r300: Further reduced the radeon_span.c diff.
[mesa.git] / src / mesa / swrast / s_bitmap.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file swrast/s_bitmap.c
27 * \brief glBitmap rendering.
28 * \author Brian Paul
29 */
30
31 #include "glheader.h"
32 #include "bufferobj.h"
33 #include "image.h"
34 #include "macros.h"
35 #include "pixel.h"
36
37 #include "s_context.h"
38 #include "s_span.h"
39
40
41
42 /**
43 * Render a bitmap.
44 * Called via ctx->Driver.Bitmap()
45 * All parameter error checking will have been done before this is called.
46 */
47 void
48 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
49 GLsizei width, GLsizei height,
50 const struct gl_pixelstore_attrib *unpack,
51 const GLubyte *bitmap )
52 {
53 SWcontext *swrast = SWRAST_CONTEXT(ctx);
54 GLint row, col;
55 GLuint count = 0;
56 SWspan span;
57
58 ASSERT(ctx->RenderMode == GL_RENDER);
59
60 if (unpack->BufferObj->Name) {
61 /* unpack from PBO */
62 GLubyte *buf;
63 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
64 GL_COLOR_INDEX, GL_BITMAP,
65 (GLvoid *) bitmap)) {
66 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
67 return;
68 }
69 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
70 GL_READ_ONLY_ARB,
71 unpack->BufferObj);
72 if (!buf) {
73 /* buffer is already mapped - that's an error */
74 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
75 return;
76 }
77 bitmap = ADD_POINTERS(buf, bitmap);
78 }
79
80 RENDER_START(swrast,ctx);
81
82 if (SWRAST_CONTEXT(ctx)->NewState)
83 _swrast_validate_derived( ctx );
84
85 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
86
87 _swrast_span_default_color(ctx, &span);
88 _swrast_span_default_secondary_color(ctx, &span);
89 if (ctx->Depth.Test)
90 _swrast_span_default_z(ctx, &span);
91 if (swrast->_FogEnabled)
92 _swrast_span_default_fog(ctx, &span);
93 if (ctx->Texture._EnabledCoordUnits)
94 _swrast_span_default_texcoords(ctx, &span);
95
96 for (row = 0; row < height; row++) {
97 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
98 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
99
100 if (unpack->LsbFirst) {
101 /* Lsb first */
102 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
103 for (col = 0; col < width; col++) {
104 if (*src & mask) {
105 span.array->x[count] = px + col;
106 span.array->y[count] = py + row;
107 count++;
108 }
109 if (mask == 128U) {
110 src++;
111 mask = 1U;
112 }
113 else {
114 mask = mask << 1;
115 }
116 }
117
118 /* get ready for next row */
119 if (mask != 1)
120 src++;
121 }
122 else {
123 /* Msb first */
124 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
125 for (col = 0; col < width; col++) {
126 if (*src & mask) {
127 span.array->x[count] = px + col;
128 span.array->y[count] = py + row;
129 count++;
130 }
131 if (mask == 1U) {
132 src++;
133 mask = 128U;
134 }
135 else {
136 mask = mask >> 1;
137 }
138 }
139
140 /* get ready for next row */
141 if (mask != 128)
142 src++;
143 }
144
145 if (count + width >= MAX_WIDTH || row + 1 == height) {
146 /* flush the span */
147 span.end = count;
148 if (ctx->Visual.rgbMode)
149 _swrast_write_rgba_span(ctx, &span);
150 else
151 _swrast_write_index_span(ctx, &span);
152 span.end = 0;
153 count = 0;
154 }
155 }
156
157 RENDER_FINISH(swrast,ctx);
158
159 if (unpack->BufferObj->Name) {
160 /* done with PBO so unmap it now */
161 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
162 unpack->BufferObj);
163 }
164 }
165
166
167 #if 0
168 /*
169 * XXX this is another way to implement Bitmap. Use horizontal runs of
170 * fragments, initializing the mask array to indicate which fragments to
171 * draw or skip.
172 */
173 void
174 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
175 GLsizei width, GLsizei height,
176 const struct gl_pixelstore_attrib *unpack,
177 const GLubyte *bitmap )
178 {
179 SWcontext *swrast = SWRAST_CONTEXT(ctx);
180 GLint row, col;
181 SWspan span;
182
183 ASSERT(ctx->RenderMode == GL_RENDER);
184 ASSERT(bitmap);
185
186 RENDER_START(swrast,ctx);
187
188 if (SWRAST_CONTEXT(ctx)->NewState)
189 _swrast_validate_derived( ctx );
190
191 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
192
193 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
194 span.x = px;
195 span.y = py;
196 /*span.end = width;*/
197
198 _swrast_span_default_color(ctx, &span);
199 if (ctx->Depth.Test)
200 _swrast_span_default_z(ctx, &span);
201 if (swrast->_FogEnabled)
202 _swrast_span_default_fog(ctx, &span);
203 if (ctx->Texture._EnabledCoordUnits)
204 _swrast_span_default_texcoords(ctx, &span);
205
206 for (row=0; row<height; row++, span.y++) {
207 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
208 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
209
210 if (unpack->LsbFirst) {
211 /* Lsb first */
212 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
213 for (col=0; col<width; col++) {
214 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
215 if (mask == 128U) {
216 src++;
217 mask = 1U;
218 }
219 else {
220 mask = mask << 1;
221 }
222 }
223
224 if (ctx->Visual.rgbMode)
225 _swrast_write_rgba_span(ctx, &span);
226 else
227 _swrast_write_index_span(ctx, &span);
228
229 /* get ready for next row */
230 if (mask != 1)
231 src++;
232 }
233 else {
234 /* Msb first */
235 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
236 for (col=0; col<width; col++) {
237 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
238 if (mask == 1U) {
239 src++;
240 mask = 128U;
241 }
242 else {
243 mask = mask >> 1;
244 }
245 }
246
247 if (ctx->Visual.rgbMode)
248 _swrast_write_rgba_span(ctx, &span);
249 else
250 _swrast_write_index_span(ctx, &span);
251
252 /* get ready for next row */
253 if (mask != 128)
254 src++;
255 }
256 }
257
258 RENDER_FINISH(swrast,ctx);
259 }
260 #endif