2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * \file swrast/s_bitmap.c
27 * \brief glBitmap rendering.
31 #include "main/glheader.h"
32 #include "main/bufferobj.h"
33 #include "main/image.h"
34 #include "main/macros.h"
36 #include "s_context.h"
43 * Called via ctx->Driver.Bitmap()
44 * All parameter error checking will have been done before this is called.
47 _swrast_Bitmap( GLcontext
*ctx
, GLint px
, GLint py
,
48 GLsizei width
, GLsizei height
,
49 const struct gl_pixelstore_attrib
*unpack
,
50 const GLubyte
*bitmap
)
56 ASSERT(ctx
->RenderMode
== GL_RENDER
);
58 bitmap
= (const GLubyte
*) _mesa_map_pbo_source(ctx
, unpack
, bitmap
);
62 swrast_render_start(ctx
);
64 if (SWRAST_CONTEXT(ctx
)->NewState
)
65 _swrast_validate_derived( ctx
);
67 INIT_SPAN(span
, GL_BITMAP
);
69 span
.arrayMask
= SPAN_XY
;
70 _swrast_span_default_attribs(ctx
, &span
);
72 for (row
= 0; row
< height
; row
++) {
73 const GLubyte
*src
= (const GLubyte
*) _mesa_image_address2d(unpack
,
74 bitmap
, width
, height
, GL_COLOR_INDEX
, GL_BITMAP
, row
, 0);
76 if (unpack
->LsbFirst
) {
78 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
79 for (col
= 0; col
< width
; col
++) {
81 span
.array
->x
[count
] = px
+ col
;
82 span
.array
->y
[count
] = py
+ row
;
94 /* get ready for next row */
100 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
101 for (col
= 0; col
< width
; col
++) {
103 span
.array
->x
[count
] = px
+ col
;
104 span
.array
->y
[count
] = py
+ row
;
116 /* get ready for next row */
121 if (count
+ width
>= MAX_WIDTH
|| row
+ 1 == height
) {
124 if (ctx
->Visual
.rgbMode
)
125 _swrast_write_rgba_span(ctx
, &span
);
127 _swrast_write_index_span(ctx
, &span
);
133 swrast_render_finish(ctx
);
135 _mesa_unmap_pbo_source(ctx
, unpack
);
141 * XXX this is another way to implement Bitmap. Use horizontal runs of
142 * fragments, initializing the mask array to indicate which fragments to
146 _swrast_Bitmap( GLcontext
*ctx
, GLint px
, GLint py
,
147 GLsizei width
, GLsizei height
,
148 const struct gl_pixelstore_attrib
*unpack
,
149 const GLubyte
*bitmap
)
151 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
155 ASSERT(ctx
->RenderMode
== GL_RENDER
);
158 swrast_render_start(ctx
);
160 if (SWRAST_CONTEXT(ctx
)->NewState
)
161 _swrast_validate_derived( ctx
);
163 INIT_SPAN(span
, GL_BITMAP
);
165 span
.arrayMask
= SPAN_MASK
;
166 _swrast_span_default_attribs(ctx
, &span
);
168 /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
171 /*span.end = width;*/
173 for (row
=0; row
<height
; row
++, span
.y
++) {
174 const GLubyte
*src
= (const GLubyte
*) _mesa_image_address2d(unpack
,
175 bitmap
, width
, height
, GL_COLOR_INDEX
, GL_BITMAP
, row
, 0);
177 if (unpack
->LsbFirst
) {
179 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
180 for (col
=0; col
<width
; col
++) {
181 span
.array
->mask
[col
] = (*src
& mask
) ? GL_TRUE
: GL_FALSE
;
191 if (ctx
->Visual
.rgbMode
)
192 _swrast_write_rgba_span(ctx
, &span
);
194 _swrast_write_index_span(ctx
, &span
);
196 /* get ready for next row */
202 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
203 for (col
=0; col
<width
; col
++) {
204 span
.array
->mask
[col
] = (*src
& mask
) ? GL_TRUE
: GL_FALSE
;
214 if (ctx
->Visual
.rgbMode
)
215 _swrast_write_rgba_span(ctx
, &span
);
217 _swrast_write_index_span(ctx
, &span
);
219 /* get ready for next row */
225 swrast_render_finish(ctx
);