st: remove unneeded "is compressed" check
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_public.h"
31 #include "st_texture.h"
32 #include "st_cb_fbo.h"
33 #include "main/enums.h"
34 #include "main/teximage.h"
35 #include "main/texstore.h"
36
37 #undef Elements /* fix re-defined macro warning */
38
39 #include "pipe/p_state.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_inlines.h"
43 #include "util/u_rect.h"
44
45
46 #define DBG if(0) printf
47
48 #if 0
49 static GLenum
50 target_to_target(GLenum target)
51 {
52 switch (target) {
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
55 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
56 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
57 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
58 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
59 return GL_TEXTURE_CUBE_MAP_ARB;
60 default:
61 return target;
62 }
63 }
64 #endif
65
66
67 /**
68 * Allocate a new pipe_texture object
69 * width0, height0, depth0 are the dimensions of the level 0 image
70 * (the highest resolution). last_level indicates how many mipmap levels
71 * to allocate storage for. For non-mipmapped textures, this will be zero.
72 */
73 struct pipe_texture *
74 st_texture_create(struct st_context *st,
75 enum pipe_texture_target target,
76 enum pipe_format format,
77 GLuint last_level,
78 GLuint width0,
79 GLuint height0,
80 GLuint depth0,
81 GLuint usage )
82 {
83 struct pipe_texture pt, *newtex;
84 struct pipe_screen *screen = st->pipe->screen;
85
86 assert(target <= PIPE_TEXTURE_CUBE);
87
88 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
89 _mesa_lookup_enum_by_nr(target),
90 _mesa_lookup_enum_by_nr(format), last_level);
91
92 assert(format);
93 assert(screen->is_format_supported(screen, format, target,
94 PIPE_TEXTURE_USAGE_SAMPLER, 0));
95
96 memset(&pt, 0, sizeof(pt));
97 pt.target = target;
98 pt.format = format;
99 pt.last_level = last_level;
100 pt.width[0] = width0;
101 pt.height[0] = height0;
102 pt.depth[0] = depth0;
103 pt.compressed = pf_is_compressed(format);
104 pf_get_block(format, &pt.block);
105 pt.tex_usage = usage;
106
107 newtex = screen->texture_create(screen, &pt);
108
109 assert(!newtex || pipe_is_referenced(&newtex->reference));
110
111 return newtex;
112 }
113
114
115 /**
116 * Check if a texture image can be pulled into a unified mipmap texture.
117 */
118 GLboolean
119 st_texture_match_image(const struct pipe_texture *pt,
120 const struct gl_texture_image *image,
121 GLuint face, GLuint level)
122 {
123 /* Images with borders are never pulled into mipmap textures.
124 */
125 if (image->Border)
126 return GL_FALSE;
127
128 /* Check if this image's format matches the established texture's format.
129 */
130 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format)
131 return GL_FALSE;
132
133 /* Test if this image's size matches what's expected in the
134 * established texture.
135 */
136 if (image->Width != pt->width[level] ||
137 image->Height != pt->height[level] ||
138 image->Depth != pt->depth[level])
139 return GL_FALSE;
140
141 return GL_TRUE;
142 }
143
144
145 #if 000
146 /* Although we use the image_offset[] array to store relative offsets
147 * to cube faces, Mesa doesn't know anything about this and expects
148 * each cube face to be treated as a separate image.
149 *
150 * These functions present that view to mesa:
151 */
152 const GLuint *
153 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
154 {
155 static const GLuint zero = 0;
156
157 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
158 return &zero;
159 else
160 return pt->level[level].image_offset;
161 }
162
163
164 /**
165 * Return the offset to the given mipmap texture image within the
166 * texture memory buffer, in bytes.
167 */
168 GLuint
169 st_texture_image_offset(const struct pipe_texture * pt,
170 GLuint face, GLuint level)
171 {
172 if (pt->target == PIPE_TEXTURE_CUBE)
173 return (pt->level[level].level_offset +
174 pt->level[level].image_offset[face] * pt->cpp);
175 else
176 return pt->level[level].level_offset;
177 }
178 #endif
179
180
181 /**
182 * Map a teximage in a mipmap texture.
183 * \param row_stride returns row stride in bytes
184 * \param image_stride returns image stride in bytes (for 3D textures).
185 * \return address of mapping
186 */
187 GLubyte *
188 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
189 GLuint zoffset, enum pipe_transfer_usage usage,
190 GLuint x, GLuint y, GLuint w, GLuint h)
191 {
192 struct pipe_screen *screen = st->pipe->screen;
193 struct pipe_texture *pt = stImage->pt;
194 DBG("%s \n", __FUNCTION__);
195
196 stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face,
197 stImage->level, zoffset,
198 usage, x, y, w, h);
199
200 if (stImage->transfer)
201 return screen->transfer_map(screen, stImage->transfer);
202 else
203 return NULL;
204 }
205
206
207 void
208 st_texture_image_unmap(struct st_context *st,
209 struct st_texture_image *stImage)
210 {
211 struct pipe_screen *screen = st->pipe->screen;
212
213 DBG("%s\n", __FUNCTION__);
214
215 screen->transfer_unmap(screen, stImage->transfer);
216
217 screen->tex_transfer_destroy(stImage->transfer);
218 }
219
220
221
222 /**
223 * Upload data to a rectangular sub-region. Lots of choices how to do this:
224 *
225 * - memcpy by span to current destination
226 * - upload data as new buffer and blit
227 *
228 * Currently always memcpy.
229 */
230 static void
231 st_surface_data(struct pipe_context *pipe,
232 struct pipe_transfer *dst,
233 unsigned dstx, unsigned dsty,
234 const void *src, unsigned src_stride,
235 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
236 {
237 struct pipe_screen *screen = pipe->screen;
238 void *map = screen->transfer_map(screen, dst);
239
240 pipe_copy_rect(map,
241 &dst->block,
242 dst->stride,
243 dstx, dsty,
244 width, height,
245 src, src_stride,
246 srcx, srcy);
247
248 screen->transfer_unmap(screen, dst);
249 }
250
251
252 /* Upload data for a particular image.
253 */
254 void
255 st_texture_image_data(struct pipe_context *pipe,
256 struct pipe_texture *dst,
257 GLuint face,
258 GLuint level,
259 void *src,
260 GLuint src_row_stride, GLuint src_image_stride)
261 {
262 struct pipe_screen *screen = pipe->screen;
263 GLuint depth = dst->depth[level];
264 GLuint i;
265 const GLubyte *srcUB = src;
266 struct pipe_transfer *dst_transfer;
267
268 DBG("%s\n", __FUNCTION__);
269 for (i = 0; i < depth; i++) {
270 dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i,
271 PIPE_TRANSFER_WRITE, 0, 0,
272 dst->width[level],
273 dst->height[level]);
274
275 st_surface_data(pipe, dst_transfer,
276 0, 0, /* dstx, dsty */
277 srcUB,
278 src_row_stride,
279 0, 0, /* source x, y */
280 dst->width[level], dst->height[level]); /* width, height */
281
282 screen->tex_transfer_destroy(dst_transfer);
283
284 srcUB += src_image_stride;
285 }
286 }
287
288
289 /* Copy mipmap image between textures
290 */
291 void
292 st_texture_image_copy(struct pipe_context *pipe,
293 struct pipe_texture *dst, GLuint dstLevel,
294 struct pipe_texture *src,
295 GLuint face)
296 {
297 struct pipe_screen *screen = pipe->screen;
298 GLuint width = dst->width[dstLevel];
299 GLuint height = dst->height[dstLevel];
300 GLuint depth = dst->depth[dstLevel];
301 struct pipe_surface *src_surface;
302 struct pipe_surface *dst_surface;
303 GLuint i;
304
305 for (i = 0; i < depth; i++) {
306 GLuint srcLevel;
307
308 /* find src texture level of needed size */
309 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
310 if (src->width[srcLevel] == width &&
311 src->height[srcLevel] == height) {
312 break;
313 }
314 }
315 assert(src->width[srcLevel] == width);
316 assert(src->height[srcLevel] == height);
317
318 #if 0
319 {
320 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
321 PIPE_BUFFER_USAGE_CPU_READ);
322 ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
323 map += src_surface->width * src_surface->height * 4 / 2;
324 printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
325 __FUNCTION__,
326 map[0], map[1], map[2], map[3],
327 src, srcLevel, dst, dstLevel);
328
329 screen->surface_unmap(screen, src_surface);
330 pipe_surface_reference(&src_surface, NULL);
331 }
332 #endif
333
334 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
335 PIPE_BUFFER_USAGE_GPU_WRITE);
336
337 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
338 PIPE_BUFFER_USAGE_GPU_READ);
339
340 pipe->surface_copy(pipe,
341 dst_surface,
342 0, 0, /* destX, Y */
343 src_surface,
344 0, 0, /* srcX, Y */
345 width, height);
346
347 pipe_surface_reference(&src_surface, NULL);
348 pipe_surface_reference(&dst_surface, NULL);
349 }
350 }
351
352 /** Bind a pipe surface for use as a texture image */
353 int
354 st_set_teximage(struct pipe_texture *pt, int target)
355 {
356 GET_CURRENT_CONTEXT(ctx);
357 const GLuint unit = ctx->Texture.CurrentUnit;
358 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
359 struct gl_texture_object *texObj;
360 struct gl_texture_image *texImage;
361 struct st_texture_image *stImage;
362 int internalFormat;
363
364 switch (pt->format) {
365 case PIPE_FORMAT_A8R8G8B8_UNORM:
366 internalFormat = GL_RGBA8;
367 break;
368 default:
369 return 0;
370 };
371
372 switch (target) {
373 case ST_TEXTURE_2D:
374 target = GL_TEXTURE_2D;
375 break;
376 case ST_TEXTURE_RECT:
377 target = GL_TEXTURE_RECTANGLE_ARB;
378 break;
379 default:
380 return 0;
381 }
382
383 texObj = _mesa_select_tex_object(ctx, texUnit, target);
384 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
385 stImage = st_texture_image(texImage);
386
387 _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
388 pt->height[0], 1, 0, internalFormat);
389
390 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
391 GL_UNSIGNED_BYTE);
392 _mesa_set_fetch_functions(texImage, 2);
393
394 pipe_texture_reference(&stImage->pt, pt);
395
396 return 1;
397 }
398
399 /** Redirect rendering into stfb's surface to a texture image */
400 int
401 st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
402 int target, int format, int level)
403 {
404 GET_CURRENT_CONTEXT(ctx);
405 struct st_context *st = ctx->st;
406 struct pipe_context *pipe = st->pipe;
407 struct pipe_screen *screen = pipe->screen;
408 const GLuint unit = ctx->Texture.CurrentUnit;
409 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
410 struct gl_texture_object *texObj;
411 struct gl_texture_image *texImage;
412 struct st_texture_image *stImage;
413 struct st_renderbuffer *strb;
414 GLint face = 0, slice = 0;
415
416 assert(surfIndex <= ST_SURFACE_DEPTH);
417
418 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
419
420 if (strb->texture_save || strb->surface_save) {
421 /* Error! */
422 return 0;
423 }
424
425 if (target == ST_TEXTURE_2D) {
426 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
427 texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
428 stImage = st_texture_image(texImage);
429 }
430 else {
431 /* unsupported target */
432 return 0;
433 }
434
435 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
436
437 /* save the renderbuffer's surface/texture info */
438 pipe_texture_reference(&strb->texture_save, strb->texture);
439 pipe_surface_reference(&strb->surface_save, strb->surface);
440
441 /* plug in new surface/texture info */
442 pipe_texture_reference(&strb->texture, stImage->pt);
443 strb->surface = screen->get_tex_surface(screen, strb->texture,
444 face, level, slice,
445 (PIPE_BUFFER_USAGE_GPU_READ |
446 PIPE_BUFFER_USAGE_GPU_WRITE));
447
448 st->dirty.st |= ST_NEW_FRAMEBUFFER;
449
450 return 1;
451 }
452
453
454 /** Undo surface-to-texture binding */
455 int
456 st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
457 int target, int format, int level)
458 {
459 GET_CURRENT_CONTEXT(ctx);
460 struct st_context *st = ctx->st;
461 struct st_renderbuffer *strb;
462
463 assert(surfIndex <= ST_SURFACE_DEPTH);
464
465 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
466
467 if (!strb->texture_save || !strb->surface_save) {
468 /* Error! */
469 return 0;
470 }
471
472 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
473
474 /* free tex surface, restore original */
475 pipe_surface_reference(&strb->surface, strb->surface_save);
476 pipe_texture_reference(&strb->texture, strb->texture_save);
477
478 pipe_surface_reference(&strb->surface_save, NULL);
479 pipe_texture_reference(&strb->texture_save, NULL);
480
481 st->dirty.st |= ST_NEW_FRAMEBUFFER;
482
483 return 1;
484 }