Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 struct st_texture_image_transfer {
42 struct pipe_transfer *transfer;
43
44 /* For ETC fallback. */
45 GLubyte *temp_data; /**< Temporary ETC texture storage. */
46 unsigned temp_stride; /**< Stride of the ETC texture storage. */
47 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
48 };
49
50
51 /**
52 * Subclass of gl_texure_image.
53 */
54 struct st_texture_image
55 {
56 struct gl_texture_image base;
57
58 /* If stImage->pt != NULL, image data is stored here.
59 * Else there is no image data.
60 */
61 struct pipe_resource *pt;
62
63 /* List of transfers, allocated on demand.
64 * transfer[layer] is a mapping for that layer.
65 */
66 struct st_texture_image_transfer *transfer;
67 unsigned num_transfers;
68 };
69
70
71 /**
72 * Subclass of gl_texure_object.
73 */
74 struct st_texture_object
75 {
76 struct gl_texture_object base; /* The "parent" object */
77
78 /* The texture must include at levels [0..lastLevel] once validated:
79 */
80 GLuint lastLevel;
81
82 /** The size of the level=0 mipmap image.
83 * Note that the number of 1D array layers will be in height0 and the
84 * number of 2D array layers will be in depth0, as in GL.
85 */
86 GLuint width0, height0, depth0;
87
88 /* On validation any active images held in main memory or in other
89 * textures will be copied to this texture and the old storage freed.
90 */
91 struct pipe_resource *pt;
92
93 /* Number of views in sampler_views array */
94 GLuint num_sampler_views;
95
96 /* Array of sampler views (one per context) attached to this texture
97 * object. Created lazily on first binding in context.
98 */
99 struct pipe_sampler_view **sampler_views;
100
101 /* True if this texture comes from the window system. Such a texture
102 * cannot be reallocated and the format can only be changed with a sampler
103 * view or a surface.
104 */
105 GLboolean surface_based;
106
107 /* If surface_based is true, this format should be used for all sampler
108 * views and surfaces instead of pt->format.
109 */
110 enum pipe_format surface_format;
111 };
112
113
114 static inline struct st_texture_image *
115 st_texture_image(struct gl_texture_image *img)
116 {
117 return (struct st_texture_image *) img;
118 }
119
120 static inline const struct st_texture_image *
121 st_texture_image_const(const struct gl_texture_image *img)
122 {
123 return (const struct st_texture_image *) img;
124 }
125
126 static inline struct st_texture_object *
127 st_texture_object(struct gl_texture_object *obj)
128 {
129 return (struct st_texture_object *) obj;
130 }
131
132 static inline const struct st_texture_object *
133 st_texture_object_const(const struct gl_texture_object *obj)
134 {
135 return (const struct st_texture_object *) obj;
136 }
137
138
139 static inline struct pipe_resource *
140 st_get_texobj_resource(struct gl_texture_object *texObj)
141 {
142 struct st_texture_object *stObj = st_texture_object(texObj);
143 return stObj ? stObj->pt : NULL;
144 }
145
146
147 static inline struct pipe_resource *
148 st_get_stobj_resource(struct st_texture_object *stObj)
149 {
150 return stObj ? stObj->pt : NULL;
151 }
152
153
154 static inline struct pipe_sampler_view *
155 st_create_texture_sampler_view_format(struct pipe_context *pipe,
156 struct pipe_resource *texture,
157 enum pipe_format format)
158 {
159 struct pipe_sampler_view templ;
160
161 u_sampler_view_default_template(&templ, texture, format);
162
163 return pipe->create_sampler_view(pipe, texture, &templ);
164 }
165
166 static inline struct pipe_sampler_view *
167 st_create_texture_sampler_view(struct pipe_context *pipe,
168 struct pipe_resource *texture)
169 {
170 return st_create_texture_sampler_view_format(pipe, texture,
171 texture->format);
172 }
173
174
175
176 extern struct pipe_resource *
177 st_texture_create(struct st_context *st,
178 enum pipe_texture_target target,
179 enum pipe_format format,
180 GLuint last_level,
181 GLuint width0,
182 GLuint height0,
183 GLuint depth0,
184 GLuint layers,
185 GLuint nr_samples,
186 GLuint tex_usage );
187
188
189 extern void
190 st_gl_texture_dims_to_pipe_dims(GLenum texture,
191 GLuint widthIn,
192 GLuint heightIn,
193 GLuint depthIn,
194 GLuint *widthOut,
195 GLuint *heightOut,
196 GLuint *depthOut,
197 GLuint *layersOut);
198
199 /* Check if an image fits into an existing texture object.
200 */
201 extern GLboolean
202 st_texture_match_image(struct st_context *st,
203 const struct pipe_resource *pt,
204 const struct gl_texture_image *image);
205
206 /* Return a pointer to an image within a texture. Return image stride as
207 * well.
208 */
209 extern GLubyte *
210 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
211 enum pipe_transfer_usage usage,
212 GLuint x, GLuint y, GLuint z,
213 GLuint w, GLuint h, GLuint d,
214 struct pipe_transfer **transfer);
215
216 extern void
217 st_texture_image_unmap(struct st_context *st,
218 struct st_texture_image *stImage, unsigned slice);
219
220
221 /* Return pointers to each 2d slice within an image. Indexed by depth
222 * value.
223 */
224 extern const GLuint *
225 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
226
227 /* Copy an image between two textures
228 */
229 extern void
230 st_texture_image_copy(struct pipe_context *pipe,
231 struct pipe_resource *dst, GLuint dstLevel,
232 struct pipe_resource *src, GLuint srcLevel,
233 GLuint face);
234
235
236 extern struct pipe_resource *
237 st_create_color_map_texture(struct gl_context *ctx);
238
239 extern struct pipe_sampler_view **
240 st_texture_get_sampler_view(struct st_context *st,
241 struct st_texture_object *stObj);
242
243 extern void
244 st_texture_release_sampler_view(struct st_context *st,
245 struct st_texture_object *stObj);
246
247 extern void
248 st_texture_release_all_sampler_views(struct st_context *st,
249 struct st_texture_object *stObj);
250
251 void
252 st_texture_free_sampler_views(struct st_texture_object *stObj);
253
254 #endif