gallium: add some temporary code for testing draw module vertex passthrough
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "main/mtypes.h"
33
34 struct pipe_context;
35 struct pipe_texture;
36
37
38 struct st_texture_image
39 {
40 struct gl_texture_image base;
41
42 /* These aren't stored in gl_texture_image
43 */
44 GLuint level;
45 GLuint face;
46
47 /* If stImage->pt != NULL, image data is stored here.
48 * Else if stImage->base.Data != NULL, image is stored there.
49 * Else there is no image data.
50 */
51 struct pipe_texture *pt;
52
53 struct pipe_surface *surface;
54 };
55
56
57
58 struct st_texture_object
59 {
60 struct gl_texture_object base; /* The "parent" object */
61
62 /* The texture must include at levels [0..lastLevel] once validated:
63 */
64 GLuint lastLevel;
65
66 /* On validation any active images held in main memory or in other
67 * textures will be copied to this texture and the old storage freed.
68 */
69 struct pipe_texture *pt;
70
71 GLboolean imageOverride;
72 GLint depthOverride;
73 GLuint pitchOverride;
74
75 GLboolean dirtyData;
76 };
77
78
79 static INLINE struct st_texture_object *
80 st_texture_object(struct gl_texture_object *obj)
81 {
82 return (struct st_texture_object *) obj;
83 }
84
85
86 static INLINE struct pipe_texture *
87 st_get_texobj_texture(struct gl_texture_object *texObj)
88 {
89 struct st_texture_object *stObj = st_texture_object(texObj);
90 return stObj ? stObj->pt : NULL;
91 }
92
93
94 static INLINE struct pipe_texture *
95 st_get_stobj_texture(struct st_texture_object *stObj)
96 {
97 return stObj ? stObj->pt : NULL;
98 }
99
100
101
102 extern struct pipe_texture *
103 st_texture_create(struct st_context *st,
104 enum pipe_texture_target target,
105 enum pipe_format format,
106 GLuint last_level,
107 GLuint width0,
108 GLuint height0,
109 GLuint depth0,
110 GLuint compress_byte);
111
112
113 /* Check if an image fits into an existing texture object.
114 */
115 extern GLboolean
116 st_texture_match_image(const struct pipe_texture *pt,
117 const struct gl_texture_image *image,
118 GLuint face, GLuint level);
119
120 /* Return a pointer to an image within a texture. Return image stride as
121 * well.
122 */
123 extern GLubyte *
124 st_texture_image_map(struct st_context *st,
125 struct st_texture_image *stImage,
126 GLuint zoffset);
127
128 extern void
129 st_texture_image_unmap(struct st_texture_image *stImage);
130
131
132 /* Return pointers to each 2d slice within an image. Indexed by depth
133 * value.
134 */
135 extern const GLuint *
136 st_texture_depth_offsets(struct pipe_texture *pt, GLuint level);
137
138
139 /* Return the linear offset of an image relative to the start of its region.
140 */
141 extern GLuint
142 st_texture_image_offset(const struct pipe_texture *pt,
143 GLuint face, GLuint level);
144
145 extern GLuint
146 st_texture_texel_offset(const struct pipe_texture * pt,
147 GLuint face, GLuint level,
148 GLuint col, GLuint row, GLuint img);
149
150
151 /* Upload an image into a texture
152 */
153 extern void
154 st_texture_image_data(struct pipe_context *pipe,
155 struct pipe_texture *dst,
156 GLuint face, GLuint level, void *src,
157 GLuint src_row_pitch, GLuint src_image_pitch);
158
159
160 /* Copy an image between two textures
161 */
162 extern void
163 st_texture_image_copy(struct pipe_context *pipe,
164 struct pipe_texture *dst, GLuint dstLevel,
165 struct pipe_texture *src,
166 GLuint face);
167
168
169 #endif