gallium: remove pipe_context->texture_create/release/get_tex_surface()
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
31 #include "enums.h"
32
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_winsys.h"
40
41
42 #define DBG if(0) printf
43
44 #if 0
45 static GLenum
46 target_to_target(GLenum target)
47 {
48 switch (target) {
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55 return GL_TEXTURE_CUBE_MAP_ARB;
56 default:
57 return target;
58 }
59 }
60 #endif
61
62
63 /**
64 * Allocate a new pipe_texture object
65 * width0, height0, depth0 are the dimensions of the level 0 image
66 * (the highest resolution). last_level indicates how many mipmap levels
67 * to allocate storage for. For non-mipmapped textures, this will be zero.
68 */
69 struct pipe_texture *
70 st_texture_create(struct st_context *st,
71 enum pipe_texture_target target,
72 enum pipe_format format,
73 GLuint last_level,
74 GLuint width0,
75 GLuint height0,
76 GLuint depth0,
77 GLuint compress_byte)
78 {
79 struct pipe_texture pt, *newtex;
80 struct pipe_screen *screen = st->pipe->screen;
81
82 assert(target <= PIPE_TEXTURE_CUBE);
83
84 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
85 _mesa_lookup_enum_by_nr(target),
86 _mesa_lookup_enum_by_nr(format), last_level);
87
88 assert(format);
89
90 memset(&pt, 0, sizeof(pt));
91 pt.target = target;
92 pt.format = format;
93 pt.last_level = last_level;
94 pt.width[0] = width0;
95 pt.height[0] = height0;
96 pt.depth[0] = depth0;
97 pt.compressed = compress_byte ? 1 : 0;
98 pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
99
100 newtex = screen->texture_create(screen, &pt);
101
102 assert(!newtex || newtex->refcount == 1);
103
104 return newtex;
105 }
106
107
108 /**
109 * Check if a texture image be pulled into a unified mipmap texture.
110 * This mirrors the completeness test in a lot of ways.
111 *
112 * Not sure whether I want to pass gl_texture_image here.
113 */
114 GLboolean
115 st_texture_match_image(const struct pipe_texture *pt,
116 const struct gl_texture_image *image,
117 GLuint face, GLuint level)
118 {
119 /* Images with borders are never pulled into mipmap textures.
120 */
121 if (image->Border)
122 return GL_FALSE;
123
124 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
125 image->IsCompressed != pt->compressed)
126 return GL_FALSE;
127
128 /* Test image dimensions against the base level image adjusted for
129 * minification. This will also catch images not present in the
130 * texture, changed targets, etc.
131 */
132 if (image->Width != pt->width[level] ||
133 image->Height != pt->height[level] ||
134 image->Depth != pt->depth[level])
135 return GL_FALSE;
136
137 return GL_TRUE;
138 }
139
140
141 #if 000
142 /* Although we use the image_offset[] array to store relative offsets
143 * to cube faces, Mesa doesn't know anything about this and expects
144 * each cube face to be treated as a separate image.
145 *
146 * These functions present that view to mesa:
147 */
148 const GLuint *
149 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
150 {
151 static const GLuint zero = 0;
152
153 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
154 return &zero;
155 else
156 return pt->level[level].image_offset;
157 }
158
159
160 /**
161 * Return the offset to the given mipmap texture image within the
162 * texture memory buffer, in bytes.
163 */
164 GLuint
165 st_texture_image_offset(const struct pipe_texture * pt,
166 GLuint face, GLuint level)
167 {
168 if (pt->target == PIPE_TEXTURE_CUBE)
169 return (pt->level[level].level_offset +
170 pt->level[level].image_offset[face] * pt->cpp);
171 else
172 return pt->level[level].level_offset;
173 }
174 #endif
175
176
177 /**
178 * Map a teximage in a mipmap texture.
179 * \param row_stride returns row stride in bytes
180 * \param image_stride returns image stride in bytes (for 3D textures).
181 * \return address of mapping
182 */
183 GLubyte *
184 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
185 GLuint zoffset)
186 {
187 struct pipe_screen *screen = st->pipe->screen;
188 struct pipe_texture *pt = stImage->pt;
189 DBG("%s \n", __FUNCTION__);
190
191 stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
192 stImage->level, zoffset);
193
194 return pipe_surface_map(stImage->surface);
195 }
196
197
198 void
199 st_texture_image_unmap(struct st_texture_image *stImage)
200 {
201 DBG("%s\n", __FUNCTION__);
202
203 pipe_surface_unmap(stImage->surface);
204
205 pipe_surface_reference(&stImage->surface, NULL);
206 }
207
208
209
210 /**
211 * Upload data to a rectangular sub-region. Lots of choices how to do this:
212 *
213 * - memcpy by span to current destination
214 * - upload data as new buffer and blit
215 *
216 * Currently always memcpy.
217 */
218 static void
219 st_surface_data(struct pipe_context *pipe,
220 struct pipe_surface *dst,
221 unsigned dstx, unsigned dsty,
222 const void *src, unsigned src_pitch,
223 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
224 {
225 pipe_copy_rect(pipe_surface_map(dst),
226 dst->cpp,
227 dst->pitch,
228 dstx, dsty, width, height, src, src_pitch, srcx, srcy);
229
230 pipe_surface_unmap(dst);
231 }
232
233
234 /* Upload data for a particular image.
235 */
236 void
237 st_texture_image_data(struct pipe_context *pipe,
238 struct pipe_texture *dst,
239 GLuint face,
240 GLuint level,
241 void *src,
242 GLuint src_row_pitch, GLuint src_image_pitch)
243 {
244 struct pipe_screen *screen = pipe->screen;
245 GLuint depth = dst->depth[level];
246 GLuint i;
247 GLuint height = 0;
248 const GLubyte *srcUB = src;
249 struct pipe_surface *dst_surface;
250
251 DBG("%s\n", __FUNCTION__);
252 for (i = 0; i < depth; i++) {
253 height = dst->height[level];
254 if(dst->compressed)
255 height /= 4;
256
257 dst_surface = screen->get_tex_surface(screen, dst, face, level, i);
258
259 st_surface_data(pipe, dst_surface,
260 0, 0, /* dstx, dsty */
261 srcUB,
262 src_row_pitch,
263 0, 0, /* source x, y */
264 dst->width[level], height); /* width, height */
265
266 pipe_surface_reference(&dst_surface, NULL);
267
268 srcUB += src_image_pitch * dst->cpp;
269 }
270 }
271
272
273 /* Copy mipmap image between textures
274 */
275 void
276 st_texture_image_copy(struct pipe_context *pipe,
277 struct pipe_texture *dst, GLuint dstLevel,
278 struct pipe_texture *src,
279 GLuint face)
280 {
281 struct pipe_screen *screen = pipe->screen;
282 GLuint width = dst->width[dstLevel];
283 GLuint height = dst->height[dstLevel];
284 GLuint depth = dst->depth[dstLevel];
285 struct pipe_surface *src_surface;
286 struct pipe_surface *dst_surface;
287 GLuint i;
288
289 /* XXX this is a hack */
290 if (dst->compressed)
291 height /= 4;
292
293 for (i = 0; i < depth; i++) {
294 GLuint srcLevel;
295
296 /* find src texture level of needed size */
297 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
298 if (src->width[srcLevel] == width &&
299 src->height[srcLevel] == height) {
300 break;
301 }
302 }
303 assert(src->width[srcLevel] == width);
304 assert(src->height[srcLevel] == height);
305
306 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
307 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);
308
309 pipe->surface_copy(pipe,
310 FALSE,
311 dst_surface,
312 0, 0, /* destX, Y */
313 src_surface,
314 0, 0, /* srcX, Y */
315 width, height);
316
317 pipe_surface_reference(&dst_surface, NULL);
318 pipe_surface_reference(&src_surface, NULL);
319 }
320 }