Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / mesa / state_tracker / st_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
31 #include "enums.h"
32
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_winsys.h"
40
41
42 #define DBG if(0) printf
43
44 #if 0
45 static GLenum
46 target_to_target(GLenum target)
47 {
48 switch (target) {
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55 return GL_TEXTURE_CUBE_MAP_ARB;
56 default:
57 return target;
58 }
59 }
60 #endif
61
62
63 /**
64 * Allocate a new pipe_texture object
65 * width0, height0, depth0 are the dimensions of the level 0 image
66 * (the highest resolution). last_level indicates how many mipmap levels
67 * to allocate storage for. For non-mipmapped textures, this will be zero.
68 */
69 struct pipe_texture *
70 st_texture_create(struct st_context *st,
71 enum pipe_texture_target target,
72 enum pipe_format format,
73 GLuint last_level,
74 GLuint width0,
75 GLuint height0,
76 GLuint depth0,
77 GLuint compress_byte)
78 {
79 struct pipe_texture pt, *newtex;
80 struct pipe_screen *screen = st->pipe->screen;
81
82 assert(target <= PIPE_TEXTURE_CUBE);
83
84 DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
85 _mesa_lookup_enum_by_nr(target),
86 _mesa_lookup_enum_by_nr(format), last_level);
87
88 assert(format);
89 assert(screen->is_format_supported(screen, format, PIPE_TEXTURE));
90
91 memset(&pt, 0, sizeof(pt));
92 pt.target = target;
93 pt.format = format;
94 pt.last_level = last_level;
95 pt.width[0] = width0;
96 pt.height[0] = height0;
97 pt.depth[0] = depth0;
98 pt.compressed = compress_byte ? 1 : 0;
99 pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
100
101 newtex = screen->texture_create(screen, &pt);
102
103 assert(!newtex || newtex->refcount == 1);
104
105 return newtex;
106 }
107
108
109 /**
110 * Check if a texture image be pulled into a unified mipmap texture.
111 * This mirrors the completeness test in a lot of ways.
112 *
113 * Not sure whether I want to pass gl_texture_image here.
114 */
115 GLboolean
116 st_texture_match_image(const struct pipe_texture *pt,
117 const struct gl_texture_image *image,
118 GLuint face, GLuint level)
119 {
120 /* Images with borders are never pulled into mipmap textures.
121 */
122 if (image->Border)
123 return GL_FALSE;
124
125 if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
126 image->IsCompressed != pt->compressed)
127 return GL_FALSE;
128
129 /* Test image dimensions against the base level image adjusted for
130 * minification. This will also catch images not present in the
131 * texture, changed targets, etc.
132 */
133 if (image->Width != pt->width[level] ||
134 image->Height != pt->height[level] ||
135 image->Depth != pt->depth[level])
136 return GL_FALSE;
137
138 return GL_TRUE;
139 }
140
141
142 #if 000
143 /* Although we use the image_offset[] array to store relative offsets
144 * to cube faces, Mesa doesn't know anything about this and expects
145 * each cube face to be treated as a separate image.
146 *
147 * These functions present that view to mesa:
148 */
149 const GLuint *
150 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
151 {
152 static const GLuint zero = 0;
153
154 if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
155 return &zero;
156 else
157 return pt->level[level].image_offset;
158 }
159
160
161 /**
162 * Return the offset to the given mipmap texture image within the
163 * texture memory buffer, in bytes.
164 */
165 GLuint
166 st_texture_image_offset(const struct pipe_texture * pt,
167 GLuint face, GLuint level)
168 {
169 if (pt->target == PIPE_TEXTURE_CUBE)
170 return (pt->level[level].level_offset +
171 pt->level[level].image_offset[face] * pt->cpp);
172 else
173 return pt->level[level].level_offset;
174 }
175 #endif
176
177
178 /**
179 * Map a teximage in a mipmap texture.
180 * \param row_stride returns row stride in bytes
181 * \param image_stride returns image stride in bytes (for 3D textures).
182 * \return address of mapping
183 */
184 GLubyte *
185 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
186 GLuint zoffset)
187 {
188 struct pipe_screen *screen = st->pipe->screen;
189 struct pipe_texture *pt = stImage->pt;
190 DBG("%s \n", __FUNCTION__);
191
192 stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
193 stImage->level, zoffset);
194
195 return pipe_surface_map(stImage->surface);
196 }
197
198
199 void
200 st_texture_image_unmap(struct st_texture_image *stImage)
201 {
202 DBG("%s\n", __FUNCTION__);
203
204 pipe_surface_unmap(stImage->surface);
205
206 pipe_surface_reference(&stImage->surface, NULL);
207 }
208
209
210
211 /**
212 * Upload data to a rectangular sub-region. Lots of choices how to do this:
213 *
214 * - memcpy by span to current destination
215 * - upload data as new buffer and blit
216 *
217 * Currently always memcpy.
218 */
219 static void
220 st_surface_data(struct pipe_context *pipe,
221 struct pipe_surface *dst,
222 unsigned dstx, unsigned dsty,
223 const void *src, unsigned src_pitch,
224 unsigned srcx, unsigned srcy, unsigned width, unsigned height)
225 {
226 pipe_copy_rect(pipe_surface_map(dst),
227 dst->cpp,
228 dst->pitch,
229 dstx, dsty, width, height, src, src_pitch, srcx, srcy);
230
231 pipe_surface_unmap(dst);
232 }
233
234
235 /* Upload data for a particular image.
236 */
237 void
238 st_texture_image_data(struct pipe_context *pipe,
239 struct pipe_texture *dst,
240 GLuint face,
241 GLuint level,
242 void *src,
243 GLuint src_row_pitch, GLuint src_image_pitch)
244 {
245 struct pipe_screen *screen = pipe->screen;
246 GLuint depth = dst->depth[level];
247 GLuint i;
248 GLuint height = 0;
249 const GLubyte *srcUB = src;
250 struct pipe_surface *dst_surface;
251
252 DBG("%s\n", __FUNCTION__);
253 for (i = 0; i < depth; i++) {
254 height = dst->height[level];
255 if(dst->compressed)
256 height /= 4;
257
258 dst_surface = screen->get_tex_surface(screen, dst, face, level, i);
259
260 st_surface_data(pipe, dst_surface,
261 0, 0, /* dstx, dsty */
262 srcUB,
263 src_row_pitch,
264 0, 0, /* source x, y */
265 dst->width[level], height); /* width, height */
266
267 pipe_surface_reference(&dst_surface, NULL);
268
269 srcUB += src_image_pitch * dst->cpp;
270 }
271 }
272
273
274 /* Copy mipmap image between textures
275 */
276 void
277 st_texture_image_copy(struct pipe_context *pipe,
278 struct pipe_texture *dst, GLuint dstLevel,
279 struct pipe_texture *src,
280 GLuint face)
281 {
282 struct pipe_screen *screen = pipe->screen;
283 GLuint width = dst->width[dstLevel];
284 GLuint height = dst->height[dstLevel];
285 GLuint depth = dst->depth[dstLevel];
286 struct pipe_surface *src_surface;
287 struct pipe_surface *dst_surface;
288 GLuint i;
289
290 /* XXX this is a hack */
291 if (dst->compressed)
292 height /= 4;
293
294 for (i = 0; i < depth; i++) {
295 GLuint srcLevel;
296
297 /* find src texture level of needed size */
298 for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
299 if (src->width[srcLevel] == width &&
300 src->height[srcLevel] == height) {
301 break;
302 }
303 }
304 assert(src->width[srcLevel] == width);
305 assert(src->height[srcLevel] == height);
306
307 dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
308 src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);
309
310 pipe->surface_copy(pipe,
311 FALSE,
312 dst_surface,
313 0, 0, /* destX, Y */
314 src_surface,
315 0, 0, /* srcX, Y */
316 width, height);
317
318 pipe_surface_reference(&dst_surface, NULL);
319 pipe_surface_reference(&src_surface, NULL);
320 }
321 }