1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
35 #include "main/mtypes.h"
42 * Subclass of gl_texure_image.
44 struct st_texture_image
46 struct gl_texture_image base
;
48 /** Used to store texture data that doesn't fit in the parent
49 * object's mipmap buffer.
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->TexData != NULL, image is stored there.
55 * Else there is no image data.
57 struct pipe_resource
*pt
;
59 /* List of transfers, allocated on demand.
60 * transfer[layer] is a mapping for that layer.
62 struct pipe_transfer
**transfer
;
63 unsigned num_transfers
;
68 * Subclass of gl_texure_object.
70 struct st_texture_object
72 struct gl_texture_object base
; /* The "parent" object */
74 /* The texture must include at levels [0..lastLevel] once validated:
78 /** The size of the level=0 mipmap image.
79 * Note that the number of 1D array layers will be in height0 and the
80 * number of 2D array layers will be in depth0, as in GL.
82 GLuint width0
, height0
, depth0
;
84 /* On validation any active images held in main memory or in other
85 * textures will be copied to this texture and the old storage freed.
87 struct pipe_resource
*pt
;
89 /* Number of views in sampler_views array */
90 GLuint num_sampler_views
;
92 /* Array of sampler views (one per context) attached to this texture
93 * object. Created lazily on first binding in context.
95 struct pipe_sampler_view
**sampler_views
;
97 /* True if this texture comes from the window system. Such a texture
98 * cannot be reallocated and the format can only be changed with a sampler
101 GLboolean surface_based
;
103 /* If surface_based is true, this format should be used for all sampler
104 * views and surfaces instead of pt->format.
106 enum pipe_format surface_format
;
110 static INLINE
struct st_texture_image
*
111 st_texture_image(struct gl_texture_image
*img
)
113 return (struct st_texture_image
*) img
;
116 static INLINE
struct st_texture_object
*
117 st_texture_object(struct gl_texture_object
*obj
)
119 return (struct st_texture_object
*) obj
;
122 static INLINE
const struct st_texture_object
*
123 st_texture_object_const(const struct gl_texture_object
*obj
)
125 return (const struct st_texture_object
*) obj
;
129 static INLINE
struct pipe_resource
*
130 st_get_texobj_resource(struct gl_texture_object
*texObj
)
132 struct st_texture_object
*stObj
= st_texture_object(texObj
);
133 return stObj
? stObj
->pt
: NULL
;
137 static INLINE
struct pipe_resource
*
138 st_get_stobj_resource(struct st_texture_object
*stObj
)
140 return stObj
? stObj
->pt
: NULL
;
144 static INLINE
struct pipe_sampler_view
*
145 st_create_texture_sampler_view_format(struct pipe_context
*pipe
,
146 struct pipe_resource
*texture
,
147 enum pipe_format format
)
149 struct pipe_sampler_view templ
;
151 u_sampler_view_default_template(&templ
, texture
, format
);
153 return pipe
->create_sampler_view(pipe
, texture
, &templ
);
156 static INLINE
struct pipe_sampler_view
*
157 st_create_texture_sampler_view(struct pipe_context
*pipe
,
158 struct pipe_resource
*texture
)
160 return st_create_texture_sampler_view_format(pipe
, texture
,
166 extern struct pipe_resource
*
167 st_texture_create(struct st_context
*st
,
168 enum pipe_texture_target target
,
169 enum pipe_format format
,
180 st_gl_texture_dims_to_pipe_dims(GLenum texture
,
189 /* Check if an image fits into an existing texture object.
192 st_texture_match_image(const struct pipe_resource
*pt
,
193 const struct gl_texture_image
*image
);
195 /* Return a pointer to an image within a texture. Return image stride as
199 st_texture_image_map(struct st_context
*st
, struct st_texture_image
*stImage
,
200 enum pipe_transfer_usage usage
,
201 GLuint x
, GLuint y
, GLuint z
,
202 GLuint w
, GLuint h
, GLuint d
,
203 struct pipe_transfer
**transfer
);
206 st_texture_image_unmap(struct st_context
*st
,
207 struct st_texture_image
*stImage
, unsigned slice
);
210 /* Return pointers to each 2d slice within an image. Indexed by depth
213 extern const GLuint
*
214 st_texture_depth_offsets(struct pipe_resource
*pt
, GLuint level
);
217 /* Upload an image into a texture
220 st_texture_image_data(struct st_context
*st
,
221 struct pipe_resource
*dst
,
222 GLuint face
, GLuint level
, void *src
,
223 GLuint src_row_pitch
, GLuint src_image_pitch
);
226 /* Copy an image between two textures
229 st_texture_image_copy(struct pipe_context
*pipe
,
230 struct pipe_resource
*dst
, GLuint dstLevel
,
231 struct pipe_resource
*src
, GLuint srcLevel
,
235 extern struct pipe_resource
*
236 st_create_color_map_texture(struct gl_context
*ctx
);
238 extern struct pipe_sampler_view
**
239 st_texture_get_sampler_view(struct st_context
*st
,
240 struct st_texture_object
*stObj
);
243 st_texture_release_sampler_view(struct st_context
*st
,
244 struct st_texture_object
*stObj
);
247 st_texture_release_all_sampler_views(struct st_texture_object
*stObj
);
250 st_texture_free_sampler_views(struct st_texture_object
*stObj
);