fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)
[mesa.git] / src / mesa / swrast / s_bitmap.c
1 /* $Id: s_bitmap.c,v 1.19 2002/08/07 00:45:07 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file swrast/s_bitmap.c
29 * \brief glBitmap rendering.
30 * \author Brian Paul
31 */
32
33 #include "glheader.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mmath.h"
37 #include "pixel.h"
38
39 #include "s_context.h"
40 #include "s_span.h"
41
42
43
44 /*
45 * Render a bitmap.
46 */
47 void
48 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
49 GLsizei width, GLsizei height,
50 const struct gl_pixelstore_attrib *unpack,
51 const GLubyte *bitmap )
52 {
53 SWcontext *swrast = SWRAST_CONTEXT(ctx);
54 GLint row, col;
55 GLuint count = 0;
56 struct sw_span span;
57
58 ASSERT(ctx->RenderMode == GL_RENDER);
59 ASSERT(bitmap);
60
61 RENDER_START(swrast,ctx);
62
63 if (SWRAST_CONTEXT(ctx)->NewState)
64 _swrast_validate_derived( ctx );
65
66 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
67
68 if (ctx->Visual.rgbMode) {
69 span.interpMask |= SPAN_RGBA;
70 span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF);
71 span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF);
72 span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF);
73 span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF);
74 span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
75 }
76 else {
77 span.interpMask |= SPAN_INDEX;
78 span.index = ChanToFixed(ctx->Current.RasterIndex);
79 span.indexStep = 0;
80 }
81
82 if (ctx->Depth.Test)
83 _mesa_span_default_z(ctx, &span);
84 if (ctx->Fog.Enabled)
85 _mesa_span_default_fog(ctx, &span);
86
87 for (row = 0; row < height; row++, span.y++) {
88 const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
89 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
90
91 if (unpack->LsbFirst) {
92 /* Lsb first */
93 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
94 for (col = 0; col < width; col++) {
95 if (*src & mask) {
96 span.array->x[count] = px + col;
97 span.array->y[count] = py + row;
98 count++;
99 }
100 if (mask == 128U) {
101 src++;
102 mask = 1U;
103 }
104 else {
105 mask = mask << 1;
106 }
107 }
108
109 /* get ready for next row */
110 if (mask != 1)
111 src++;
112 }
113 else {
114 /* Msb first */
115 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
116 for (col = 0; col < width; col++) {
117 if (*src & mask) {
118 span.array->x[count] = px + col;
119 span.array->y[count] = py + row;
120 count++;
121 }
122 if (mask == 1U) {
123 src++;
124 mask = 128U;
125 }
126 else {
127 mask = mask >> 1;
128 }
129 }
130
131 /* get ready for next row */
132 if (mask != 128)
133 src++;
134 }
135
136 if (count + width >= MAX_WIDTH || row + 1 == height) {
137 /* flush the span */
138 span.end = count;
139 if (ctx->Visual.rgbMode)
140 _mesa_write_rgba_span(ctx, &span);
141 else
142 _mesa_write_index_span(ctx, &span);
143 span.end = 0;
144 count = 0;
145 }
146 }
147
148 RENDER_FINISH(swrast,ctx);
149 }
150
151
152 #if 0
153 /*
154 * XXX this is another way to implement Bitmap. Use horizontal runs of
155 * fragments, initializing the mask array to indicate which fragmens to
156 * draw or skip.
157 */
158 void
159 _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
160 GLsizei width, GLsizei height,
161 const struct gl_pixelstore_attrib *unpack,
162 const GLubyte *bitmap )
163 {
164 SWcontext *swrast = SWRAST_CONTEXT(ctx);
165 GLint row, col;
166 struct sw_span span;
167
168 ASSERT(ctx->RenderMode == GL_RENDER);
169 ASSERT(bitmap);
170
171 RENDER_START(swrast,ctx);
172
173 if (SWRAST_CONTEXT(ctx)->NewState)
174 _swrast_validate_derived( ctx );
175
176 INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
177
178 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
179 span.x = px;
180 span.y = py;
181 /*span.end = width;*/
182 if (ctx->Visual.rgbMode) {
183 span.interpMask |= SPAN_RGBA;
184 span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF);
185 span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF);
186 span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF);
187 span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF);
188 span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
189 }
190 else {
191 span.interpMask |= SPAN_INDEX;
192 span.index = ChanToFixed(ctx->Current.RasterIndex);
193 span.indexStep = 0;
194 }
195
196 if (ctx->Depth.Test)
197 _mesa_span_default_z(ctx, &span);
198 if (ctx->Fog.Enabled)
199 _mesa_span_default_fog(ctx, &span);
200
201 for (row=0; row<height; row++, span.y++) {
202 const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
203 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
204
205 if (unpack->LsbFirst) {
206 /* Lsb first */
207 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
208 for (col=0; col<width; col++) {
209 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
210 if (mask == 128U) {
211 src++;
212 mask = 1U;
213 }
214 else {
215 mask = mask << 1;
216 }
217 }
218
219 if (ctx->Visual.rgbMode)
220 _mesa_write_rgba_span(ctx, &span);
221 else
222 _mesa_write_index_span(ctx, &span);
223
224 /* get ready for next row */
225 if (mask != 1)
226 src++;
227 }
228 else {
229 /* Msb first */
230 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
231 for (col=0; col<width; col++) {
232 span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
233 if (mask == 1U) {
234 src++;
235 mask = 128U;
236 }
237 else {
238 mask = mask >> 1;
239 }
240 }
241
242 if (ctx->Visual.rgbMode)
243 _mesa_write_rgba_span(ctx, &span);
244 else
245 _mesa_write_index_span(ctx, &span);
246
247 /* get ready for next row */
248 if (mask != 128)
249 src++;
250 }
251 }
252
253 RENDER_FINISH(swrast,ctx);
254 }
255 #endif