remove unused413 stuff, glDrawBuffersARB uses that slot now
[mesa.git] / src / mesa / swrast / s_aalinetemp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Antialiased line template.
28 */
29
30
31 /*
32 * Function to render each fragment in the AA line.
33 */
34 static void
35 NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
36 {
37 const GLfloat fx = (GLfloat) ix;
38 const GLfloat fy = (GLfloat) iy;
39 #ifdef DO_INDEX
40 const GLfloat coverage = compute_coveragei(line, ix, iy);
41 #else
42 const GLfloat coverage = compute_coveragef(line, ix, iy);
43 #endif
44 const GLuint i = line->span.end;
45
46 if (coverage == 0.0)
47 return;
48
49 line->span.end++;
50 line->span.array->coverage[i] = coverage;
51 line->span.array->x[i] = ix;
52 line->span.array->y[i] = iy;
53
54 /*
55 * Compute Z, color, texture coords, fog for the fragment by
56 * solving the plane equations at (ix,iy).
57 */
58 #ifdef DO_Z
59 line->span.array->z[i] = (GLdepth) IROUND(solve_plane(fx, fy, line->zPlane));
60 #endif
61 #ifdef DO_FOG
62 line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane);
63 #endif
64 #ifdef DO_RGBA
65 line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
66 line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
67 line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
68 line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
69 #endif
70 #ifdef DO_INDEX
71 line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane);
72 #endif
73 #ifdef DO_SPEC
74 line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane);
75 line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane);
76 line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane);
77 #endif
78 #ifdef DO_TEX
79 {
80 const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]);
81 line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ;
82 line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ;
83 line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ;
84 line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ,
85 line->texWidth[0], line->texHeight[0]);
86 }
87 #elif defined(DO_MULTITEX)
88 {
89 GLuint unit;
90 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
91 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
92 const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]);
93 line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ;
94 line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ;
95 line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ;
96 line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit],
97 line->tPlane[unit], invQ,
98 line->texWidth[unit], line->texHeight[unit]);
99 }
100 }
101 }
102 #endif
103
104 if (line->span.end == MAX_WIDTH) {
105 #if defined(DO_TEX) || defined(DO_MULTITEX)
106 _swrast_write_texture_span(ctx, &(line->span));
107 #elif defined(DO_RGBA)
108 _swrast_write_rgba_span(ctx, &(line->span));
109 #else
110 _swrast_write_index_span(ctx, &(line->span));
111 #endif
112 line->span.end = 0; /* reset counter */
113 }
114 }
115
116
117
118 /*
119 * Line setup
120 */
121 static void
122 NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
123 {
124 SWcontext *swrast = SWRAST_CONTEXT(ctx);
125 GLfloat tStart, tEnd; /* segment start, end along line length */
126 GLboolean inSegment;
127 GLint iLen, i;
128
129 /* Init the LineInfo struct */
130 struct LineInfo line;
131 line.x0 = v0->win[0];
132 line.y0 = v0->win[1];
133 line.x1 = v1->win[0];
134 line.y1 = v1->win[1];
135 line.dx = line.x1 - line.x0;
136 line.dy = line.y1 - line.y0;
137 line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
138 line.halfWidth = 0.5F * ctx->Line.Width;
139
140 if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
141 return;
142
143 INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE);
144
145 line.xAdj = line.dx / line.len * line.halfWidth;
146 line.yAdj = line.dy / line.len * line.halfWidth;
147
148 #ifdef DO_Z
149 line.span.arrayMask |= SPAN_Z;
150 compute_plane(line.x0, line.y0, line.x1, line.y1,
151 v0->win[2], v1->win[2], line.zPlane);
152 #endif
153 #ifdef DO_FOG
154 line.span.arrayMask |= SPAN_FOG;
155 compute_plane(line.x0, line.y0, line.x1, line.y1,
156 v0->fog, v1->fog, line.fPlane);
157 #endif
158 #ifdef DO_RGBA
159 line.span.arrayMask |= SPAN_RGBA;
160 if (ctx->Light.ShadeModel == GL_SMOOTH) {
161 compute_plane(line.x0, line.y0, line.x1, line.y1,
162 v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
163 compute_plane(line.x0, line.y0, line.x1, line.y1,
164 v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
165 compute_plane(line.x0, line.y0, line.x1, line.y1,
166 v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
167 compute_plane(line.x0, line.y0, line.x1, line.y1,
168 v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
169 }
170 else {
171 constant_plane(v1->color[RCOMP], line.rPlane);
172 constant_plane(v1->color[GCOMP], line.gPlane);
173 constant_plane(v1->color[BCOMP], line.bPlane);
174 constant_plane(v1->color[ACOMP], line.aPlane);
175 }
176 #endif
177 #ifdef DO_SPEC
178 line.span.arrayMask |= SPAN_SPEC;
179 if (ctx->Light.ShadeModel == GL_SMOOTH) {
180 compute_plane(line.x0, line.y0, line.x1, line.y1,
181 v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane);
182 compute_plane(line.x0, line.y0, line.x1, line.y1,
183 v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane);
184 compute_plane(line.x0, line.y0, line.x1, line.y1,
185 v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane);
186 }
187 else {
188 constant_plane(v1->specular[RCOMP], line.srPlane);
189 constant_plane(v1->specular[GCOMP], line.sgPlane);
190 constant_plane(v1->specular[BCOMP], line.sbPlane);
191 }
192 #endif
193 #ifdef DO_INDEX
194 line.span.arrayMask |= SPAN_INDEX;
195 if (ctx->Light.ShadeModel == GL_SMOOTH) {
196 compute_plane(line.x0, line.y0, line.x1, line.y1,
197 v0->index, v1->index, line.iPlane);
198 }
199 else {
200 constant_plane(v1->index, line.iPlane);
201 }
202 #endif
203 #ifdef DO_TEX
204 {
205 const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
206 const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
207 const GLfloat invW0 = v0->win[3];
208 const GLfloat invW1 = v1->win[3];
209 const GLfloat s0 = v0->texcoord[0][0] * invW0;
210 const GLfloat s1 = v1->texcoord[0][0] * invW1;
211 const GLfloat t0 = v0->texcoord[0][1] * invW0;
212 const GLfloat t1 = v1->texcoord[0][1] * invW0;
213 const GLfloat r0 = v0->texcoord[0][2] * invW0;
214 const GLfloat r1 = v1->texcoord[0][2] * invW0;
215 const GLfloat q0 = v0->texcoord[0][3] * invW0;
216 const GLfloat q1 = v1->texcoord[0][3] * invW0;
217 line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
218 compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]);
219 compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]);
220 compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]);
221 compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[0]);
222 line.texWidth[0] = (GLfloat) texImage->Width;
223 line.texHeight[0] = (GLfloat) texImage->Height;
224 }
225 #elif defined(DO_MULTITEX)
226 {
227 GLuint u;
228 line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
229 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
230 if (ctx->Texture.Unit[u]._ReallyEnabled) {
231 const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
232 const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
233 const GLfloat invW0 = v0->win[3];
234 const GLfloat invW1 = v1->win[3];
235 const GLfloat s0 = v0->texcoord[u][0] * invW0;
236 const GLfloat s1 = v1->texcoord[u][0] * invW1;
237 const GLfloat t0 = v0->texcoord[u][1] * invW0;
238 const GLfloat t1 = v1->texcoord[u][1] * invW0;
239 const GLfloat r0 = v0->texcoord[u][2] * invW0;
240 const GLfloat r1 = v1->texcoord[u][2] * invW0;
241 const GLfloat q0 = v0->texcoord[u][3] * invW0;
242 const GLfloat q1 = v1->texcoord[u][3] * invW0;
243 compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]);
244 compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]);
245 compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]);
246 compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]);
247 line.texWidth[u] = (GLfloat) texImage->Width;
248 line.texHeight[u] = (GLfloat) texImage->Height;
249 }
250 }
251 }
252 #endif
253
254 tStart = tEnd = 0.0;
255 inSegment = GL_FALSE;
256 iLen = (GLint) line.len;
257
258 if (ctx->Line.StippleFlag) {
259 for (i = 0; i < iLen; i++) {
260 const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
261 if ((1 << bit) & ctx->Line.StipplePattern) {
262 /* stipple bit is on */
263 const GLfloat t = (GLfloat) i / (GLfloat) line.len;
264 if (!inSegment) {
265 /* start new segment */
266 inSegment = GL_TRUE;
267 tStart = t;
268 }
269 else {
270 /* still in the segment, extend it */
271 tEnd = t;
272 }
273 }
274 else {
275 /* stipple bit is off */
276 if (inSegment && (tEnd > tStart)) {
277 /* draw the segment */
278 segment(ctx, &line, NAME(plot), tStart, tEnd);
279 inSegment = GL_FALSE;
280 }
281 else {
282 /* still between segments, do nothing */
283 }
284 }
285 swrast->StippleCounter++;
286 }
287
288 if (inSegment) {
289 /* draw the final segment of the line */
290 segment(ctx, &line, NAME(plot), tStart, 1.0F);
291 }
292 }
293 else {
294 /* non-stippled */
295 segment(ctx, &line, NAME(plot), 0.0, 1.0);
296 }
297
298 #if defined(DO_TEX) || defined(DO_MULTITEX)
299 _swrast_write_texture_span(ctx, &(line.span));
300 #elif defined(DO_RGBA)
301 _swrast_write_rgba_span(ctx, &(line.span));
302 #else
303 _swrast_write_index_span(ctx, &(line.span));
304 #endif
305 }
306
307
308
309
310 #undef DO_Z
311 #undef DO_FOG
312 #undef DO_RGBA
313 #undef DO_INDEX
314 #undef DO_SPEC
315 #undef DO_TEX
316 #undef DO_MULTITEX
317 #undef NAME