st/mesa: select ATOMFADD when source type is float
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34 #include "util/simple_mtx.h"
35
36 #include "main/mtypes.h"
37
38
39 struct pipe_resource;
40
41
42 struct st_texture_image_transfer {
43 struct pipe_transfer *transfer;
44
45 /* For compressed texture fallback. */
46 GLubyte *temp_data; /**< Temporary compressed texture storage. */
47 unsigned temp_stride; /**< Stride of the compressed texture storage. */
48 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
49 };
50
51
52 /**
53 * Container for one context's validated sampler view.
54 */
55 struct st_sampler_view {
56 struct pipe_sampler_view *view;
57
58 /** The glsl version of the shader seen during validation */
59 bool glsl130_or_later;
60 /** Derived from the sampler's sRGBDecode state during validation */
61 bool srgb_skip_decode;
62 };
63
64
65 /**
66 * Container for per-context sampler views of a texture.
67 */
68 struct st_sampler_views {
69 struct st_sampler_views *next;
70 uint32_t max;
71 uint32_t count;
72 struct st_sampler_view views[0];
73 };
74
75 /**
76 * Subclass of gl_texure_image.
77 */
78 struct st_texture_image
79 {
80 struct gl_texture_image base;
81
82 /* If stImage->pt != NULL, image data is stored here.
83 * Else there is no image data.
84 */
85 struct pipe_resource *pt;
86
87 /* List of transfers, allocated on demand.
88 * transfer[layer] is a mapping for that layer.
89 */
90 struct st_texture_image_transfer *transfer;
91 unsigned num_transfers;
92
93 /* For compressed images unsupported by the driver. Keep track of
94 * the original data. This is necessary for mapping/unmapping,
95 * as well as image copies.
96 */
97 GLubyte *compressed_data;
98 };
99
100
101 /**
102 * Subclass of gl_texure_object.
103 */
104 struct st_texture_object
105 {
106 struct gl_texture_object base; /* The "parent" object */
107
108 /* The texture must include at levels [0..lastLevel] once validated:
109 */
110 GLuint lastLevel;
111
112 unsigned int validated_first_level;
113 unsigned int validated_last_level;
114
115 /* On validation any active images held in main memory or in other
116 * textures will be copied to this texture and the old storage freed.
117 */
118 struct pipe_resource *pt;
119
120 /* Protect modifications of the sampler_views array */
121 simple_mtx_t validate_mutex;
122
123 /* Container of sampler views (one per context) attached to this texture
124 * object. Created lazily on first binding in context.
125 *
126 * Purely read-only accesses to the current context's own sampler view
127 * require no locking. Another thread may simultaneously replace the
128 * container object in order to grow the array, but the old container will
129 * be kept alive.
130 *
131 * Writing to the container (even for modifying the current context's own
132 * sampler view) always requires taking the validate_mutex to protect against
133 * concurrent container switches.
134 *
135 * NULL'ing another context's sampler view is allowed only while
136 * implementing an API call that modifies the texture: an application which
137 * calls those while simultaneously reading the texture in another context
138 * invokes undefined behavior. (TODO: a dubious violation of this rule is
139 * st_finalize_texture, which is a lazy operation that corresponds to a
140 * texture modification.)
141 */
142 struct st_sampler_views *sampler_views;
143
144 /* Old sampler views container objects that have not been freed yet because
145 * other threads/contexts may still be reading from them.
146 */
147 struct st_sampler_views *sampler_views_old;
148
149 /* True if this texture comes from the window system. Such a texture
150 * cannot be reallocated and the format can only be changed with a sampler
151 * view or a surface.
152 */
153 GLboolean surface_based;
154
155 /* If surface_based is true, this format should be used for all sampler
156 * views and surfaces instead of pt->format.
157 */
158 enum pipe_format surface_format;
159
160 /* When non-zero, samplers should use this level instead of the level
161 * range specified by the GL state.
162 *
163 * This is used for EGL images, which may correspond to a single level out
164 * of an imported pipe_resources with multiple mip levels.
165 */
166 uint level_override;
167
168 /* When non-zero, samplers should use this layer instead of the one
169 * specified by the GL state.
170 *
171 * This is used for EGL images and VDPAU interop, where imported
172 * pipe_resources may be cube, 3D, or array textures (containing layers
173 * with different fields in the case of VDPAU) even though the GL state
174 * describes one non-array texture per field.
175 */
176 uint layer_override;
177
178 /**
179 * Set when the texture images of this texture object might not all be in
180 * the pipe_resource *pt above.
181 */
182 bool needs_validation;
183 };
184
185
186 static inline struct st_texture_image *
187 st_texture_image(struct gl_texture_image *img)
188 {
189 return (struct st_texture_image *) img;
190 }
191
192 static inline const struct st_texture_image *
193 st_texture_image_const(const struct gl_texture_image *img)
194 {
195 return (const struct st_texture_image *) img;
196 }
197
198 static inline struct st_texture_object *
199 st_texture_object(struct gl_texture_object *obj)
200 {
201 return (struct st_texture_object *) obj;
202 }
203
204 static inline const struct st_texture_object *
205 st_texture_object_const(const struct gl_texture_object *obj)
206 {
207 return (const struct st_texture_object *) obj;
208 }
209
210
211 static inline struct pipe_resource *
212 st_get_texobj_resource(struct gl_texture_object *texObj)
213 {
214 struct st_texture_object *stObj = st_texture_object(texObj);
215 return stObj ? stObj->pt : NULL;
216 }
217
218
219 static inline struct pipe_resource *
220 st_get_stobj_resource(struct st_texture_object *stObj)
221 {
222 return stObj ? stObj->pt : NULL;
223 }
224
225
226 static inline struct st_texture_object *
227 st_get_texture_object(struct gl_context *ctx,
228 const struct gl_program *prog,
229 unsigned unit)
230 {
231 const GLuint texUnit = prog->SamplerUnits[unit];
232 struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
233
234 if (!texObj)
235 return NULL;
236
237 return st_texture_object(texObj);
238 }
239
240 static inline enum pipe_format
241 st_get_view_format(struct st_texture_object *stObj)
242 {
243 if (!stObj)
244 return PIPE_FORMAT_NONE;
245 return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
246 }
247
248
249 extern struct pipe_resource *
250 st_texture_create(struct st_context *st,
251 enum pipe_texture_target target,
252 enum pipe_format format,
253 GLuint last_level,
254 GLuint width0,
255 GLuint height0,
256 GLuint depth0,
257 GLuint layers,
258 GLuint nr_samples,
259 GLuint tex_usage );
260
261
262 extern void
263 st_gl_texture_dims_to_pipe_dims(GLenum texture,
264 unsigned widthIn,
265 uint16_t heightIn,
266 uint16_t depthIn,
267 unsigned *widthOut,
268 uint16_t *heightOut,
269 uint16_t *depthOut,
270 uint16_t *layersOut);
271
272 /* Check if an image fits into an existing texture object.
273 */
274 extern GLboolean
275 st_texture_match_image(struct st_context *st,
276 const struct pipe_resource *pt,
277 const struct gl_texture_image *image);
278
279 /* Return a pointer to an image within a texture. Return image stride as
280 * well.
281 */
282 extern GLubyte *
283 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
284 enum pipe_transfer_usage usage,
285 GLuint x, GLuint y, GLuint z,
286 GLuint w, GLuint h, GLuint d,
287 struct pipe_transfer **transfer);
288
289 extern void
290 st_texture_image_unmap(struct st_context *st,
291 struct st_texture_image *stImage, unsigned slice);
292
293
294 /* Return pointers to each 2d slice within an image. Indexed by depth
295 * value.
296 */
297 extern const GLuint *
298 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
299
300 /* Copy an image between two textures
301 */
302 extern void
303 st_texture_image_copy(struct pipe_context *pipe,
304 struct pipe_resource *dst, GLuint dstLevel,
305 struct pipe_resource *src, GLuint srcLevel,
306 GLuint face);
307
308
309 extern struct pipe_resource *
310 st_create_color_map_texture(struct gl_context *ctx);
311
312 void
313 st_destroy_bound_texture_handles(struct st_context *st);
314
315 void
316 st_destroy_bound_image_handles(struct st_context *st);
317
318 bool
319 st_compressed_format_fallback(struct st_context *st, mesa_format format);
320
321 void
322 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
323 struct pipe_image_view *img, unsigned shader_access);
324
325 void
326 st_convert_image_from_unit(const struct st_context *st,
327 struct pipe_image_view *img,
328 GLuint imgUnit,
329 unsigned shader_access);
330
331 void
332 st_convert_sampler(const struct st_context *st,
333 const struct gl_texture_object *texobj,
334 const struct gl_sampler_object *msamp,
335 float tex_unit_lod_bias,
336 struct pipe_sampler_state *sampler);
337
338 void
339 st_convert_sampler_from_unit(const struct st_context *st,
340 struct pipe_sampler_state *sampler,
341 GLuint texUnit);
342
343 void
344 st_update_single_texture(struct st_context *st,
345 struct pipe_sampler_view **sampler_view,
346 GLuint texUnit, bool glsl130_or_later,
347 bool ignore_srgb_decode);
348
349 void
350 st_make_bound_samplers_resident(struct st_context *st,
351 struct gl_program *prog);
352
353 void
354 st_make_bound_images_resident(struct st_context *st,
355 struct gl_program *prog);
356
357 #endif