Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_public.h"
31 #include "st_texture.h"
32 #include "st_cb_fbo.h"
33 #include "st_inlines.h"
34 #include "main/enums.h"
35 #include "main/texobj.h"
36 #include "main/teximage.h"
37 #include "main/texstore.h"
38
39 #undef Elements /* fix re-defined macro warning */
40
41 #include "pipe/p_state.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "util/u_rect.h"
46
47
48 #define DBG if(0) printf
49
50 #if 0
51 static GLenum
52 target_to_target(GLenum target)
53 {
54 switch (target) {
55 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
56 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
57 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
58 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
59 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
60 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
61 return GL_TEXTURE_CUBE_MAP_ARB;
62 default:
63 return target;
64 }
65 }
66 #endif
67
68
69 /**
70 * Allocate a new pipe_texture object
71 * width0, height0, depth0 are the dimensions of the level 0 image
72 * (the highest resolution). last_level indicates how many mipmap levels
73 * to allocate storage for. For non-mipmapped textures, this will be zero.
74 */
75 struct pipe_texture *
76 st_texture_create(struct st_context *st,
77 enum pipe_texture_target target,
78 enum pipe_format format,
79 GLuint last_level,
80 GLuint width0,
81 GLuint height0,
82 GLuint depth0,
83 GLuint usage )
84 {
85 struct pipe_texture pt, *newtex;
86 struct pipe_screen *screen = st->pipe->screen;
87
88 assert(target <= PIPE_TEXTURE_CUBE);
89
90 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
91 _mesa_lookup_enum_by_nr(target),
92 _mesa_lookup_enum_by_nr(format), last_level);
93
94 assert(format);
95 assert(screen->is_format_supported(screen, format, target,
96 PIPE_TEXTURE_USAGE_SAMPLER, 0));
97
98 memset(&pt, 0, sizeof(pt));
99 pt.target = target;
100 pt.format = format;
101 pt.last_level = last_level;
102 pt.width[0] = width0;
103 pt.height[0] = height0;
104 pt.depth[0] = depth0;
105 pf_get_block(format, &pt.block);
106 pt.tex_usage = usage;
107
108 newtex = screen->texture_create(screen, &pt);
109
110 assert(!newtex || pipe_is_referenced(&newtex->reference));
111
112 return newtex;
113 }
114
115
116 /**
117 * Check if a texture image can be pulled into a unified mipmap texture.
118 */
119 GLboolean
120 st_texture_match_image(const struct pipe_texture *pt,
121 const struct gl_texture_image *image,
122 GLuint face, GLuint level)
123 {
124 /* Images with borders are never pulled into mipmap textures.
125 */
126 if (image->Border)
127 return GL_FALSE;
128
129 /* Check if this image's format matches the established texture's format.
130 */
131 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format)
132 return GL_FALSE;
133
134 /* Test if this image's size matches what's expected in the
135 * established texture.
136 */
137 if (image->Width != pt->width[level] ||
138 image->Height != pt->height[level] ||
139 image->Depth != pt->depth[level])
140 return GL_FALSE;
141
142 return GL_TRUE;
143 }
144
145
146 #if 000
147 /* Although we use the image_offset[] array to store relative offsets
148 * to cube faces, Mesa doesn't know anything about this and expects
149 * each cube face to be treated as a separate image.
150 *
151 * These functions present that view to mesa:
152 */
153 const GLuint *
154 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
155 {
156 static const GLuint zero = 0;
157
158 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
159 return &zero;
160 else
161 return pt->level[level].image_offset;
162 }
163
164
165 /**
166 * Return the offset to the given mipmap texture image within the
167 * texture memory buffer, in bytes.
168 */
169 GLuint
170 st_texture_image_offset(const struct pipe_texture * pt,
171 GLuint face, GLuint level)
172 {
173 if (pt->target == PIPE_TEXTURE_CUBE)
174 return (pt->level[level].level_offset +
175 pt->level[level].image_offset[face] * pt->cpp);
176 else
177 return pt->level[level].level_offset;
178 }
179 #endif
180
181
182 /**
183 * Map a teximage in a mipmap texture.
184 * \param row_stride returns row stride in bytes
185 * \param image_stride returns image stride in bytes (for 3D textures).
186 * \return address of mapping
187 */
188 GLubyte *
189 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
190 GLuint zoffset, enum pipe_transfer_usage usage,
191 GLuint x, GLuint y, GLuint w, GLuint h)
192 {
193 struct pipe_context *pipe = st->pipe;
194 struct pipe_screen *screen = pipe->screen;
195 struct pipe_texture *pt = stImage->pt;
196
197 DBG("%s \n", __FUNCTION__);
198
199 stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
200 stImage->level, zoffset,
201 usage, x, y, w, h);
202
203 if (stImage->transfer)
204 return screen->transfer_map(screen, stImage->transfer);
205 else
206 return NULL;
207 }
208
209
210 void
211 st_texture_image_unmap(struct st_context *st,
212 struct st_texture_image *stImage)
213 {
214 struct pipe_screen *screen = st->pipe->screen;
215
216 DBG("%s\n", __FUNCTION__);
217
218 screen->transfer_unmap(screen, stImage->transfer);
219
220 screen->tex_transfer_destroy(stImage->transfer);
221 }
222
223
224
225 /**
226 * Upload data to a rectangular sub-region. Lots of choices how to do this:
227 *
228 * - memcpy by span to current destination
229 * - upload data as new buffer and blit
230 *
231 * Currently always memcpy.
232 */
233 static void
234 st_surface_data(struct pipe_context *pipe,
235 struct pipe_transfer *dst,
236 unsigned dstx, unsigned dsty,
237 const void *src, unsigned src_stride,
238 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
239 {
240 struct pipe_screen *screen = pipe->screen;
241 void *map = screen->transfer_map(screen, dst);
242
243 util_copy_rect(map,
244 &dst->block,
245 dst->stride,
246 dstx, dsty,
247 width, height,
248 src, src_stride,
249 srcx, srcy);
250
251 screen->transfer_unmap(screen, dst);
252 }
253
254
255 /* Upload data for a particular image.
256 */
257 void
258 st_texture_image_data(struct st_context *st,
259 struct pipe_texture *dst,
260 GLuint face,
261 GLuint level,
262 void *src,
263 GLuint src_row_stride, GLuint src_image_stride)
264 {
265 struct pipe_context *pipe = st->pipe;
266 struct pipe_screen *screen = pipe->screen;
267 GLuint depth = dst->depth[level];
268 GLuint i;
269 const GLubyte *srcUB = src;
270 struct pipe_transfer *dst_transfer;
271
272 DBG("%s\n", __FUNCTION__);
273
274 for (i = 0; i < depth; i++) {
275 dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
276 PIPE_TRANSFER_WRITE, 0, 0,
277 dst->width[level],
278 dst->height[level]);
279
280 st_surface_data(pipe, dst_transfer,
281 0, 0, /* dstx, dsty */
282 srcUB,
283 src_row_stride,
284 0, 0, /* source x, y */
285 dst->width[level], dst->height[level]); /* width, height */
286
287 screen->tex_transfer_destroy(dst_transfer);
288
289 srcUB += src_image_stride;
290 }
291 }
292
293
294 /* Copy mipmap image between textures
295 */
296 void
297 st_texture_image_copy(struct pipe_context *pipe,
298 struct pipe_texture *dst, GLuint dstLevel,
299 struct pipe_texture *src,
300 GLuint face)
301 {
302 struct pipe_screen *screen = pipe->screen;
303 GLuint width = dst->width[dstLevel];
304 GLuint height = dst->height[dstLevel];
305 GLuint depth = dst->depth[dstLevel];
306 struct pipe_surface *src_surface;
307 struct pipe_surface *dst_surface;
308 GLuint i;
309
310 for (i = 0; i < depth; i++) {
311 GLuint srcLevel;
312
313 /* find src texture level of needed size */
314 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
315 if (src->width[srcLevel] == width &&
316 src->height[srcLevel] == height) {
317 break;
318 }
319 }
320 assert(src->width[srcLevel] == width);
321 assert(src->height[srcLevel] == height);
322
323 #if 0
324 {
325 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
326 PIPE_BUFFER_USAGE_CPU_READ);
327 ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
328 map += src_surface->width * src_surface->height * 4 / 2;
329 printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
330 __FUNCTION__,
331 map[0], map[1], map[2], map[3],
332 src, srcLevel, dst, dstLevel);
333
334 screen->surface_unmap(screen, src_surface);
335 pipe_surface_reference(&src_surface, NULL);
336 }
337 #endif
338
339 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
340 PIPE_BUFFER_USAGE_GPU_WRITE);
341
342 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
343 PIPE_BUFFER_USAGE_GPU_READ);
344
345 pipe->surface_copy(pipe,
346 dst_surface,
347 0, 0, /* destX, Y */
348 src_surface,
349 0, 0, /* srcX, Y */
350 width, height);
351
352 pipe_surface_reference(&src_surface, NULL);
353 pipe_surface_reference(&dst_surface, NULL);
354 }
355 }
356
357
358 /**
359 * Bind a pipe surface to a texture object. After the call,
360 * the texture object is marked dirty and will be (re-)validated.
361 *
362 * If this is the first surface bound, the texture object is said to
363 * switch from normal to surface based. It will be cleared first in
364 * this case.
365 *
366 * \param ps pipe surface to be unbound
367 * \param target texture target
368 * \param level image level
369 * \param format internal format of the texture
370 */
371 int
372 st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
373 enum pipe_format format)
374 {
375 GET_CURRENT_CONTEXT(ctx);
376 const GLuint unit = ctx->Texture.CurrentUnit;
377 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
378 struct gl_texture_object *texObj;
379 struct gl_texture_image *texImage;
380 struct st_texture_object *stObj;
381 struct st_texture_image *stImage;
382 GLenum internalFormat;
383
384 switch (target) {
385 case ST_TEXTURE_2D:
386 target = GL_TEXTURE_2D;
387 break;
388 case ST_TEXTURE_RECT:
389 target = GL_TEXTURE_RECTANGLE_ARB;
390 break;
391 default:
392 return 0;
393 }
394
395 /* map pipe format to base format for now */
396 if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
397 internalFormat = GL_RGBA;
398 else
399 internalFormat = GL_RGB;
400
401 texObj = _mesa_select_tex_object(ctx, texUnit, target);
402 _mesa_lock_texture(ctx, texObj);
403
404 stObj = st_texture_object(texObj);
405 /* switch to surface based */
406 if (!stObj->surface_based) {
407 _mesa_clear_texture_object(ctx, texObj);
408 stObj->surface_based = GL_TRUE;
409 }
410
411 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
412 stImage = st_texture_image(texImage);
413
414 _mesa_init_teximage_fields(ctx, target, texImage,
415 ps->width, ps->height, 1, 0, internalFormat);
416 texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
417 GL_RGBA, GL_UNSIGNED_BYTE);
418 _mesa_set_fetch_functions(texImage, 2);
419 pipe_texture_reference(&stImage->pt, ps->texture);
420
421 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
422 _mesa_unlock_texture(ctx, texObj);
423
424 return 1;
425 }
426
427
428 /**
429 * Unbind a pipe surface from a texture object. After the call,
430 * the texture object is marked dirty and will be (re-)validated.
431 *
432 * \param ps pipe surface to be unbound
433 * \param target texture target
434 * \param level image level
435 */
436 int
437 st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
438 {
439 GET_CURRENT_CONTEXT(ctx);
440 const GLuint unit = ctx->Texture.CurrentUnit;
441 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
442 struct gl_texture_object *texObj;
443 struct gl_texture_image *texImage;
444 struct st_texture_object *stObj;
445 struct st_texture_image *stImage;
446
447 switch (target) {
448 case ST_TEXTURE_2D:
449 target = GL_TEXTURE_2D;
450 break;
451 case ST_TEXTURE_RECT:
452 target = GL_TEXTURE_RECTANGLE_ARB;
453 break;
454 default:
455 return 0;
456 }
457
458 texObj = _mesa_select_tex_object(ctx, texUnit, target);
459
460 _mesa_lock_texture(ctx, texObj);
461
462 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
463 stObj = st_texture_object(texObj);
464 stImage = st_texture_image(texImage);
465
466 /* Make sure the pipe surface is still bound. The texture object is still
467 * considered surface based even if this is the last bound surface. */
468 if (stImage->pt == ps->texture) {
469 pipe_texture_reference(&stImage->pt, NULL);
470 _mesa_clear_texture_image(ctx, texImage);
471
472 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
473 }
474
475 _mesa_unlock_texture(ctx, texObj);
476
477 return 1;
478 }
479
480
481 /** Redirect rendering into stfb's surface to a texture image */
482 int
483 st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
484 int target, int format, int level)
485 {
486 GET_CURRENT_CONTEXT(ctx);
487 struct st_context *st = ctx->st;
488 struct pipe_context *pipe = st->pipe;
489 struct pipe_screen *screen = pipe->screen;
490 const GLuint unit = ctx->Texture.CurrentUnit;
491 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
492 struct gl_texture_object *texObj;
493 struct gl_texture_image *texImage;
494 struct st_texture_image *stImage;
495 struct st_renderbuffer *strb;
496 GLint face = 0, slice = 0;
497
498 assert(surfIndex <= ST_SURFACE_DEPTH);
499
500 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
501
502 if (strb->texture_save || strb->surface_save) {
503 /* Error! */
504 return 0;
505 }
506
507 if (target == ST_TEXTURE_2D) {
508 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
509 texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
510 stImage = st_texture_image(texImage);
511 }
512 else {
513 /* unsupported target */
514 return 0;
515 }
516
517 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
518
519 /* save the renderbuffer's surface/texture info */
520 pipe_texture_reference(&strb->texture_save, strb->texture);
521 pipe_surface_reference(&strb->surface_save, strb->surface);
522
523 /* plug in new surface/texture info */
524 pipe_texture_reference(&strb->texture, stImage->pt);
525 strb->surface = screen->get_tex_surface(screen, strb->texture,
526 face, level, slice,
527 (PIPE_BUFFER_USAGE_GPU_READ |
528 PIPE_BUFFER_USAGE_GPU_WRITE));
529
530 st->dirty.st |= ST_NEW_FRAMEBUFFER;
531
532 return 1;
533 }
534
535
536 /** Undo surface-to-texture binding */
537 int
538 st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
539 int target, int format, int level)
540 {
541 GET_CURRENT_CONTEXT(ctx);
542 struct st_context *st = ctx->st;
543 struct st_renderbuffer *strb;
544
545 assert(surfIndex <= ST_SURFACE_DEPTH);
546
547 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
548
549 if (!strb->texture_save || !strb->surface_save) {
550 /* Error! */
551 return 0;
552 }
553
554 st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
555
556 /* free tex surface, restore original */
557 pipe_surface_reference(&strb->surface, strb->surface_save);
558 pipe_texture_reference(&strb->texture, strb->texture_save);
559
560 pipe_surface_reference(&strb->surface_save, NULL);
561 pipe_texture_reference(&strb->texture_save, NULL);
562
563 st->dirty.st |= ST_NEW_FRAMEBUFFER;
564
565 return 1;
566 }
567
568 void
569 st_teximage_flush_before_map(struct st_context *st,
570 struct pipe_texture *pt,
571 unsigned int face,
572 unsigned int level,
573 enum pipe_transfer_usage usage)
574 {
575 struct pipe_context *pipe = st->pipe;
576 unsigned referenced =
577 pipe->is_texture_referenced(pipe, pt, face, level);
578
579 if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
580 (usage & PIPE_TRANSFER_WRITE)))
581 st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
582 }