st/mesa: add infrastructure for storing bound texture/image handles
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 struct st_texture_image_transfer {
42 struct pipe_transfer *transfer;
43
44 /* For ETC fallback. */
45 GLubyte *temp_data; /**< Temporary ETC texture storage. */
46 unsigned temp_stride; /**< Stride of the ETC texture storage. */
47 GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
48 };
49
50
51 /**
52 * Subclass of gl_texure_image.
53 */
54 struct st_texture_image
55 {
56 struct gl_texture_image base;
57
58 /* If stImage->pt != NULL, image data is stored here.
59 * Else there is no image data.
60 */
61 struct pipe_resource *pt;
62
63 /* List of transfers, allocated on demand.
64 * transfer[layer] is a mapping for that layer.
65 */
66 struct st_texture_image_transfer *transfer;
67 unsigned num_transfers;
68
69 /* For ETC images, keep track of the original data. This is necessary for
70 * mapping/unmapping, as well as image copies.
71 */
72 GLubyte *etc_data;
73 };
74
75
76 /**
77 * Subclass of gl_texure_object.
78 */
79 struct st_texture_object
80 {
81 struct gl_texture_object base; /* The "parent" object */
82
83 /* The texture must include at levels [0..lastLevel] once validated:
84 */
85 GLuint lastLevel;
86
87 unsigned int validated_first_level;
88 unsigned int validated_last_level;
89
90 /* On validation any active images held in main memory or in other
91 * textures will be copied to this texture and the old storage freed.
92 */
93 struct pipe_resource *pt;
94
95 /* Number of views in sampler_views array */
96 GLuint num_sampler_views;
97
98 /* Array of sampler views (one per context) attached to this texture
99 * object. Created lazily on first binding in context.
100 */
101 struct pipe_sampler_view **sampler_views;
102
103 /* True if this texture comes from the window system. Such a texture
104 * cannot be reallocated and the format can only be changed with a sampler
105 * view or a surface.
106 */
107 GLboolean surface_based;
108
109 /* If surface_based is true, this format should be used for all sampler
110 * views and surfaces instead of pt->format.
111 */
112 enum pipe_format surface_format;
113
114 /* When non-zero, samplers should use this layer instead of the one
115 * specified by the GL state.
116 *
117 * This is used for VDPAU interop, where imported pipe_resources may be
118 * array textures (containing layers with different fields) even though the
119 * GL state describes one non-array texture per field.
120 */
121 uint layer_override;
122
123 /** The glsl version of the shader seen during the previous validation */
124 unsigned prev_glsl_version;
125 /** The value of the sampler's sRGBDecode state at the previous validation */
126 GLenum prev_sRGBDecode;
127
128 /**
129 * Set when the texture images of this texture object might not all be in
130 * the pipe_resource *pt above.
131 */
132 bool needs_validation;
133 };
134
135
136 static inline struct st_texture_image *
137 st_texture_image(struct gl_texture_image *img)
138 {
139 return (struct st_texture_image *) img;
140 }
141
142 static inline const struct st_texture_image *
143 st_texture_image_const(const struct gl_texture_image *img)
144 {
145 return (const struct st_texture_image *) img;
146 }
147
148 static inline struct st_texture_object *
149 st_texture_object(struct gl_texture_object *obj)
150 {
151 return (struct st_texture_object *) obj;
152 }
153
154 static inline const struct st_texture_object *
155 st_texture_object_const(const struct gl_texture_object *obj)
156 {
157 return (const struct st_texture_object *) obj;
158 }
159
160
161 static inline struct pipe_resource *
162 st_get_texobj_resource(struct gl_texture_object *texObj)
163 {
164 struct st_texture_object *stObj = st_texture_object(texObj);
165 return stObj ? stObj->pt : NULL;
166 }
167
168
169 static inline struct pipe_resource *
170 st_get_stobj_resource(struct st_texture_object *stObj)
171 {
172 return stObj ? stObj->pt : NULL;
173 }
174
175
176 static inline struct st_texture_object *
177 st_get_texture_object(struct gl_context *ctx,
178 const struct gl_program *prog,
179 unsigned unit)
180 {
181 const GLuint texUnit = prog->SamplerUnits[unit];
182 struct gl_texture_object *texObj = ctx->Texture.Unit[texUnit]._Current;
183
184 if (!texObj)
185 return NULL;
186
187 return st_texture_object(texObj);
188 }
189
190 static inline enum pipe_format
191 st_get_view_format(struct st_texture_object *stObj)
192 {
193 if (!stObj)
194 return PIPE_FORMAT_NONE;
195 return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
196 }
197
198
199 extern struct pipe_resource *
200 st_texture_create(struct st_context *st,
201 enum pipe_texture_target target,
202 enum pipe_format format,
203 GLuint last_level,
204 GLuint width0,
205 GLuint height0,
206 GLuint depth0,
207 GLuint layers,
208 GLuint nr_samples,
209 GLuint tex_usage );
210
211
212 extern void
213 st_gl_texture_dims_to_pipe_dims(GLenum texture,
214 unsigned widthIn,
215 uint16_t heightIn,
216 uint16_t depthIn,
217 unsigned *widthOut,
218 uint16_t *heightOut,
219 uint16_t *depthOut,
220 uint16_t *layersOut);
221
222 /* Check if an image fits into an existing texture object.
223 */
224 extern GLboolean
225 st_texture_match_image(struct st_context *st,
226 const struct pipe_resource *pt,
227 const struct gl_texture_image *image);
228
229 /* Return a pointer to an image within a texture. Return image stride as
230 * well.
231 */
232 extern GLubyte *
233 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
234 enum pipe_transfer_usage usage,
235 GLuint x, GLuint y, GLuint z,
236 GLuint w, GLuint h, GLuint d,
237 struct pipe_transfer **transfer);
238
239 extern void
240 st_texture_image_unmap(struct st_context *st,
241 struct st_texture_image *stImage, unsigned slice);
242
243
244 /* Return pointers to each 2d slice within an image. Indexed by depth
245 * value.
246 */
247 extern const GLuint *
248 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
249
250 /* Copy an image between two textures
251 */
252 extern void
253 st_texture_image_copy(struct pipe_context *pipe,
254 struct pipe_resource *dst, GLuint dstLevel,
255 struct pipe_resource *src, GLuint srcLevel,
256 GLuint face);
257
258
259 extern struct pipe_resource *
260 st_create_color_map_texture(struct gl_context *ctx);
261
262 void
263 st_destroy_bound_texture_handles(struct st_context *st);
264
265 void
266 st_destroy_bound_image_handles(struct st_context *st);
267
268 bool
269 st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
270
271 void
272 st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
273 struct pipe_image_view *img);
274
275 void
276 st_convert_image_from_unit(const struct st_context *st,
277 struct pipe_image_view *img,
278 GLuint imgUnit);
279
280 void
281 st_convert_sampler(const struct st_context *st,
282 const struct gl_texture_object *texobj,
283 const struct gl_sampler_object *msamp,
284 struct pipe_sampler_state *sampler);
285
286 void
287 st_convert_sampler_from_unit(const struct st_context *st,
288 struct pipe_sampler_state *sampler,
289 GLuint texUnit);
290
291 GLboolean
292 st_update_single_texture(struct st_context *st,
293 struct pipe_sampler_view **sampler_view,
294 GLuint texUnit, unsigned glsl_version);
295
296 #endif