mesa: Restore 78-column wrapping of license text in C-style comments.
[mesa.git] / src / mesa / swrast / s_alpha.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file swrast/s_alpha.c
28 * \brief Functions to apply alpha test.
29 */
30
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "main/colormac.h"
34 #include "main/macros.h"
35
36 #include "s_alpha.h"
37 #include "s_context.h"
38
39
40 #define ALPHA_TEST(ALPHA, LOOP_CODE) \
41 do { \
42 switch (ctx->Color.AlphaFunc) { \
43 case GL_LESS: \
44 for (i = 0; i < n; i++) { \
45 mask[i] &= (ALPHA < ref); \
46 LOOP_CODE; \
47 } \
48 break; \
49 case GL_LEQUAL: \
50 for (i = 0; i < n; i++) { \
51 mask[i] &= (ALPHA <= ref); \
52 LOOP_CODE; \
53 } \
54 break; \
55 case GL_GEQUAL: \
56 for (i = 0; i < n; i++) { \
57 mask[i] &= (ALPHA >= ref); \
58 LOOP_CODE; \
59 } \
60 break; \
61 case GL_GREATER: \
62 for (i = 0; i < n; i++) { \
63 mask[i] &= (ALPHA > ref); \
64 LOOP_CODE; \
65 } \
66 break; \
67 case GL_NOTEQUAL: \
68 for (i = 0; i < n; i++) { \
69 mask[i] &= (ALPHA != ref); \
70 LOOP_CODE; \
71 } \
72 break; \
73 case GL_EQUAL: \
74 for (i = 0; i < n; i++) { \
75 mask[i] &= (ALPHA == ref); \
76 LOOP_CODE; \
77 } \
78 break; \
79 default: \
80 _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
81 return 0; \
82 } \
83 } while (0)
84
85
86
87 /**
88 * Perform the alpha test for an array of pixels.
89 * For pixels that fail the test, mask[i] will be set to 0.
90 * \return 0 if all pixels in the span failed the alpha test,
91 * 1 if one or more pixels passed the alpha test.
92 */
93 GLint
94 _swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
95 {
96 const GLuint n = span->end;
97 GLubyte *mask = span->array->mask;
98 GLuint i;
99
100 if (ctx->Color.AlphaFunc == GL_ALWAYS) {
101 /* do nothing */
102 return 1;
103 }
104 else if (ctx->Color.AlphaFunc == GL_NEVER) {
105 /* All pixels failed - caller should check for this return value and
106 * act accordingly.
107 */
108 span->writeAll = GL_FALSE;
109 return 0;
110 }
111
112 if (span->arrayMask & SPAN_RGBA) {
113 /* Use array's alpha values */
114 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
115 GLubyte (*rgba)[4] = span->array->rgba8;
116 GLubyte ref;
117 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
118 ALPHA_TEST(rgba[i][ACOMP], ;);
119 }
120 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
121 GLushort (*rgba)[4] = span->array->rgba16;
122 GLushort ref;
123 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
124 ALPHA_TEST(rgba[i][ACOMP], ;);
125 }
126 else {
127 GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
128 const GLfloat ref = ctx->Color.AlphaRef;
129 ALPHA_TEST(rgba[i][ACOMP], ;);
130 }
131 }
132 else {
133 /* Interpolate alpha values */
134 ASSERT(span->interpMask & SPAN_RGBA);
135 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
136 const GLfixed alphaStep = span->alphaStep;
137 GLfixed alpha = span->alpha;
138 GLubyte ref;
139 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
140 ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
141 }
142 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
143 const GLfixed alphaStep = span->alphaStep;
144 GLfixed alpha = span->alpha;
145 GLushort ref;
146 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
147 ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
148 }
149 else {
150 const GLfloat alphaStep = FixedToFloat(span->alphaStep);
151 GLfloat alpha = FixedToFloat(span->alpha);
152 const GLfloat ref = ctx->Color.AlphaRef;
153 ALPHA_TEST(alpha, alpha += alphaStep);
154 }
155 }
156
157 span->writeAll = GL_FALSE;
158
159 /* XXX examine mask[] values? */
160 return 1;
161 }