1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "st_context.h"
29 #include "st_format.h"
30 #include "st_texture.h"
33 #undef Elements /* fix re-defined macro warning */
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_inlines.h"
39 #include "pipe/p_util.h"
40 #include "pipe/p_inlines.h"
43 #define DBG if(0) printf
47 target_to_target(GLenum target
)
50 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
51 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
52 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
53 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
54 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
55 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
56 return GL_TEXTURE_CUBE_MAP_ARB
;
65 * Allocate a new pipe_texture object
66 * width0, height0, depth0 are the dimensions of the level 0 image
67 * (the highest resolution). last_level indicates how many mipmap levels
68 * to allocate storage for. For non-mipmapped textures, this will be zero.
71 st_texture_create(struct st_context
*st
,
72 enum pipe_texture_target target
,
73 enum pipe_format format
,
80 struct pipe_texture pt
, *newtex
;
81 struct pipe_screen
*screen
= st
->pipe
->screen
;
83 assert(target
<= PIPE_TEXTURE_CUBE
);
85 DBG("%s target %s format %s last_level %d\n", __FUNCTION__
,
86 _mesa_lookup_enum_by_nr(target
),
87 _mesa_lookup_enum_by_nr(format
), last_level
);
90 assert(screen
->is_format_supported(screen
, format
, PIPE_TEXTURE
));
92 memset(&pt
, 0, sizeof(pt
));
95 pt
.last_level
= last_level
;
97 pt
.height
[0] = height0
;
99 pt
.compressed
= compress_byte
? 1 : 0;
100 pt
.cpp
= pt
.compressed
? compress_byte
: st_sizeof_format(format
);
102 newtex
= screen
->texture_create(screen
, &pt
);
104 assert(!newtex
|| newtex
->refcount
== 1);
111 * Check if a texture image be pulled into a unified mipmap texture.
112 * This mirrors the completeness test in a lot of ways.
114 * Not sure whether I want to pass gl_texture_image here.
117 st_texture_match_image(const struct pipe_texture
*pt
,
118 const struct gl_texture_image
*image
,
119 GLuint face
, GLuint level
)
121 /* Images with borders are never pulled into mipmap textures.
126 if (st_mesa_format_to_pipe_format(image
->TexFormat
->MesaFormat
) != pt
->format
||
127 image
->IsCompressed
!= pt
->compressed
)
130 /* Test image dimensions against the base level image adjusted for
131 * minification. This will also catch images not present in the
132 * texture, changed targets, etc.
134 if (image
->Width
!= pt
->width
[level
] ||
135 image
->Height
!= pt
->height
[level
] ||
136 image
->Depth
!= pt
->depth
[level
])
144 /* Although we use the image_offset[] array to store relative offsets
145 * to cube faces, Mesa doesn't know anything about this and expects
146 * each cube face to be treated as a separate image.
148 * These functions present that view to mesa:
151 st_texture_depth_offsets(struct pipe_texture
*pt
, GLuint level
)
153 static const GLuint zero
= 0;
155 if (pt
->target
!= PIPE_TEXTURE_3D
|| pt
->level
[level
].nr_images
== 1)
158 return pt
->level
[level
].image_offset
;
163 * Return the offset to the given mipmap texture image within the
164 * texture memory buffer, in bytes.
167 st_texture_image_offset(const struct pipe_texture
* pt
,
168 GLuint face
, GLuint level
)
170 if (pt
->target
== PIPE_TEXTURE_CUBE
)
171 return (pt
->level
[level
].level_offset
+
172 pt
->level
[level
].image_offset
[face
] * pt
->cpp
);
174 return pt
->level
[level
].level_offset
;
180 * Map a teximage in a mipmap texture.
181 * \param row_stride returns row stride in bytes
182 * \param image_stride returns image stride in bytes (for 3D textures).
183 * \return address of mapping
186 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
190 struct pipe_screen
*screen
= st
->pipe
->screen
;
191 struct pipe_texture
*pt
= stImage
->pt
;
192 DBG("%s \n", __FUNCTION__
);
194 stImage
->surface
= screen
->get_tex_surface(screen
, pt
, stImage
->face
,
195 stImage
->level
, zoffset
,
198 return screen
->surface_map(screen
, stImage
->surface
, flags
);
203 st_texture_image_unmap(struct st_context
*st
,
204 struct st_texture_image
*stImage
)
206 struct pipe_screen
*screen
= st
->pipe
->screen
;
208 DBG("%s\n", __FUNCTION__
);
210 screen
->surface_unmap(screen
, stImage
->surface
);
212 pipe_surface_reference(&stImage
->surface
, NULL
);
218 * Upload data to a rectangular sub-region. Lots of choices how to do this:
220 * - memcpy by span to current destination
221 * - upload data as new buffer and blit
223 * Currently always memcpy.
226 st_surface_data(struct pipe_context
*pipe
,
227 struct pipe_surface
*dst
,
228 unsigned dstx
, unsigned dsty
,
229 const void *src
, unsigned src_pitch
,
230 unsigned srcx
, unsigned srcy
, unsigned width
, unsigned height
)
232 struct pipe_screen
*screen
= pipe
->screen
;
233 void *map
= screen
->surface_map(screen
, dst
, PIPE_BUFFER_USAGE_CPU_WRITE
);
238 dstx
, dsty
, width
, height
, src
, src_pitch
, srcx
, srcy
);
240 screen
->surface_unmap(screen
, dst
);
244 /* Upload data for a particular image.
247 st_texture_image_data(struct pipe_context
*pipe
,
248 struct pipe_texture
*dst
,
252 GLuint src_row_pitch
, GLuint src_image_pitch
)
254 struct pipe_screen
*screen
= pipe
->screen
;
255 GLuint depth
= dst
->depth
[level
];
258 const GLubyte
*srcUB
= src
;
259 struct pipe_surface
*dst_surface
;
261 DBG("%s\n", __FUNCTION__
);
262 for (i
= 0; i
< depth
; i
++) {
263 height
= dst
->height
[level
];
267 dst_surface
= screen
->get_tex_surface(screen
, dst
, face
, level
, i
,
268 PIPE_BUFFER_USAGE_CPU_WRITE
);
270 st_surface_data(pipe
, dst_surface
,
271 0, 0, /* dstx, dsty */
274 0, 0, /* source x, y */
275 dst
->width
[level
], height
); /* width, height */
277 screen
->tex_surface_release(screen
, &dst_surface
);
279 srcUB
+= src_image_pitch
* dst
->cpp
;
284 /* Copy mipmap image between textures
287 st_texture_image_copy(struct pipe_context
*pipe
,
288 struct pipe_texture
*dst
, GLuint dstLevel
,
289 struct pipe_texture
*src
,
292 struct pipe_screen
*screen
= pipe
->screen
;
293 GLuint width
= dst
->width
[dstLevel
];
294 GLuint height
= dst
->height
[dstLevel
];
295 GLuint depth
= dst
->depth
[dstLevel
];
296 struct pipe_surface
*src_surface
;
297 struct pipe_surface
*dst_surface
;
300 /* XXX this is a hack */
301 const GLuint copyHeight
= dst
->compressed
? height
/ 4 : height
;
303 for (i
= 0; i
< depth
; i
++) {
306 /* find src texture level of needed size */
307 for (srcLevel
= 0; srcLevel
<= src
->last_level
; srcLevel
++) {
308 if (src
->width
[srcLevel
] == width
&&
309 src
->height
[srcLevel
] == height
) {
313 assert(src
->width
[srcLevel
] == width
);
314 assert(src
->height
[srcLevel
] == height
);
316 dst_surface
= screen
->get_tex_surface(screen
, dst
, face
, dstLevel
, i
,
317 PIPE_BUFFER_USAGE_GPU_WRITE
);
319 src_surface
= screen
->get_tex_surface(screen
, src
, face
, srcLevel
, i
,
320 PIPE_BUFFER_USAGE_GPU_READ
);
322 pipe
->surface_copy(pipe
,
330 screen
->tex_surface_release(screen
, &src_surface
);
331 screen
->tex_surface_release(screen
, &dst_surface
);