1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
35 #include "main/mtypes.h"
42 * Subclass of gl_texure_image.
44 struct st_texture_image
46 struct gl_texture_image base
;
48 /* If stImage->pt != NULL, image data is stored here.
49 * Else if stImage->base.Data != NULL, image is stored there.
50 * Else there is no image data.
52 struct pipe_resource
*pt
;
54 struct pipe_transfer
*transfer
;
59 * Subclass of gl_texure_object.
61 struct st_texture_object
63 struct gl_texture_object base
; /* The "parent" object */
65 /* The texture must include at levels [0..lastLevel] once validated:
69 /** The size of the level=0 mipmap image.
70 * Note that the number of 1D array layers will be in height0 and the
71 * number of 2D array layers will be in depth0, as in GL.
73 GLuint width0
, height0
, depth0
;
75 /* On validation any active images held in main memory or in other
76 * textures will be copied to this texture and the old storage freed.
78 struct pipe_resource
*pt
;
80 /* Default sampler view attached to this texture object. Created lazily
83 struct pipe_sampler_view
*sampler_view
;
85 /* True if there is/was a surface bound to this texture object. It helps
86 * track whether the texture object is surface based or not.
88 GLboolean surface_based
;
92 static INLINE
struct st_texture_image
*
93 st_texture_image(struct gl_texture_image
*img
)
95 return (struct st_texture_image
*) img
;
98 static INLINE
struct st_texture_object
*
99 st_texture_object(struct gl_texture_object
*obj
)
101 return (struct st_texture_object
*) obj
;
105 static INLINE
struct pipe_resource
*
106 st_get_texobj_resource(struct gl_texture_object
*texObj
)
108 struct st_texture_object
*stObj
= st_texture_object(texObj
);
109 return stObj
? stObj
->pt
: NULL
;
113 static INLINE
struct pipe_resource
*
114 st_get_stobj_resource(struct st_texture_object
*stObj
)
116 return stObj
? stObj
->pt
: NULL
;
120 static INLINE
struct pipe_sampler_view
*
121 st_create_texture_sampler_view(struct pipe_context
*pipe
,
122 struct pipe_resource
*texture
)
124 struct pipe_sampler_view templ
;
126 u_sampler_view_default_template(&templ
, texture
, texture
->format
);
128 return pipe
->create_sampler_view(pipe
, texture
, &templ
);
132 static INLINE
struct pipe_sampler_view
*
133 st_create_texture_sampler_view_format(struct pipe_context
*pipe
,
134 struct pipe_resource
*texture
,
135 enum pipe_format format
)
137 struct pipe_sampler_view templ
;
139 u_sampler_view_default_template(&templ
, texture
, format
);
141 return pipe
->create_sampler_view(pipe
, texture
, &templ
);
145 static INLINE
struct pipe_sampler_view
*
146 st_get_texture_sampler_view(struct st_texture_object
*stObj
,
147 struct pipe_context
*pipe
)
149 if (!stObj
|| !stObj
->pt
) {
153 if (!stObj
->sampler_view
) {
154 stObj
->sampler_view
= st_create_texture_sampler_view(pipe
, stObj
->pt
);
157 return stObj
->sampler_view
;
161 extern struct pipe_resource
*
162 st_texture_create(struct st_context
*st
,
163 enum pipe_texture_target target
,
164 enum pipe_format format
,
174 st_gl_texture_dims_to_pipe_dims(GLenum texture
,
183 /* Check if an image fits into an existing texture object.
186 st_texture_match_image(const struct pipe_resource
*pt
,
187 const struct gl_texture_image
*image
);
189 /* Return a pointer to an image within a texture. Return image stride as
193 st_texture_image_map(struct st_context
*st
,
194 struct st_texture_image
*stImage
,
196 enum pipe_transfer_usage usage
,
197 unsigned x
, unsigned y
,
198 unsigned w
, unsigned h
);
201 st_texture_image_unmap(struct st_context
*st
,
202 struct st_texture_image
*stImage
);
205 /* Return pointers to each 2d slice within an image. Indexed by depth
208 extern const GLuint
*
209 st_texture_depth_offsets(struct pipe_resource
*pt
, GLuint level
);
212 /* Upload an image into a texture
215 st_texture_image_data(struct st_context
*st
,
216 struct pipe_resource
*dst
,
217 GLuint face
, GLuint level
, void *src
,
218 GLuint src_row_pitch
, GLuint src_image_pitch
);
221 /* Copy an image between two textures
224 st_texture_image_copy(struct pipe_context
*pipe
,
225 struct pipe_resource
*dst
, GLuint dstLevel
,
226 struct pipe_resource
*src
, GLuint srcLevel
,
230 extern struct pipe_resource
*
231 st_create_color_map_texture(struct gl_context
*ctx
);