gallium: remove unused first_level param from st_texture_create()
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
31 #include "enums.h"
32
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_winsys.h"
40
41
42 #define DBG if(0) printf
43
44 #if 0
45 static GLenum
46 target_to_target(GLenum target)
47 {
48 switch (target) {
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55 return GL_TEXTURE_CUBE_MAP_ARB;
56 default:
57 return target;
58 }
59 }
60 #endif
61
62
63 /**
64 * Allocate a new pipe_texture object
65 * width0, height0, depth0 are the dimensions of the level 0 image
66 * (the highest resolution). last_level indicates how many mipmap levels
67 * to allocate storage for. For non-mipmapped textures, this will be zero.
68 */
69 struct pipe_texture *
70 st_texture_create(struct st_context *st,
71 enum pipe_texture_target target,
72 enum pipe_format format,
73 GLuint last_level,
74 GLuint width0,
75 GLuint height0,
76 GLuint depth0,
77 GLuint compress_byte)
78 {
79 struct pipe_texture pt;
80
81 assert(target <= PIPE_TEXTURE_CUBE);
82
83 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
84 _mesa_lookup_enum_by_nr(target),
85 _mesa_lookup_enum_by_nr(format), last_level);
86
87 assert(format);
88
89 memset(&pt, 0, sizeof(pt));
90 pt.target = target;
91 pt.format = format;
92 pt.last_level = last_level;
93 pt.width[0] = width0;
94 pt.height[0] = height0;
95 pt.depth[0] = depth0;
96 pt.compressed = compress_byte ? 1 : 0;
97 pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
98 pt.refcount = 1;
99
100 return st->pipe->texture_create(st->pipe, &pt);
101 }
102
103
104 /**
105 * Check if a texture image be pulled into a unified mipmap texture.
106 * This mirrors the completeness test in a lot of ways.
107 *
108 * Not sure whether I want to pass gl_texture_image here.
109 */
110 GLboolean
111 st_texture_match_image(const struct pipe_texture *pt,
112 const struct gl_texture_image *image,
113 GLuint face, GLuint level)
114 {
115 /* Images with borders are never pulled into mipmap textures.
116 */
117 if (image->Border)
118 return GL_FALSE;
119
120 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
121 image->IsCompressed != pt->compressed)
122 return GL_FALSE;
123
124 /* Test image dimensions against the base level image adjusted for
125 * minification. This will also catch images not present in the
126 * texture, changed targets, etc.
127 */
128 if (image->Width != pt->width[level] ||
129 image->Height != pt->height[level] ||
130 image->Depth != pt->depth[level])
131 return GL_FALSE;
132
133 return GL_TRUE;
134 }
135
136
137 #if 000
138 /* Although we use the image_offset[] array to store relative offsets
139 * to cube faces, Mesa doesn't know anything about this and expects
140 * each cube face to be treated as a separate image.
141 *
142 * These functions present that view to mesa:
143 */
144 const GLuint *
145 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
146 {
147 static const GLuint zero = 0;
148
149 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
150 return &zero;
151 else
152 return pt->level[level].image_offset;
153 }
154
155
156 /**
157 * Return the offset to the given mipmap texture image within the
158 * texture memory buffer, in bytes.
159 */
160 GLuint
161 st_texture_image_offset(const struct pipe_texture * pt,
162 GLuint face, GLuint level)
163 {
164 if (pt->target == PIPE_TEXTURE_CUBE)
165 return (pt->level[level].level_offset +
166 pt->level[level].image_offset[face] * pt->cpp);
167 else
168 return pt->level[level].level_offset;
169 }
170 #endif
171
172
173 /**
174 * Map a teximage in a mipmap texture.
175 * \param row_stride returns row stride in bytes
176 * \param image_stride returns image stride in bytes (for 3D textures).
177 * \return address of mapping
178 */
179 GLubyte *
180 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
181 GLuint zoffset)
182 {
183 struct pipe_texture *pt = stImage->pt;
184 DBG("%s \n", __FUNCTION__);
185
186 stImage->surface = st->pipe->get_tex_surface(st->pipe, pt, stImage->face,
187 stImage->level, zoffset);
188
189 return pipe_surface_map(stImage->surface);
190 }
191
192
193 void
194 st_texture_image_unmap(struct st_texture_image *stImage)
195 {
196 DBG("%s\n", __FUNCTION__);
197
198 pipe_surface_unmap(stImage->surface);
199
200 pipe_surface_reference(&stImage->surface, NULL);
201 }
202
203
204
205 /**
206 * Upload data to a rectangular sub-region. Lots of choices how to do this:
207 *
208 * - memcpy by span to current destination
209 * - upload data as new buffer and blit
210 *
211 * Currently always memcpy.
212 */
213 static void
214 st_surface_data(struct pipe_context *pipe,
215 struct pipe_surface *dst,
216 unsigned dstx, unsigned dsty,
217 const void *src, unsigned src_pitch,
218 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
219 {
220 pipe_copy_rect(pipe_surface_map(dst),
221 dst->cpp,
222 dst->pitch,
223 dstx, dsty, width, height, src, src_pitch, srcx, srcy);
224
225 pipe_surface_unmap(dst);
226 }
227
228
229 /* Upload data for a particular image.
230 */
231 void
232 st_texture_image_data(struct pipe_context *pipe,
233 struct pipe_texture *dst,
234 GLuint face,
235 GLuint level,
236 void *src,
237 GLuint src_row_pitch, GLuint src_image_pitch)
238 {
239 GLuint depth = dst->depth[level];
240 GLuint i;
241 GLuint height = 0;
242 const GLubyte *srcUB = src;
243 struct pipe_surface *dst_surface;
244
245 DBG("%s\n", __FUNCTION__);
246 for (i = 0; i < depth; i++) {
247 height = dst->height[level];
248 if(dst->compressed)
249 height /= 4;
250
251 dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
252
253 st_surface_data(pipe, dst_surface,
254 0, 0, /* dstx, dsty */
255 srcUB,
256 src_row_pitch,
257 0, 0, /* source x, y */
258 dst->width[level], height); /* width, height */
259
260 pipe_surface_reference(&dst_surface, NULL);
261
262 srcUB += src_image_pitch * dst->cpp;
263 }
264 }
265
266
267 /* Copy mipmap image between textures
268 */
269 void
270 st_texture_image_copy(struct pipe_context *pipe,
271 struct pipe_texture *dst, GLuint dstLevel,
272 struct pipe_texture *src,
273 GLuint face)
274 {
275 GLuint width = dst->width[dstLevel];
276 GLuint height = dst->height[dstLevel];
277 GLuint depth = dst->depth[dstLevel];
278 struct pipe_surface *src_surface;
279 struct pipe_surface *dst_surface;
280 GLuint i;
281
282 /* XXX this is a hack */
283 if (dst->compressed)
284 height /= 4;
285
286 for (i = 0; i < depth; i++) {
287 GLuint srcLevel;
288
289 /* find src texture level of needed size */
290 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
291 if (src->width[srcLevel] == width &&
292 src->height[srcLevel] == height) {
293 break;
294 }
295 }
296 assert(src->width[srcLevel] == width);
297 assert(src->height[srcLevel] == height);
298
299 dst_surface = pipe->get_tex_surface(pipe, dst, face, dstLevel, i);
300 src_surface = pipe->get_tex_surface(pipe, src, face, srcLevel, i);
301
302 pipe->surface_copy(pipe,
303 dst_surface,
304 0, 0, /* destX, Y */
305 src_surface,
306 0, 0, /* srcX, Y */
307 width, height);
308
309 pipe_surface_reference(&dst_surface, NULL);
310 pipe_surface_reference(&src_surface, NULL);
311 }
312 }