImage
->base
.Face
+ zoffset
,
250 if (stImage
->transfer
)
251 return pipe_transfer_map(pipe
, stImage
->transfer
);
258 st_texture_image_unmap(struct st_context
*st
,
259 struct st_texture_image
*stImage
)
261 struct pipe_context
*pipe
= st
->pipe
;
263 DBG("%s\n", __FUNCTION__
);
265 pipe_transfer_unmap(pipe
, stImage
->transfer
);
267 pipe
->transfer_destroy(pipe
, stImage
->transfer
);
268 stImage
->transfer
= NULL
;
272 /* Upload data for a particular image.
275 st_texture_image_data(struct st_context
*st
,
276 struct pipe_resource
*dst
,
280 GLuint src_row_stride
, GLuint src_image_stride
)
282 struct pipe_context
*pipe
= st
->pipe
;
284 const GLubyte
*srcUB
= src
;
287 if (dst
->target
== PIPE_TEXTURE_1D_ARRAY
||
288 dst
->target
== PIPE_TEXTURE_2D_ARRAY
)
289 layers
= dst
->array_size
;
291 layers
= u_minify(dst
->depth0
, level
);
293 DBG("%s\n", __FUNCTION__
);
295 for (i
= 0; i
< layers
; i
++) {
297 u_box_2d_zslice(0, 0, face
+ i
,
298 u_minify(dst
->width0
, level
),
299 u_minify(dst
->height0
, level
),
302 pipe
->transfer_inline_write(pipe
, dst
, level
, PIPE_TRANSFER_WRITE
,
303 &box
, srcUB
, src_row_stride
, 0);
305 srcUB
+= src_image_stride
;
311 * For debug only: get/print center pixel in the src resource.
314 print_center_pixel(struct pipe_context
*pipe
, struct pipe_resource
*src
)
316 struct pipe_transfer
*xfer
;
317 struct pipe_box region
;
320 region
.x
= src
->width0
/ 2;
321 region
.y
= src
->height0
/ 2;
327 xfer
= pipe
->get_transfer(pipe
, src
, 0, PIPE_TRANSFER_READ
, ®ion
);
328 map
= pipe
->transfer_map(pipe
, xfer
);
330 printf("center pixel: %d %d %d %d\n", map
[0], map
[1], map
[2], map
[3]);
332 pipe
->transfer_unmap(pipe
, xfer
);
333 pipe
->transfer_destroy(pipe
, xfer
);
338 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
339 * This is used to copy mipmap images from one texture buffer to another.
340 * This typically happens when our initial guess at the total texture size
341 * is incorrect (see the guess_and_alloc_texture() function).
344 st_texture_image_copy(struct pipe_context
*pipe
,
345 struct pipe_resource
*dst
, GLuint dstLevel
,
346 struct pipe_resource
*src
, GLuint srcLevel
,
349 GLuint width
= u_minify(dst
->width0
, dstLevel
);
350 GLuint height
= u_minify(dst
->height0
, dstLevel
);
351 GLuint depth
= u_minify(dst
->depth0
, dstLevel
);
352 struct pipe_box src_box
;
355 if (u_minify(src
->width0
, srcLevel
) != width
||
356 u_minify(src
->height0
, srcLevel
) != height
||
357 u_minify(src
->depth0
, srcLevel
) != depth
) {
358 /* The source image size doesn't match the destination image size.
359 * This can happen in some degenerate situations such as rendering to a
360 * cube map face which was set up with mismatched texture sizes.
367 src_box
.width
= width
;
368 src_box
.height
= height
;
370 /* Loop over 3D image slices */
371 /* could (and probably should) use "true" 3d box here -
372 but drivers can't quite handle it yet */
373 for (i
= face
; i
< face
+ depth
; i
++) {
377 print_center_pixel(pipe
, src
);
380 pipe
->resource_copy_region(pipe
,
383 0, 0, i
,/* destX, Y, Z */
391 struct pipe_resource
*
392 st_create_color_map_texture(struct gl_context
*ctx
)
394 struct st_context
*st
= st_context(ctx
);
395 struct pipe_context
*pipe
= st
->pipe
;
396 struct pipe_resource
*pt
;
397 enum pipe_format format
;
398 const uint texSize
= 256; /* simple, and usually perfect */
400 /* find an RGBA texture format */
401 format
= st_choose_format(pipe
->screen
, GL_RGBA
, GL_NONE
, GL_NONE
,
402 PIPE_TEXTURE_2D
, 0, PIPE_BIND_SAMPLER_VIEW
);
404 /* create texture for color map/table */
405 pt
= st_texture_create(st
, PIPE_TEXTURE_2D
, format
, 0,
406 texSize
, texSize
, 1, 1, PIPE_BIND_SAMPLER_VIEW
);