1 /* $Id: s_aalinetemp.h,v 1.14 2001/09/19 20:30:44 kschultz Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Antialiased line template.
34 * Function to render each fragment in the AA line.
37 NAME(plot
)(GLcontext
*ctx
, const struct LineInfo
*line
,
38 struct pixel_buffer
*pb
, int ix
, int iy
)
40 const GLfloat fx
= (GLfloat
) ix
;
41 const GLfloat fy
= (GLfloat
) iy
;
42 const GLfloat coverage
= compute_coveragef(line
, ix
, iy
);
46 GLchan red
, green
, blue
, alpha
;
50 GLchan specRed
, specGreen
, specBlue
;
51 GLfloat tex
[MAX_TEXTURE_UNITS
][4], lambda
[MAX_TEXTURE_UNITS
];
57 * Compute Z, color, texture coords, fog for the fragment by
58 * solving the plane equations at (ix,iy).
61 z
= (GLdepth
) solve_plane(fx
, fy
, line
->zPlane
);
66 fog
= solve_plane(fx
, fy
, line
->fPlane
);
71 red
= solve_plane_chan(fx
, fy
, line
->rPlane
);
72 green
= solve_plane_chan(fx
, fy
, line
->gPlane
);
73 blue
= solve_plane_chan(fx
, fy
, line
->bPlane
);
74 alpha
= solve_plane_chan(fx
, fy
, line
->aPlane
);
77 index
= (GLint
) solve_plane(fx
, fy
, line
->iPlane
);
80 specRed
= solve_plane_chan(fx
, fy
, line
->srPlane
);
81 specGreen
= solve_plane_chan(fx
, fy
, line
->sgPlane
);
82 specBlue
= solve_plane_chan(fx
, fy
, line
->sbPlane
);
90 GLfloat invQ
= solve_plane_recip(fx
, fy
, line
->vPlane
[0]);
91 tex
[0][0] = solve_plane(fx
, fy
, line
->sPlane
[0]) * invQ
;
92 tex
[0][1] = solve_plane(fx
, fy
, line
->tPlane
[0]) * invQ
;
93 tex
[0][2] = solve_plane(fx
, fy
, line
->uPlane
[0]) * invQ
;
94 lambda
[0] = compute_lambda(line
->sPlane
[0], line
->tPlane
[0], invQ
,
95 line
->texWidth
[0], line
->texHeight
[0]);
97 #elif defined(DO_MULTITEX)
100 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
101 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
102 GLfloat invQ
= solve_plane_recip(fx
, fy
, line
->vPlane
[unit
]);
103 tex
[unit
][0] = solve_plane(fx
, fy
, line
->sPlane
[unit
]) * invQ
;
104 tex
[unit
][1] = solve_plane(fx
, fy
, line
->tPlane
[unit
]) * invQ
;
105 tex
[unit
][2] = solve_plane(fx
, fy
, line
->uPlane
[unit
]) * invQ
;
106 lambda
[unit
] = compute_lambda(line
->sPlane
[unit
],
107 line
->tPlane
[unit
], invQ
,
108 line
->texWidth
[unit
], line
->texHeight
[unit
]);
118 PB_COVERAGE(pb
, coverage
);
120 #if defined(DO_MULTITEX)
122 PB_WRITE_MULTITEX_SPEC_PIXEL(pb
, ix
, iy
, z
, fog
, red
, green
, blue
, alpha
,
123 specRed
, specGreen
, specBlue
, tex
);
125 PB_WRITE_MULTITEX_PIXEL(pb
, ix
, iy
, z
, fog
, red
, green
, blue
, alpha
, tex
);
127 #elif defined(DO_TEX)
128 PB_WRITE_TEX_PIXEL(pb
, ix
, iy
, z
, fog
, red
, green
, blue
, alpha
,
129 tex
[0][0], tex
[0][1], tex
[0][2]);
130 #elif defined(DO_RGBA)
131 PB_WRITE_RGBA_PIXEL(pb
, ix
, iy
, z
, fog
, red
, green
, blue
, alpha
);
132 #elif defined(DO_INDEX)
133 PB_WRITE_CI_PIXEL(pb
, ix
, iy
, z
, fog
, index
);
136 pb
->haveCoverage
= GL_TRUE
;
137 PB_CHECK_FLUSH(ctx
, pb
);
146 NAME(line
)(GLcontext
*ctx
, const SWvertex
*v0
, const SWvertex
*v1
)
148 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
149 struct pixel_buffer
*pb
= SWRAST_CONTEXT(ctx
)->PB
;
150 GLfloat tStart
, tEnd
; /* segment start, end along line length */
154 /* Init the LineInfo struct */
155 struct LineInfo line
;
156 line
.x0
= v0
->win
[0];
157 line
.y0
= v0
->win
[1];
158 line
.x1
= v1
->win
[0];
159 line
.y1
= v1
->win
[1];
160 line
.dx
= line
.x1
- line
.x0
;
161 line
.dy
= line
.y1
- line
.y0
;
162 line
.len
= (GLfloat
) sqrt(line
.dx
* line
.dx
+ line
.dy
* line
.dy
);
163 line
.halfWidth
= 0.5F
* ctx
->Line
.Width
;
168 line
.xAdj
= line
.dx
/ line
.len
* line
.halfWidth
;
169 line
.yAdj
= line
.dy
/ line
.len
* line
.halfWidth
;
172 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
173 v0
->win
[2], v1
->win
[2], line
.zPlane
);
176 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
177 v0
->fog
, v1
->fog
, line
.fPlane
);
180 if (ctx
->Light
.ShadeModel
== GL_SMOOTH
) {
181 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
182 v0
->color
[RCOMP
], v1
->color
[RCOMP
], line
.rPlane
);
183 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
184 v0
->color
[GCOMP
], v1
->color
[GCOMP
], line
.gPlane
);
185 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
186 v0
->color
[BCOMP
], v1
->color
[BCOMP
], line
.bPlane
);
187 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
188 v0
->color
[ACOMP
], v1
->color
[ACOMP
], line
.aPlane
);
191 constant_plane(v1
->color
[RCOMP
], line
.rPlane
);
192 constant_plane(v1
->color
[GCOMP
], line
.gPlane
);
193 constant_plane(v1
->color
[BCOMP
], line
.bPlane
);
194 constant_plane(v1
->color
[ACOMP
], line
.aPlane
);
198 if (ctx
->Light
.ShadeModel
== GL_SMOOTH
) {
199 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
200 v0
->specular
[RCOMP
], v1
->specular
[RCOMP
], line
.srPlane
);
201 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
202 v0
->specular
[GCOMP
], v1
->specular
[GCOMP
], line
.sgPlane
);
203 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
204 v0
->specular
[BCOMP
], v1
->specular
[BCOMP
], line
.sbPlane
);
207 constant_plane(v1
->specular
[RCOMP
], line
.srPlane
);
208 constant_plane(v1
->specular
[GCOMP
], line
.sgPlane
);
209 constant_plane(v1
->specular
[BCOMP
], line
.sbPlane
);
213 if (ctx
->Light
.ShadeModel
== GL_SMOOTH
) {
214 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
,
215 (GLfloat
) v0
->index
, (GLfloat
) v1
->index
, line
.iPlane
);
218 constant_plane((GLfloat
) v1
->index
, line
.iPlane
);
223 const struct gl_texture_object
*obj
= ctx
->Texture
.Unit
[0]._Current
;
224 const struct gl_texture_image
*texImage
= obj
->Image
[obj
->BaseLevel
];
225 const GLfloat invW0
= v0
->win
[3];
226 const GLfloat invW1
= v1
->win
[3];
227 const GLfloat s0
= v0
->texcoord
[0][0] * invW0
;
228 const GLfloat s1
= v1
->texcoord
[0][0] * invW1
;
229 const GLfloat t0
= v0
->texcoord
[0][1] * invW0
;
230 const GLfloat t1
= v1
->texcoord
[0][1] * invW0
;
231 const GLfloat r0
= v0
->texcoord
[0][2] * invW0
;
232 const GLfloat r1
= v1
->texcoord
[0][2] * invW0
;
233 const GLfloat q0
= v0
->texcoord
[0][3] * invW0
;
234 const GLfloat q1
= v1
->texcoord
[0][3] * invW0
;
235 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, s0
, s1
, line
.sPlane
[0]);
236 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, t0
, t1
, line
.tPlane
[0]);
237 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, r0
, r1
, line
.uPlane
[0]);
238 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, q0
, q1
, line
.vPlane
[0]);
239 line
.texWidth
[0] = (GLfloat
) texImage
->Width
;
240 line
.texHeight
[0] = (GLfloat
) texImage
->Height
;
242 #elif defined(DO_MULTITEX)
245 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
246 if (ctx
->Texture
.Unit
[u
]._ReallyEnabled
) {
247 const struct gl_texture_object
*obj
= ctx
->Texture
.Unit
[u
]._Current
;
248 const struct gl_texture_image
*texImage
= obj
->Image
[obj
->BaseLevel
];
249 const GLfloat invW0
= v0
->win
[3];
250 const GLfloat invW1
= v1
->win
[3];
251 const GLfloat s0
= v0
->texcoord
[u
][0] * invW0
;
252 const GLfloat s1
= v1
->texcoord
[u
][0] * invW1
;
253 const GLfloat t0
= v0
->texcoord
[u
][1] * invW0
;
254 const GLfloat t1
= v1
->texcoord
[u
][1] * invW0
;
255 const GLfloat r0
= v0
->texcoord
[u
][2] * invW0
;
256 const GLfloat r1
= v1
->texcoord
[u
][2] * invW0
;
257 const GLfloat q0
= v0
->texcoord
[u
][3] * invW0
;
258 const GLfloat q1
= v1
->texcoord
[u
][3] * invW0
;
259 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, s0
, s1
, line
.sPlane
[u
]);
260 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, t0
, t1
, line
.tPlane
[u
]);
261 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, r0
, r1
, line
.uPlane
[u
]);
262 compute_plane(line
.x0
, line
.y0
, line
.x1
, line
.y1
, q0
, q1
, line
.vPlane
[u
]);
263 line
.texWidth
[u
] = (GLfloat
) texImage
->Width
;
264 line
.texHeight
[u
] = (GLfloat
) texImage
->Height
;
271 inSegment
= GL_FALSE
;
272 iLen
= (GLint
) line
.len
;
274 if (ctx
->Line
.StippleFlag
) {
275 for (i
= 0; i
< iLen
; i
++) {
276 const GLuint bit
= (swrast
->StippleCounter
/ ctx
->Line
.StippleFactor
) & 0xf;
277 if ((1 << bit
) & ctx
->Line
.StipplePattern
) {
278 /* stipple bit is on */
279 const GLfloat t
= (GLfloat
) i
/ (GLfloat
) line
.len
;
281 /* start new segment */
286 /* still in the segment, extend it */
291 /* stipple bit is off */
292 if (inSegment
&& (tEnd
> tStart
)) {
293 /* draw the segment */
294 segment(ctx
, &line
, NAME(plot
), pb
, tStart
, tEnd
);
295 inSegment
= GL_FALSE
;
298 /* still between segments, do nothing */
301 swrast
->StippleCounter
++;
305 /* draw the final segment of the line */
306 segment(ctx
, &line
, NAME(plot
), pb
, tStart
, 1.0F
);
311 segment(ctx
, &line
, NAME(plot
), pb
, 0.0, 1.0);