gallium: make p_winsys internal
[mesa.git] / src / mesa / state_tracker / wgl / stw_wgl_swapbuffers.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <windows.h>
29
30 #include "pipe/internal/p_winsys_screen.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_context.h"
33 #include "state_tracker/st_context.h"
34 #include "state_tracker/st_public.h"
35 #include "stw_winsys.h"
36 #include "stw_device.h"
37 #include "stw_framebuffer.h"
38 #include "stw_wgl.h"
39
40 WINGDIAPI BOOL APIENTRY
41 wglSwapBuffers(
42 HDC hdc )
43 {
44 struct stw_framebuffer *fb;
45 struct pipe_surface *surf;
46
47 fb = framebuffer_from_hdc( hdc );
48 if (fb == NULL)
49 return FALSE;
50
51 /* If we're swapping the buffer associated with the current context
52 * we have to flush any pending rendering commands first.
53 */
54 st_notify_swapbuffers( fb->stfb );
55
56 st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT, &surf );
57
58 stw_dev->stw_winsys->flush_frontbuffer(stw_dev->screen->winsys,
59 surf,
60 hdc );
61
62 return TRUE;
63 }
64
65 WINGDIAPI BOOL APIENTRY
66 wglSwapLayerBuffers(
67 HDC hdc,
68 UINT fuPlanes )
69 {
70 (void) hdc;
71 (void) fuPlanes;
72
73 return FALSE;
74 }