996784dde4a461be5ec8a40acd08ee0621f0ee51
[mesa.git] / src / mesa / swrast / s_aalinetemp.h
1 /* $Id: s_aalinetemp.h,v 1.10 2001/05/15 21:30:26 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 /*
29 * Antialiased line template.
30 */
31
32
33 /*
34 * Function to render each fragment in the AA line.
35 */
36 static void
37 NAME(plot)(GLcontext *ctx, const struct LineInfo *line,
38 struct pixel_buffer *pb, int ix, int iy)
39 {
40 const GLfloat fx = (GLfloat) ix;
41 const GLfloat fy = (GLfloat) iy;
42 const GLfloat coverage = compute_coveragef(line, ix, iy);
43 GLdepth z;
44 GLfloat fog;
45 #ifdef DO_RGBA
46 GLchan red, green, blue, alpha;
47 #else
48 GLint index;
49 #endif
50 GLchan specRed, specGreen, specBlue;
51 GLfloat tex[MAX_TEXTURE_UNITS][4], lambda[MAX_TEXTURE_UNITS];
52
53 if (coverage == 0.0)
54 return;
55
56 /*
57 * Compute Z, color, texture coords, fog for the fragment by
58 * solving the plane equations at (ix,iy).
59 */
60 #ifdef DO_Z
61 z = (GLdepth) solve_plane(fx, fy, line->zPlane);
62 #else
63 z = 0.0;
64 #endif
65 #ifdef DO_FOG
66 fog = solve_plane(fx, fy, line->fPlane);
67 #else
68 fog = 0.0;
69 #endif
70 #ifdef DO_RGBA
71 red = solve_plane_chan(fx, fy, line->rPlane);
72 green = solve_plane_chan(fx, fy, line->gPlane);
73 blue = solve_plane_chan(fx, fy, line->bPlane);
74 alpha = solve_plane_chan(fx, fy, line->aPlane);
75 #endif
76 #ifdef DO_INDEX
77 index = (GLint) solve_plane(fx, fy, line->iPlane);
78 #else
79 (void) index;
80 #endif
81 #ifdef DO_SPEC
82 specRed = solve_plane_chan(fx, fy, line->srPlane);
83 specGreen = solve_plane_chan(fx, fy, line->sgPlane);
84 specBlue = solve_plane_chan(fx, fy, line->sbPlane);
85 #else
86 (void) specRed;
87 (void) specGreen;
88 (void) specBlue;
89 #endif
90 #ifdef DO_TEX
91 {
92 GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]);
93 tex[0][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ;
94 tex[0][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ;
95 tex[0][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ;
96 lambda[0] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ,
97 line->texWidth[0], line->texHeight[0]);
98 }
99 #elif defined(DO_MULTITEX)
100 {
101 GLuint unit;
102 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
103 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
104 GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]);
105 tex[unit][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ;
106 tex[unit][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ;
107 tex[unit][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ;
108 lambda[unit] = compute_lambda(line->sPlane[unit],
109 line->tPlane[unit], invQ,
110 line->texWidth[unit], line->texHeight[unit]);
111 }
112 }
113 }
114 #else
115 (void) tex[0][0];
116 (void) lambda[0];
117 #endif
118
119
120 PB_COVERAGE(pb, coverage);
121
122 #if defined(DO_MULTITEX)
123 #if defined(DO_SPEC)
124 PB_WRITE_MULTITEX_SPEC_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha,
125 specRed, specGreen, specBlue, tex);
126 #else
127 PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, texcoords);
128 #endif
129 #elif defined(DO_TEX)
130 PB_WRITE_TEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha,
131 tex[0][0], tex[0][1], tex[0][2]);
132 #elif defined(DO_RGBA)
133 PB_WRITE_RGBA_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha);
134 #elif defined(DO_INDEX)
135 PB_WRITE_CI_PIXEL(pb, ix, iy, z, fog, index);
136 #endif
137
138 pb->haveCoverage = GL_TRUE;
139 PB_CHECK_FLUSH(ctx, pb);
140 }
141
142
143
144 /*
145 * Line setup
146 */
147 static void
148 NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
149 {
150 SWcontext *swrast = SWRAST_CONTEXT(ctx);
151 struct pixel_buffer *pb = SWRAST_CONTEXT(ctx)->PB;
152 GLfloat tStart, tEnd; /* segment start, end along line length */
153 GLboolean inSegment;
154 GLint iLen, i;
155
156 /* Init the LineInfo struct */
157 struct LineInfo line;
158 line.x0 = v0->win[0];
159 line.y0 = v0->win[1];
160 line.x1 = v1->win[0];
161 line.y1 = v1->win[1];
162 line.dx = line.x1 - line.x0;
163 line.dy = line.y1 - line.y0;
164 line.len = sqrt(line.dx * line.dx + line.dy * line.dy);
165 line.halfWidth = 0.5F * ctx->Line.Width;
166
167 if (line.len == 0.0)
168 return;
169
170 line.xAdj = line.dx / line.len * line.halfWidth;
171 line.yAdj = line.dy / line.len * line.halfWidth;
172
173 #ifdef DO_Z
174 compute_plane(line.x0, line.y0, line.x1, line.y1,
175 v0->win[2], v1->win[2], line.zPlane);
176 #endif
177 #ifdef DO_FOG
178 compute_plane(line.x0, line.y0, line.x1, line.y1,
179 v0->fog, v1->fog, line.fPlane);
180 #endif
181 #ifdef DO_RGBA
182 if (ctx->Light.ShadeModel == GL_SMOOTH) {
183 compute_plane(line.x0, line.y0, line.x1, line.y1,
184 v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
185 compute_plane(line.x0, line.y0, line.x1, line.y1,
186 v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
187 compute_plane(line.x0, line.y0, line.x1, line.y1,
188 v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
189 compute_plane(line.x0, line.y0, line.x1, line.y1,
190 v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
191 }
192 else {
193 constant_plane(v1->color[RCOMP], line.rPlane);
194 constant_plane(v1->color[GCOMP], line.gPlane);
195 constant_plane(v1->color[BCOMP], line.bPlane);
196 constant_plane(v1->color[ACOMP], line.aPlane);
197 }
198 #endif
199 #ifdef DO_SPEC
200 if (ctx->Light.ShadeModel == GL_SMOOTH) {
201 compute_plane(line.x0, line.y0, line.x1, line.y1,
202 v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane);
203 compute_plane(line.x0, line.y0, line.x1, line.y1,
204 v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane);
205 compute_plane(line.x0, line.y0, line.x1, line.y1,
206 v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane);
207 }
208 else {
209 constant_plane(v1->specular[RCOMP], line.srPlane);
210 constant_plane(v1->specular[GCOMP], line.sgPlane);
211 constant_plane(v1->specular[BCOMP], line.sbPlane);
212 }
213 #endif
214 #ifdef DO_INDEX
215 if (ctx->Light.ShadeModel == GL_SMOOTH) {
216 compute_plane(line.x0, line.y0, line.x1, line.y1,
217 v0->index, v1->index, line.iPlane);
218 }
219 else {
220 constant_plane(v1->index, line.iPlane);
221 }
222 #endif
223 #ifdef DO_TEX
224 {
225 const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
226 const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
227 const GLfloat invW0 = v0->win[3];
228 const GLfloat invW1 = v1->win[3];
229 const GLfloat s0 = v0->texcoord[0][0] * invW0;
230 const GLfloat s1 = v1->texcoord[0][0] * invW1;
231 const GLfloat t0 = v0->texcoord[0][1] * invW0;
232 const GLfloat t1 = v1->texcoord[0][1] * invW0;
233 const GLfloat r0 = v0->texcoord[0][2] * invW0;
234 const GLfloat r1 = v1->texcoord[0][2] * invW0;
235 const GLfloat q0 = v0->texcoord[0][3] * invW0;
236 const GLfloat q1 = v1->texcoord[0][3] * invW0;
237 compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]);
238 compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]);
239 compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]);
240 compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]);
241 line.texWidth[0] = (GLfloat) texImage->Width;
242 line.texHeight[0] = (GLfloat) texImage->Height;
243 }
244 #elif defined(DO_MULITEX)
245 {
246 GLuint u;
247 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
248 if (ctx->Texture.Unit[u].ReallyEnabled) {
249 const struct gl_texture_object *obj = ctx->Texture.Unit[u].Current;
250 const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
251 const GLfloat invW0 = v0->win[3];
252 const GLfloat invW1 = v1->win[3];
253 GLfloat (*texCoord)[4] = VB->TexCoordPtr[u]->data;
254 const GLfloat s0 = v0->texcoord[u][0] * invW0;
255 const GLfloat s1 = v1->texcoord[u][0] * invW1;
256 const GLfloat t0 = v0->texcoord[u][1] * invW0;
257 const GLfloat t1 = v1->texcoord[u][1] * invW0;
258 const GLfloat r0 = v0->texcoord[u][2] * invW0;
259 const GLfloat r1 = v1->texcoord[u][2] * invW0;
260 const GLfloat q0 = v0->texcoord[u][3] * invW0;
261 const GLfloat q1 = v1->texcoord[u][3] * invW0;
262 compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]);
263 compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]);
264 compute_plane(line.x0, line.y0, line.x1, line.y1, u0, u1, line.uPlane[u]);
265 compute_plane(line.x0, line.y0, line.x1, line.y1, v0, v1, line.vPlane[u]);
266 line.texWidth[u] = (GLfloat) texImage->Width;
267 line.texHeight[u] = (GLfloat) texImage->Height;
268 }
269 }
270 }
271 #endif
272
273 tStart = tEnd = 0.0;
274 inSegment = GL_FALSE;
275 iLen = (GLint) line.len;
276
277 if (ctx->Line.StippleFlag) {
278 for (i = 0; i < iLen; i++) {
279 const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
280 if ((1 << bit) & ctx->Line.StipplePattern) {
281 /* stipple bit is on */
282 const GLfloat t = (GLfloat) i / (GLfloat) line.len;
283 if (!inSegment) {
284 /* start new segment */
285 inSegment = GL_TRUE;
286 tStart = t;
287 }
288 else {
289 /* still in the segment, extend it */
290 tEnd = t;
291 }
292 }
293 else {
294 /* stipple bit is off */
295 if (inSegment && (tEnd > tStart)) {
296 /* draw the segment */
297 segment(ctx, &line, NAME(plot), pb, tStart, tEnd);
298 inSegment = GL_FALSE;
299 }
300 else {
301 /* still between segments, do nothing */
302 }
303 }
304 swrast->StippleCounter++;
305 }
306
307 if (inSegment) {
308 /* draw the final segment of the line */
309 segment(ctx, &line, NAME(plot), pb, tStart, 1.0F);
310 }
311 }
312 else {
313 /* non-stippled */
314 segment(ctx, &line, NAME(plot), pb, 0.0, 1.0);
315 }
316 }
317
318
319
320
321 #undef DO_Z
322 #undef DO_FOG
323 #undef DO_RGBA
324 #undef DO_INDEX
325 #undef DO_SPEC
326 #undef DO_TEX
327 #undef DO_MULTITEX
328 #undef NAME