Fix a refcounting mistake with first_swap_fence.
[mesa.git] / src / mesa / swrast / s_bitmap.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file swrast/s_bitmap.c
27 * \brief glBitmap rendering.
28 * \author Brian Paul
29 */
30
31 #include "glheader.h"
32 #include "bufferobj.h"
33 #include "image.h"
34 #include "macros.h"
35 #include "pixel.h"
36
37 #include "s_context.h"
38 #include "s_span.h"
39
40
41
42 /**
43 * Render a bitmap.
44 * Called via ctx->Driver.Bitmap()
45 * All parameter error checking will have been done before this is called.
46 */
47 void
48 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
49 GLsizei width, GLsizei height,
50 const struct gl_pixelstore_attrib *unpack,
51 const GLubyte *bitmap )
52 {
53 SWcontext *swrast = SWRAST_CONTEXT(ctx);
54 GLint row, col;
55 GLuint count = 0;
56 SWspan span;
57
58 ASSERT(ctx->RenderMode == GL_RENDER);
59
60 if (unpack->BufferObj->Name) {
61 /* unpack from PBO */
62 GLubyte *buf;
63 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
64 GL_COLOR_INDEX, GL_BITMAP,
65 (GLvoid *) bitmap)) {
66 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
67 return;
68 }
69 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
70 GL_READ_ONLY_ARB,
71 unpack->BufferObj);
72 if (!buf) {
73 /* buffer is already mapped - that's an error */
74 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
75 return;
76 }
77 bitmap = ADD_POINTERS(buf, bitmap);
78 }
79
80 RENDER_START(swrast,ctx);
81
82 if (SWRAST_CONTEXT(ctx)->NewState)
83 _swrast_validate_derived( ctx );
84
85 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
86
87 _swrast_span_default_color(ctx, &span);
88 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
89 _swrast_span_default_secondary_color(ctx, &span);
90 if (ctx->Depth.Test)
91 _swrast_span_default_z(ctx, &span);
92 if (swrast->_FogEnabled)
93 _swrast_span_default_fog(ctx, &span);
94 if (ctx->Texture._EnabledCoordUnits)
95 _swrast_span_default_texcoords(ctx, &span);
96
97 for (row = 0; row < height; row++) {
98 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
99 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
100
101 if (unpack->LsbFirst) {
102 /* Lsb first */
103 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
104 for (col = 0; col < width; col++) {
105 if (*src & mask) {
106 span.array->x[count] = px + col;
107 span.array->y[count] = py + row;
108 count++;
109 }
110 if (mask == 128U) {
111 src++;
112 mask = 1U;
113 }
114 else {
115 mask = mask << 1;
116 }
117 }
118
119 /* get ready for next row */
120 if (mask != 1)
121 src++;
122 }
123 else {
124 /* Msb first */
125 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
126 for (col = 0; col < width; col++) {
127 if (*src & mask) {
128 span.array->x[count] = px + col;
129 span.array->y[count] = py + row;
130 count++;
131 }
132 if (mask == 1U) {
133 src++;
134 mask = 128U;
135 }
136 else {
137 mask = mask >> 1;
138 }
139 }
140
141 /* get ready for next row */
142 if (mask != 128)
143 src++;
144 }
145
146 if (count + width >= MAX_WIDTH || row + 1 == height) {
147 /* flush the span */
148 span.end = count;
149 if (ctx->Visual.rgbMode)
150 _swrast_write_rgba_span(ctx, &span);
151 else
152 _swrast_write_index_span(ctx, &span);
153 span.end = 0;
154 count = 0;
155 }
156 }
157
158 RENDER_FINISH(swrast,ctx);
159
160 if (unpack->BufferObj->Name) {
161 /* done with PBO so unmap it now */
162 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
163 unpack->BufferObj);
164 }
165 }
166
167
168 #if 0
169 /*
170 * XXX this is another way to implement Bitmap. Use horizontal runs of
171 * fragments, initializing the mask array to indicate which fragments to
172 * draw or skip.
173 */
174 void
175 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
176 GLsizei width, GLsizei height,
177 const struct gl_pixelstore_attrib *unpack,
178 const GLubyte *bitmap )
179 {
180 SWcontext *swrast = SWRAST_CONTEXT(ctx);
181 GLint row, col;
182 SWspan span;
183
184 ASSERT(ctx->RenderMode == GL_RENDER);
185 ASSERT(bitmap);
186
187 RENDER_START(swrast,ctx);
188
189 if (SWRAST_CONTEXT(ctx)->NewState)
190 _swrast_validate_derived( ctx );
191
192 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
193
194 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
195 span.x = px;
196 span.y = py;
197 /*span.end = width;*/
198
199 _swrast_span_default_color(ctx, &span);
200 if (ctx->Depth.Test)
201 _swrast_span_default_z(ctx, &span);
202 if (swrast->_FogEnabled)
203 _swrast_span_default_fog(ctx, &span);
204 if (ctx->Texture._EnabledCoordUnits)
205 _swrast_span_default_texcoords(ctx, &span);
206
207 for (row=0; row<height; row++, span.y++) {
208 const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
209 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
210
211 if (unpack->LsbFirst) {
212 /* Lsb first */
213 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
214 for (col=0; col<width; col++) {
215 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
216 if (mask == 128U) {
217 src++;
218 mask = 1U;
219 }
220 else {
221 mask = mask << 1;
222 }
223 }
224
225 if (ctx->Visual.rgbMode)
226 _swrast_write_rgba_span(ctx, &span);
227 else
228 _swrast_write_index_span(ctx, &span);
229
230 /* get ready for next row */
231 if (mask != 1)
232 src++;
233 }
234 else {
235 /* Msb first */
236 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
237 for (col=0; col<width; col++) {
238 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
239 if (mask == 1U) {
240 src++;
241 mask = 128U;
242 }
243 else {
244 mask = mask >> 1;
245 }
246 }
247
248 if (ctx->Visual.rgbMode)
249 _swrast_write_rgba_span(ctx, &span);
250 else
251 _swrast_write_index_span(ctx, &span);
252
253 /* get ready for next row */
254 if (mask != 128)
255 src++;
256 }
257 }
258
259 RENDER_FINISH(swrast,ctx);
260 }
261 #endif