Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "st_context.h"
31 #include "st_format.h"
32 #include "st_texture.h"
33 #include "st_cb_fbo.h"
34 #include "main/enums.h"
35
36 #include "pipe/p_state.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_rect.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45
46 #define DBG if(0) printf
47
48
49 /**
50 * Allocate a new pipe_resource object
51 * width0, height0, depth0 are the dimensions of the level 0 image
52 * (the highest resolution). last_level indicates how many mipmap levels
53 * to allocate storage for. For non-mipmapped textures, this will be zero.
54 */
55 struct pipe_resource *
56 st_texture_create(struct st_context *st,
57 enum pipe_texture_target target,
58 enum pipe_format format,
59 GLuint last_level,
60 GLuint width0,
61 GLuint height0,
62 GLuint depth0,
63 GLuint layers,
64 GLuint nr_samples,
65 GLuint bind )
66 {
67 struct pipe_resource pt, *newtex;
68 struct pipe_screen *screen = st->pipe->screen;
69
70 assert(target < PIPE_MAX_TEXTURE_TYPES);
71 assert(width0 > 0);
72 assert(height0 > 0);
73 assert(depth0 > 0);
74 if (target == PIPE_TEXTURE_CUBE)
75 assert(layers == 6);
76
77 DBG("%s target %d format %s last_level %d\n", __func__,
78 (int) target, util_format_name(format), last_level);
79
80 assert(format);
81 assert(screen->is_format_supported(screen, format, target, 0,
82 PIPE_BIND_SAMPLER_VIEW));
83
84 memset(&pt, 0, sizeof(pt));
85 pt.target = target;
86 pt.format = format;
87 pt.last_level = last_level;
88 pt.width0 = width0;
89 pt.height0 = height0;
90 pt.depth0 = depth0;
91 pt.array_size = layers;
92 pt.usage = PIPE_USAGE_DEFAULT;
93 pt.bind = bind;
94 pt.flags = 0;
95 pt.nr_samples = nr_samples;
96
97 newtex = screen->resource_create(screen, &pt);
98
99 assert(!newtex || pipe_is_referenced(&newtex->reference));
100
101 return newtex;
102 }
103
104
105 /**
106 * In OpenGL the number of 1D array texture layers is the "height" and
107 * the number of 2D array texture layers is the "depth". In Gallium the
108 * number of layers in an array texture is a separate 'array_size' field.
109 * This function converts dimensions from the former to the later.
110 */
111 void
112 st_gl_texture_dims_to_pipe_dims(GLenum texture,
113 GLuint widthIn,
114 GLuint heightIn,
115 GLuint depthIn,
116 GLuint *widthOut,
117 GLuint *heightOut,
118 GLuint *depthOut,
119 GLuint *layersOut)
120 {
121 switch (texture) {
122 case GL_TEXTURE_1D:
123 case GL_PROXY_TEXTURE_1D:
124 assert(heightIn == 1);
125 assert(depthIn == 1);
126 *widthOut = widthIn;
127 *heightOut = 1;
128 *depthOut = 1;
129 *layersOut = 1;
130 break;
131 case GL_TEXTURE_1D_ARRAY:
132 case GL_PROXY_TEXTURE_1D_ARRAY:
133 assert(depthIn == 1);
134 *widthOut = widthIn;
135 *heightOut = 1;
136 *depthOut = 1;
137 *layersOut = heightIn;
138 break;
139 case GL_TEXTURE_2D:
140 case GL_PROXY_TEXTURE_2D:
141 case GL_TEXTURE_RECTANGLE:
142 case GL_PROXY_TEXTURE_RECTANGLE:
143 case GL_TEXTURE_EXTERNAL_OES:
144 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
145 case GL_TEXTURE_2D_MULTISAMPLE:
146 assert(depthIn == 1);
147 *widthOut = widthIn;
148 *heightOut = heightIn;
149 *depthOut = 1;
150 *layersOut = 1;
151 break;
152 case GL_TEXTURE_CUBE_MAP:
153 case GL_PROXY_TEXTURE_CUBE_MAP:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
160 assert(depthIn == 1);
161 *widthOut = widthIn;
162 *heightOut = heightIn;
163 *depthOut = 1;
164 *layersOut = 6;
165 break;
166 case GL_TEXTURE_2D_ARRAY:
167 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
168 case GL_PROXY_TEXTURE_2D_ARRAY:
169 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
170 *widthOut = widthIn;
171 *heightOut = heightIn;
172 *depthOut = 1;
173 *layersOut = depthIn;
174 break;
175 case GL_TEXTURE_CUBE_MAP_ARRAY:
176 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
177 *widthOut = widthIn;
178 *heightOut = heightIn;
179 *depthOut = 1;
180 *layersOut = util_align_npot(depthIn, 6);
181 break;
182 default:
183 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
184 /* fall-through */
185 case GL_TEXTURE_3D:
186 case GL_PROXY_TEXTURE_3D:
187 *widthOut = widthIn;
188 *heightOut = heightIn;
189 *depthOut = depthIn;
190 *layersOut = 1;
191 break;
192 }
193 }
194
195
196 /**
197 * Check if a texture image can be pulled into a unified mipmap texture.
198 */
199 GLboolean
200 st_texture_match_image(struct st_context *st,
201 const struct pipe_resource *pt,
202 const struct gl_texture_image *image)
203 {
204 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
205
206 /* Images with borders are never pulled into mipmap textures.
207 */
208 if (image->Border)
209 return GL_FALSE;
210
211 /* Check if this image's format matches the established texture's format.
212 */
213 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
214 return GL_FALSE;
215
216 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
217 image->Width, image->Height, image->Depth,
218 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
219
220 /* Test if this image's size matches what's expected in the
221 * established texture.
222 */
223 if (ptWidth != u_minify(pt->width0, image->Level) ||
224 ptHeight != u_minify(pt->height0, image->Level) ||
225 ptDepth != u_minify(pt->depth0, image->Level) ||
226 ptLayers != pt->array_size)
227 return GL_FALSE;
228
229 return GL_TRUE;
230 }
231
232
233 /**
234 * Map a texture image and return the address for a particular 2D face/slice/
235 * layer. The stImage indicates the cube face and mipmap level. The slice
236 * of the 3D texture is passed in 'zoffset'.
237 * \param usage one of the PIPE_TRANSFER_x values
238 * \param x, y, w, h the region of interest of the 2D image.
239 * \return address of mapping or NULL if any error
240 */
241 GLubyte *
242 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
243 enum pipe_transfer_usage usage,
244 GLuint x, GLuint y, GLuint z,
245 GLuint w, GLuint h, GLuint d,
246 struct pipe_transfer **transfer)
247 {
248 struct st_texture_object *stObj =
249 st_texture_object(stImage->base.TexObject);
250 GLuint level;
251 void *map;
252
253 DBG("%s \n", __func__);
254
255 if (!stImage->pt)
256 return NULL;
257
258 if (stObj->pt != stImage->pt)
259 level = 0;
260 else
261 level = stImage->base.Level;
262
263 if (stObj->base.Immutable) {
264 level += stObj->base.MinLevel;
265 z += stObj->base.MinLayer;
266 if (stObj->pt->array_size > 1)
267 d = MIN2(d, stObj->base.NumLayers);
268 }
269
270 z += stImage->base.Face;
271
272 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
273 x, y, z, w, h, d, transfer);
274 if (map) {
275 /* Enlarge the transfer array if it's not large enough. */
276 if (z >= stImage->num_transfers) {
277 unsigned new_size = z + 1;
278
279 stImage->transfer = realloc(stImage->transfer,
280 new_size * sizeof(struct st_texture_image_transfer));
281 memset(&stImage->transfer[stImage->num_transfers], 0,
282 (new_size - stImage->num_transfers) *
283 sizeof(struct st_texture_image_transfer));
284 stImage->num_transfers = new_size;
285 }
286
287 assert(!stImage->transfer[z].transfer);
288 stImage->transfer[z].transfer = *transfer;
289 }
290 return map;
291 }
292
293
294 void
295 st_texture_image_unmap(struct st_context *st,
296 struct st_texture_image *stImage, unsigned slice)
297 {
298 struct pipe_context *pipe = st->pipe;
299 struct st_texture_object *stObj =
300 st_texture_object(stImage->base.TexObject);
301 struct pipe_transfer **transfer;
302
303 if (stObj->base.Immutable)
304 slice += stObj->base.MinLayer;
305 transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
306
307 DBG("%s\n", __func__);
308
309 pipe_transfer_unmap(pipe, *transfer);
310 *transfer = NULL;
311 }
312
313 /**
314 * For debug only: get/print center pixel in the src resource.
315 */
316 static void
317 print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
318 {
319 struct pipe_transfer *xfer;
320 struct pipe_box region;
321 ubyte *map;
322
323 region.x = src->width0 / 2;
324 region.y = src->height0 / 2;
325 region.z = 0;
326 region.width = 1;
327 region.height = 1;
328 region.depth = 1;
329
330 map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, &region, &xfer);
331
332 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
333
334 pipe->transfer_unmap(pipe, xfer);
335 }
336
337
338 /**
339 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
340 * This is used to copy mipmap images from one texture buffer to another.
341 * This typically happens when our initial guess at the total texture size
342 * is incorrect (see the guess_and_alloc_texture() function).
343 */
344 void
345 st_texture_image_copy(struct pipe_context *pipe,
346 struct pipe_resource *dst, GLuint dstLevel,
347 struct pipe_resource *src, GLuint srcLevel,
348 GLuint face)
349 {
350 GLuint width = u_minify(dst->width0, dstLevel);
351 GLuint height = u_minify(dst->height0, dstLevel);
352 GLuint depth = u_minify(dst->depth0, dstLevel);
353 struct pipe_box src_box;
354 GLuint i;
355
356 if (u_minify(src->width0, srcLevel) != width ||
357 u_minify(src->height0, srcLevel) != height ||
358 u_minify(src->depth0, srcLevel) != depth) {
359 /* The source image size doesn't match the destination image size.
360 * This can happen in some degenerate situations such as rendering to a
361 * cube map face which was set up with mismatched texture sizes.
362 */
363 return;
364 }
365
366 src_box.x = 0;
367 src_box.y = 0;
368 src_box.width = width;
369 src_box.height = height;
370 src_box.depth = 1;
371
372 if (src->target == PIPE_TEXTURE_1D_ARRAY ||
373 src->target == PIPE_TEXTURE_2D_ARRAY ||
374 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
375 face = 0;
376 depth = src->array_size;
377 }
378
379 /* Loop over 3D image slices */
380 /* could (and probably should) use "true" 3d box here -
381 but drivers can't quite handle it yet */
382 for (i = face; i < face + depth; i++) {
383 src_box.z = i;
384
385 if (0) {
386 print_center_pixel(pipe, src);
387 }
388
389 pipe->resource_copy_region(pipe,
390 dst,
391 dstLevel,
392 0, 0, i,/* destX, Y, Z */
393 src,
394 srcLevel,
395 &src_box);
396 }
397 }
398
399
400 struct pipe_resource *
401 st_create_color_map_texture(struct gl_context *ctx)
402 {
403 struct st_context *st = st_context(ctx);
404 struct pipe_resource *pt;
405 enum pipe_format format;
406 const uint texSize = 256; /* simple, and usually perfect */
407
408 /* find an RGBA texture format */
409 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
410 PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
411 FALSE);
412
413 /* create texture for color map/table */
414 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
415 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
416 return pt;
417 }
418
419 /**
420 * Try to find a matching sampler view for the given context.
421 * If none is found an empty slot is initialized with a
422 * template and returned instead.
423 */
424 struct pipe_sampler_view **
425 st_texture_get_sampler_view(struct st_context *st,
426 struct st_texture_object *stObj)
427 {
428 struct pipe_sampler_view *used = NULL, **free = NULL;
429 GLuint i;
430
431 for (i = 0; i < stObj->num_sampler_views; ++i) {
432 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
433 /* Is the array entry used ? */
434 if (*sv) {
435 /* Yes, check if it's the right one */
436 if ((*sv)->context == st->pipe)
437 return sv;
438
439 /* Wasn't the right one, but remember it as template */
440 used = *sv;
441 } else {
442 /* Found a free slot, remember that */
443 free = sv;
444 }
445 }
446
447 /* Couldn't find a slot for our context, create a new one */
448
449 if (!free) {
450 /* Haven't even found a free one, resize the array */
451 GLuint old_size = stObj->num_sampler_views * sizeof(void *);
452 GLuint new_size = old_size + sizeof(void *);
453 stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
454 free = &stObj->sampler_views[stObj->num_sampler_views++];
455 *free = NULL;
456 }
457
458 /* Add just any sampler view to be used as a template */
459 if (used)
460 pipe_sampler_view_reference(free, used);
461
462 return free;
463 }
464
465
466 /**
467 * For the given texture object, release any sampler views which belong
468 * to the calling context.
469 */
470 void
471 st_texture_release_sampler_view(struct st_context *st,
472 struct st_texture_object *stObj)
473 {
474 GLuint i;
475
476 for (i = 0; i < stObj->num_sampler_views; ++i) {
477 struct pipe_sampler_view **sv = &stObj->sampler_views[i];
478
479 if (*sv && (*sv)->context == st->pipe) {
480 pipe_sampler_view_reference(sv, NULL);
481 break;
482 }
483 }
484 }
485
486
487 /**
488 * Release all sampler views attached to the given texture object, regardless
489 * of the context.
490 */
491 void
492 st_texture_release_all_sampler_views(struct st_context *st,
493 struct st_texture_object *stObj)
494 {
495 GLuint i;
496
497 /* XXX This should use sampler_views[i]->pipe, not st->pipe */
498 for (i = 0; i < stObj->num_sampler_views; ++i)
499 pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
500 }
501
502
503 void
504 st_texture_free_sampler_views(struct st_texture_object *stObj)
505 {
506 /* NOTE:
507 * We use FREE() here to match REALLOC() above. Both come from
508 * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
509 * those two headers we can trash the heap.
510 */
511 FREE(stObj->sampler_views);
512 }