use R/G/B/ACOMP indexes (Evgeny Kotsuba)
[mesa.git] / src / mesa / swrast / s_bitmap.c
1 /* $Id: s_bitmap.c,v 1.20 2002/11/25 20:26:59 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 5.0
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file swrast/s_bitmap.c
29 * \brief glBitmap rendering.
30 * \author Brian Paul
31 */
32
33 #include "glheader.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mmath.h"
37 #include "pixel.h"
38
39 #include "s_context.h"
40 #include "s_span.h"
41
42
43
44 /*
45 * Render a bitmap.
46 */
47 void
48 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
49 GLsizei width, GLsizei height,
50 const struct gl_pixelstore_attrib *unpack,
51 const GLubyte *bitmap )
52 {
53 SWcontext *swrast = SWRAST_CONTEXT(ctx);
54 GLint row, col;
55 GLuint count = 0;
56 struct sw_span span;
57
58 ASSERT(ctx->RenderMode == GL_RENDER);
59 ASSERT(bitmap);
60
61 RENDER_START(swrast,ctx);
62
63 if (SWRAST_CONTEXT(ctx)->NewState)
64 _swrast_validate_derived( ctx );
65
66 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
67
68 if (ctx->Visual.rgbMode) {
69 span.interpMask |= SPAN_RGBA;
70 span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF);
71 span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF);
72 span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF);
73 span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF);
74 span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
75 }
76 else {
77 span.interpMask |= SPAN_INDEX;
78 span.index = ChanToFixed(ctx->Current.RasterIndex);
79 span.indexStep = 0;
80 }
81
82 if (ctx->Depth.Test)
83 _mesa_span_default_z(ctx, &span);
84 if (ctx->Fog.Enabled)
85 _mesa_span_default_fog(ctx, &span);
86 if (ctx->Texture._EnabledUnits)
87 _mesa_span_default_texcoords(ctx, &span);
88
89 for (row = 0; row < height; row++, span.y++) {
90 const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
91 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
92
93 if (unpack->LsbFirst) {
94 /* Lsb first */
95 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
96 for (col = 0; col < width; col++) {
97 if (*src & mask) {
98 span.array->x[count] = px + col;
99 span.array->y[count] = py + row;
100 count++;
101 }
102 if (mask == 128U) {
103 src++;
104 mask = 1U;
105 }
106 else {
107 mask = mask << 1;
108 }
109 }
110
111 /* get ready for next row */
112 if (mask != 1)
113 src++;
114 }
115 else {
116 /* Msb first */
117 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
118 for (col = 0; col < width; col++) {
119 if (*src & mask) {
120 span.array->x[count] = px + col;
121 span.array->y[count] = py + row;
122 count++;
123 }
124 if (mask == 1U) {
125 src++;
126 mask = 128U;
127 }
128 else {
129 mask = mask >> 1;
130 }
131 }
132
133 /* get ready for next row */
134 if (mask != 128)
135 src++;
136 }
137
138 if (count + width >= MAX_WIDTH || row + 1 == height) {
139 /* flush the span */
140 span.end = count;
141 if (ctx->Visual.rgbMode)
142 _mesa_write_rgba_span(ctx, &span);
143 else
144 _mesa_write_index_span(ctx, &span);
145 span.end = 0;
146 count = 0;
147 }
148 }
149
150 RENDER_FINISH(swrast,ctx);
151 }
152
153
154 #if 0
155 /*
156 * XXX this is another way to implement Bitmap. Use horizontal runs of
157 * fragments, initializing the mask array to indicate which fragmens to
158 * draw or skip.
159 */
160 void
161 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
162 GLsizei width, GLsizei height,
163 const struct gl_pixelstore_attrib *unpack,
164 const GLubyte *bitmap )
165 {
166 SWcontext *swrast = SWRAST_CONTEXT(ctx);
167 GLint row, col;
168 struct sw_span span;
169
170 ASSERT(ctx->RenderMode == GL_RENDER);
171 ASSERT(bitmap);
172
173 RENDER_START(swrast,ctx);
174
175 if (SWRAST_CONTEXT(ctx)->NewState)
176 _swrast_validate_derived( ctx );
177
178 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
179
180 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
181 span.x = px;
182 span.y = py;
183 /*span.end = width;*/
184 if (ctx->Visual.rgbMode) {
185 span.interpMask |= SPAN_RGBA;
186 span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF);
187 span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF);
188 span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF);
189 span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF);
190 span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
191 }
192 else {
193 span.interpMask |= SPAN_INDEX;
194 span.index = ChanToFixed(ctx->Current.RasterIndex);
195 span.indexStep = 0;
196 }
197
198 if (ctx->Depth.Test)
199 _mesa_span_default_z(ctx, &span);
200 if (ctx->Fog.Enabled)
201 _mesa_span_default_fog(ctx, &span);
202 if (ctx->Texture._EnabledUnits)
203 _mesa_span_default_texcoords(ctx, &span);
204
205 for (row=0; row<height; row++, span.y++) {
206 const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
207 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
208
209 if (unpack->LsbFirst) {
210 /* Lsb first */
211 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
212 for (col=0; col<width; col++) {
213 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
214 if (mask == 128U) {
215 src++;
216 mask = 1U;
217 }
218 else {
219 mask = mask << 1;
220 }
221 }
222
223 if (ctx->Visual.rgbMode)
224 _mesa_write_rgba_span(ctx, &span);
225 else
226 _mesa_write_index_span(ctx, &span);
227
228 /* get ready for next row */
229 if (mask != 1)
230 src++;
231 }
232 else {
233 /* Msb first */
234 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
235 for (col=0; col<width; col++) {
236 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
237 if (mask == 1U) {
238 src++;
239 mask = 128U;
240 }
241 else {
242 mask = mask >> 1;
243 }
244 }
245
246 if (ctx->Visual.rgbMode)
247 _mesa_write_rgba_span(ctx, &span);
248 else
249 _mesa_write_index_span(ctx, &span);
250
251 /* get ready for next row */
252 if (mask != 128)
253 src++;
254 }
255 }
256
257 RENDER_FINISH(swrast,ctx);
258 }
259 #endif