1 /* $Id: s_blend.c,v 1.13 2002/02/12 16:45:22 kschultz Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "s_alphabuf.h"
35 #include "s_context.h"
39 #if defined(USE_MMX_ASM)
41 #include "X86/common_x86_asm.h"
42 #define _BLENDAPI _ASMAPI
49 * Special case for glBlendFunc(GL_ZERO, GL_ONE)
52 blend_noop( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
53 GLchan rgba
[][4], CONST GLchan dest
[][4] )
56 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
57 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_ZERO
);
58 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ONE
);
61 for (i
= 0; i
< n
; i
++) {
63 rgba
[i
][RCOMP
] = dest
[i
][RCOMP
];
64 rgba
[i
][GCOMP
] = dest
[i
][GCOMP
];
65 rgba
[i
][BCOMP
] = dest
[i
][BCOMP
];
66 rgba
[i
][ACOMP
] = dest
[i
][ACOMP
];
73 * Special case for glBlendFunc(GL_ONE, GL_ZERO)
76 blend_replace( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
77 GLchan rgba
[][4], CONST GLchan dest
[][4] )
79 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
80 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_ONE
);
81 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ZERO
);
91 * Common transparency blending mode.
94 blend_transparency( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
95 GLchan rgba
[][4], CONST GLchan dest
[][4] )
98 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
99 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_SRC_ALPHA
);
100 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ONE_MINUS_SRC_ALPHA
);
105 const GLint t
= rgba
[i
][ACOMP
]; /* t in [0, CHAN_MAX] */
108 rgba
[i
][RCOMP
] = dest
[i
][RCOMP
];
109 rgba
[i
][GCOMP
] = dest
[i
][GCOMP
];
110 rgba
[i
][BCOMP
] = dest
[i
][BCOMP
];
111 rgba
[i
][ACOMP
] = dest
[i
][ACOMP
];
113 else if (t
== CHAN_MAX
) {
114 /* 100% alpha, no-op */
118 /* This is pretty close, but Glean complains */
119 const GLint s
= CHAN_MAX
- t
;
120 const GLint r
= (rgba
[i
][RCOMP
] * t
+ dest
[i
][RCOMP
] * s
+ 1) >> 8;
121 const GLint g
= (rgba
[i
][GCOMP
] * t
+ dest
[i
][GCOMP
] * s
+ 1) >> 8;
122 const GLint b
= (rgba
[i
][BCOMP
] * t
+ dest
[i
][BCOMP
] * s
+ 1) >> 8;
123 const GLint a
= (rgba
[i
][ACOMP
] * t
+ dest
[i
][ACOMP
] * s
+ 1) >> 8;
125 /* This is slower but satisfies Glean */
126 const GLint s
= CHAN_MAX
- t
;
127 const GLint r
= (rgba
[i
][RCOMP
] * t
+ dest
[i
][RCOMP
] * s
) / 255;
128 const GLint g
= (rgba
[i
][GCOMP
] * t
+ dest
[i
][GCOMP
] * s
) / 255;
129 const GLint b
= (rgba
[i
][BCOMP
] * t
+ dest
[i
][BCOMP
] * s
) / 255;
130 const GLint a
= (rgba
[i
][ACOMP
] * t
+ dest
[i
][ACOMP
] * s
) / 255;
133 /* This satisfies Glean and should be reasonably fast */
134 /* Contributed by Nathan Hand */
135 #define DIV255(X) (((X) << 8) + (X) + 256) >> 16
136 const GLint s
= CHAN_MAX
- t
;
137 const GLint r
= DIV255(rgba
[i
][RCOMP
] * t
+ dest
[i
][RCOMP
] * s
);
138 const GLint g
= DIV255(rgba
[i
][GCOMP
] * t
+ dest
[i
][GCOMP
] * s
);
139 const GLint b
= DIV255(rgba
[i
][BCOMP
] * t
+ dest
[i
][BCOMP
] * s
);
140 const GLint a
= DIV255(rgba
[i
][ACOMP
] * t
+ dest
[i
][ACOMP
] * s
);
142 #elif CHAN_BITS == 16
143 const GLfloat tt
= (GLfloat
) t
/ CHAN_MAXF
;
144 const GLfloat s
= 1.0 - tt
;
145 const GLint r
= (GLint
) (rgba
[i
][RCOMP
] * tt
+ dest
[i
][RCOMP
] * s
);
146 const GLint g
= (GLint
) (rgba
[i
][GCOMP
] * tt
+ dest
[i
][GCOMP
] * s
);
147 const GLint b
= (GLint
) (rgba
[i
][BCOMP
] * tt
+ dest
[i
][BCOMP
] * s
);
148 const GLint a
= (GLint
) (rgba
[i
][ACOMP
] * tt
+ dest
[i
][ACOMP
] * s
);
149 #else /* CHAN_BITS == 32 */
150 const GLfloat tt
= (GLfloat
) t
/ CHAN_MAXF
;
151 const GLfloat s
= 1.0 - tt
;
152 const GLfloat r
= rgba
[i
][RCOMP
] * tt
+ dest
[i
][RCOMP
] * s
;
153 const GLfloat g
= rgba
[i
][GCOMP
] * tt
+ dest
[i
][GCOMP
] * s
;
154 const GLfloat b
= rgba
[i
][BCOMP
] * tt
+ dest
[i
][BCOMP
] * s
;
155 const GLfloat a
= rgba
[i
][ACOMP
] * tt
+ dest
[i
][ACOMP
] * s
;
158 ASSERT(r
<= CHAN_MAX
);
159 ASSERT(g
<= CHAN_MAX
);
160 ASSERT(b
<= CHAN_MAX
);
161 ASSERT(a
<= CHAN_MAX
);
162 rgba
[i
][RCOMP
] = (GLchan
) r
;
163 rgba
[i
][GCOMP
] = (GLchan
) g
;
164 rgba
[i
][BCOMP
] = (GLchan
) b
;
165 rgba
[i
][ACOMP
] = (GLchan
) a
;
176 static void _BLENDAPI
177 blend_add( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
178 GLchan rgba
[][4], CONST GLchan dest
[][4] )
181 ASSERT(ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
);
182 ASSERT(ctx
->Color
.BlendSrcRGB
==GL_ONE
);
183 ASSERT(ctx
->Color
.BlendDstRGB
==GL_ONE
);
188 GLint r
= rgba
[i
][RCOMP
] + dest
[i
][RCOMP
];
189 GLint g
= rgba
[i
][GCOMP
] + dest
[i
][GCOMP
];
190 GLint b
= rgba
[i
][BCOMP
] + dest
[i
][BCOMP
];
191 GLint a
= rgba
[i
][ACOMP
] + dest
[i
][ACOMP
];
192 rgba
[i
][RCOMP
] = (GLchan
) MIN2( r
, CHAN_MAX
);
193 rgba
[i
][GCOMP
] = (GLchan
) MIN2( g
, CHAN_MAX
);
194 rgba
[i
][BCOMP
] = (GLchan
) MIN2( b
, CHAN_MAX
);
195 rgba
[i
][ACOMP
] = (GLchan
) MIN2( a
, CHAN_MAX
);
203 * Blend min function (for GL_EXT_blend_minmax)
205 static void _BLENDAPI
206 blend_min( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
207 GLchan rgba
[][4], CONST GLchan dest
[][4] )
210 ASSERT(ctx
->Color
.BlendEquation
==GL_MIN_EXT
);
215 rgba
[i
][RCOMP
] = (GLchan
) MIN2( rgba
[i
][RCOMP
], dest
[i
][RCOMP
] );
216 rgba
[i
][GCOMP
] = (GLchan
) MIN2( rgba
[i
][GCOMP
], dest
[i
][GCOMP
] );
217 rgba
[i
][BCOMP
] = (GLchan
) MIN2( rgba
[i
][BCOMP
], dest
[i
][BCOMP
] );
218 rgba
[i
][ACOMP
] = (GLchan
) MIN2( rgba
[i
][ACOMP
], dest
[i
][ACOMP
] );
226 * Blend max function (for GL_EXT_blend_minmax)
228 static void _BLENDAPI
229 blend_max( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
230 GLchan rgba
[][4], CONST GLchan dest
[][4] )
233 ASSERT(ctx
->Color
.BlendEquation
==GL_MAX_EXT
);
238 rgba
[i
][RCOMP
] = (GLchan
) MAX2( rgba
[i
][RCOMP
], dest
[i
][RCOMP
] );
239 rgba
[i
][GCOMP
] = (GLchan
) MAX2( rgba
[i
][GCOMP
], dest
[i
][GCOMP
] );
240 rgba
[i
][BCOMP
] = (GLchan
) MAX2( rgba
[i
][BCOMP
], dest
[i
][BCOMP
] );
241 rgba
[i
][ACOMP
] = (GLchan
) MAX2( rgba
[i
][ACOMP
], dest
[i
][ACOMP
] );
249 * Modulate: result = src * dest
251 static void _BLENDAPI
252 blend_modulate( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
253 GLchan rgba
[][4], CONST GLchan dest
[][4] )
260 #if CHAN_TYPE == GL_FLOAT
261 rgba
[i
][RCOMP
] = rgba
[i
][RCOMP
] * dest
[i
][RCOMP
];
262 rgba
[i
][GCOMP
] = rgba
[i
][GCOMP
] * dest
[i
][GCOMP
];
263 rgba
[i
][BCOMP
] = rgba
[i
][BCOMP
] * dest
[i
][BCOMP
];
264 rgba
[i
][ACOMP
] = rgba
[i
][ACOMP
] * dest
[i
][ACOMP
];
266 GLint r
= (rgba
[i
][RCOMP
] * dest
[i
][RCOMP
]) >> 8;
267 GLint g
= (rgba
[i
][GCOMP
] * dest
[i
][GCOMP
]) >> 8;
268 GLint b
= (rgba
[i
][BCOMP
] * dest
[i
][BCOMP
]) >> 8;
269 GLint a
= (rgba
[i
][ACOMP
] * dest
[i
][ACOMP
]) >> 8;
270 rgba
[i
][RCOMP
] = (GLchan
) r
;
271 rgba
[i
][GCOMP
] = (GLchan
) g
;
272 rgba
[i
][BCOMP
] = (GLchan
) b
;
273 rgba
[i
][ACOMP
] = (GLchan
) a
;
282 * General case blend pixels.
283 * Input: n - number of pixels
284 * mask - the usual write mask
285 * In/Out: rgba - the incoming and modified pixels
286 * Input: dest - the pixels from the dest color buffer
288 static void _BLENDAPI
289 blend_general( GLcontext
*ctx
, GLuint n
, const GLubyte mask
[],
290 GLchan rgba
[][4], CONST GLchan dest
[][4] )
292 GLfloat rscale
= 1.0F
/ CHAN_MAXF
;
293 GLfloat gscale
= 1.0F
/ CHAN_MAXF
;
294 GLfloat bscale
= 1.0F
/ CHAN_MAXF
;
295 GLfloat ascale
= 1.0F
/ CHAN_MAXF
;
300 GLint Rs
, Gs
, Bs
, As
; /* Source colors */
301 GLint Rd
, Gd
, Bd
, Ad
; /* Dest colors */
302 GLfloat sR
, sG
, sB
, sA
; /* Source scaling */
303 GLfloat dR
, dG
, dB
, dA
; /* Dest scaling */
312 /* Frame buffer color */
318 /* Source RGB factor */
319 switch (ctx
->Color
.BlendSrcRGB
) {
327 sR
= (GLfloat
) Rd
* rscale
;
328 sG
= (GLfloat
) Gd
* gscale
;
329 sB
= (GLfloat
) Bd
* bscale
;
331 case GL_ONE_MINUS_DST_COLOR
:
332 sR
= 1.0F
- (GLfloat
) Rd
* rscale
;
333 sG
= 1.0F
- (GLfloat
) Gd
* gscale
;
334 sB
= 1.0F
- (GLfloat
) Bd
* bscale
;
337 sR
= sG
= sB
= (GLfloat
) As
* ascale
;
339 case GL_ONE_MINUS_SRC_ALPHA
:
340 sR
= sG
= sB
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
343 sR
= sG
= sB
= (GLfloat
) Ad
* ascale
;
345 case GL_ONE_MINUS_DST_ALPHA
:
346 sR
= sG
= sB
= 1.0F
- (GLfloat
) Ad
* ascale
;
348 case GL_SRC_ALPHA_SATURATE
:
349 if (As
< CHAN_MAX
- Ad
) {
350 sR
= sG
= sB
= (GLfloat
) As
* ascale
;
353 sR
= sG
= sB
= 1.0F
- (GLfloat
) Ad
* ascale
;
356 case GL_CONSTANT_COLOR
:
357 sR
= ctx
->Color
.BlendColor
[0];
358 sG
= ctx
->Color
.BlendColor
[1];
359 sB
= ctx
->Color
.BlendColor
[2];
361 case GL_ONE_MINUS_CONSTANT_COLOR
:
362 sR
= 1.0F
- ctx
->Color
.BlendColor
[0];
363 sG
= 1.0F
- ctx
->Color
.BlendColor
[1];
364 sB
= 1.0F
- ctx
->Color
.BlendColor
[2];
366 case GL_CONSTANT_ALPHA
:
367 sR
= sG
= sB
= ctx
->Color
.BlendColor
[3];
369 case GL_ONE_MINUS_CONSTANT_ALPHA
:
370 sR
= sG
= sB
= 1.0F
- ctx
->Color
.BlendColor
[3];
372 case GL_SRC_COLOR
: /* GL_NV_blend_square */
373 sR
= (GLfloat
) Rs
* rscale
;
374 sG
= (GLfloat
) Gs
* gscale
;
375 sB
= (GLfloat
) Bs
* bscale
;
377 case GL_ONE_MINUS_SRC_COLOR
: /* GL_NV_blend_square */
378 sR
= 1.0F
- (GLfloat
) Rs
* rscale
;
379 sG
= 1.0F
- (GLfloat
) Gs
* gscale
;
380 sB
= 1.0F
- (GLfloat
) Bs
* bscale
;
383 /* this should never happen */
384 _mesa_problem(ctx
, "Bad blend source RGB factor in do_blend");
388 /* Source Alpha factor */
389 switch (ctx
->Color
.BlendSrcA
) {
397 sA
= (GLfloat
) Ad
* ascale
;
399 case GL_ONE_MINUS_DST_COLOR
:
400 sA
= 1.0F
- (GLfloat
) Ad
* ascale
;
403 sA
= (GLfloat
) As
* ascale
;
405 case GL_ONE_MINUS_SRC_ALPHA
:
406 sA
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
409 sA
=(GLfloat
) Ad
* ascale
;
411 case GL_ONE_MINUS_DST_ALPHA
:
412 sA
= 1.0F
- (GLfloat
) Ad
* ascale
;
414 case GL_SRC_ALPHA_SATURATE
:
417 case GL_CONSTANT_COLOR
:
418 sA
= ctx
->Color
.BlendColor
[3];
420 case GL_ONE_MINUS_CONSTANT_COLOR
:
421 sA
= 1.0F
- ctx
->Color
.BlendColor
[3];
423 case GL_CONSTANT_ALPHA
:
424 sA
= ctx
->Color
.BlendColor
[3];
426 case GL_ONE_MINUS_CONSTANT_ALPHA
:
427 sA
= 1.0F
- ctx
->Color
.BlendColor
[3];
429 case GL_SRC_COLOR
: /* GL_NV_blend_square */
430 sA
= (GLfloat
) As
* ascale
;
432 case GL_ONE_MINUS_SRC_COLOR
: /* GL_NV_blend_square */
433 sA
= 1.0F
- (GLfloat
) As
* ascale
;
436 /* this should never happen */
438 _mesa_problem(ctx
, "Bad blend source A factor in do_blend");
441 /* Dest RGB factor */
442 switch (ctx
->Color
.BlendDstRGB
) {
450 dR
= (GLfloat
) Rs
* rscale
;
451 dG
= (GLfloat
) Gs
* gscale
;
452 dB
= (GLfloat
) Bs
* bscale
;
454 case GL_ONE_MINUS_SRC_COLOR
:
455 dR
= 1.0F
- (GLfloat
) Rs
* rscale
;
456 dG
= 1.0F
- (GLfloat
) Gs
* gscale
;
457 dB
= 1.0F
- (GLfloat
) Bs
* bscale
;
460 dR
= dG
= dB
= (GLfloat
) As
* ascale
;
462 case GL_ONE_MINUS_SRC_ALPHA
:
463 dR
= dG
= dB
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
466 dR
= dG
= dB
= (GLfloat
) Ad
* ascale
;
468 case GL_ONE_MINUS_DST_ALPHA
:
469 dR
= dG
= dB
= 1.0F
- (GLfloat
) Ad
* ascale
;
471 case GL_CONSTANT_COLOR
:
472 dR
= ctx
->Color
.BlendColor
[0];
473 dG
= ctx
->Color
.BlendColor
[1];
474 dB
= ctx
->Color
.BlendColor
[2];
476 case GL_ONE_MINUS_CONSTANT_COLOR
:
477 dR
= 1.0F
- ctx
->Color
.BlendColor
[0];
478 dG
= 1.0F
- ctx
->Color
.BlendColor
[1];
479 dB
= 1.0F
- ctx
->Color
.BlendColor
[2];
481 case GL_CONSTANT_ALPHA
:
482 dR
= dG
= dB
= ctx
->Color
.BlendColor
[3];
484 case GL_ONE_MINUS_CONSTANT_ALPHA
:
485 dR
= dG
= dB
= 1.0F
- ctx
->Color
.BlendColor
[3];
487 case GL_DST_COLOR
: /* GL_NV_blend_square */
488 dR
= (GLfloat
) Rd
* rscale
;
489 dG
= (GLfloat
) Gd
* gscale
;
490 dB
= (GLfloat
) Bd
* bscale
;
492 case GL_ONE_MINUS_DST_COLOR
: /* GL_NV_blend_square */
493 dR
= 1.0F
- (GLfloat
) Rd
* rscale
;
494 dG
= 1.0F
- (GLfloat
) Gd
* gscale
;
495 dB
= 1.0F
- (GLfloat
) Bd
* bscale
;
498 /* this should never happen */
500 _mesa_problem(ctx
, "Bad blend dest RGB factor in do_blend");
503 /* Dest Alpha factor */
504 switch (ctx
->Color
.BlendDstA
) {
512 dA
= (GLfloat
) As
* ascale
;
514 case GL_ONE_MINUS_SRC_COLOR
:
515 dA
= 1.0F
- (GLfloat
) As
* ascale
;
518 dA
= (GLfloat
) As
* ascale
;
520 case GL_ONE_MINUS_SRC_ALPHA
:
521 dA
= (GLfloat
) 1.0F
- (GLfloat
) As
* ascale
;
524 dA
= (GLfloat
) Ad
* ascale
;
526 case GL_ONE_MINUS_DST_ALPHA
:
527 dA
= 1.0F
- (GLfloat
) Ad
* ascale
;
529 case GL_CONSTANT_COLOR
:
530 dA
= ctx
->Color
.BlendColor
[3];
532 case GL_ONE_MINUS_CONSTANT_COLOR
:
533 dA
= 1.0F
- ctx
->Color
.BlendColor
[3];
535 case GL_CONSTANT_ALPHA
:
536 dA
= ctx
->Color
.BlendColor
[3];
538 case GL_ONE_MINUS_CONSTANT_ALPHA
:
539 dA
= 1.0F
- ctx
->Color
.BlendColor
[3];
541 case GL_DST_COLOR
: /* GL_NV_blend_square */
542 dA
= (GLfloat
) Ad
* ascale
;
544 case GL_ONE_MINUS_DST_COLOR
: /* GL_NV_blend_square */
545 dA
= 1.0F
- (GLfloat
) Ad
* ascale
;
548 /* this should never happen */
550 _mesa_problem(ctx
, "Bad blend dest A factor in do_blend");
554 /* Due to round-off problems we have to clamp against zero. */
555 /* Optimization: we don't have to do this for all src & dst factors */
556 if (dA
< 0.0F
) dA
= 0.0F
;
557 if (dR
< 0.0F
) dR
= 0.0F
;
558 if (dG
< 0.0F
) dG
= 0.0F
;
559 if (dB
< 0.0F
) dB
= 0.0F
;
560 if (sA
< 0.0F
) sA
= 0.0F
;
561 if (sR
< 0.0F
) sR
= 0.0F
;
562 if (sG
< 0.0F
) sG
= 0.0F
;
563 if (sB
< 0.0F
) sB
= 0.0F
;
574 /* compute blended color */
575 if (ctx
->Color
.BlendEquation
==GL_FUNC_ADD_EXT
) {
576 r
= Rs
* sR
+ Rd
* dR
+ 0.5F
;
577 g
= Gs
* sG
+ Gd
* dG
+ 0.5F
;
578 b
= Bs
* sB
+ Bd
* dB
+ 0.5F
;
579 a
= As
* sA
+ Ad
* dA
+ 0.5F
;
581 else if (ctx
->Color
.BlendEquation
==GL_FUNC_SUBTRACT_EXT
) {
582 r
= Rs
* sR
- Rd
* dR
+ 0.5F
;
583 g
= Gs
* sG
- Gd
* dG
+ 0.5F
;
584 b
= Bs
* sB
- Bd
* dB
+ 0.5F
;
585 a
= As
* sA
- Ad
* dA
+ 0.5F
;
587 else if (ctx
->Color
.BlendEquation
==GL_FUNC_REVERSE_SUBTRACT_EXT
) {
588 r
= Rd
* dR
- Rs
* sR
+ 0.5F
;
589 g
= Gd
* dG
- Gs
* sG
+ 0.5F
;
590 b
= Bd
* dB
- Bs
* sB
+ 0.5F
;
591 a
= Ad
* dA
- As
* sA
+ 0.5F
;
594 /* should never get here */
595 r
= g
= b
= a
= 0.0F
; /* silence uninitialized var warning */
596 _mesa_problem(ctx
, "unexpected BlendEquation in blend_general()");
600 rgba
[i
][RCOMP
] = (GLchan
) (GLint
) CLAMP( r
, 0.0F
, CHAN_MAXF
);
601 rgba
[i
][GCOMP
] = (GLchan
) (GLint
) CLAMP( g
, 0.0F
, CHAN_MAXF
);
602 rgba
[i
][BCOMP
] = (GLchan
) (GLint
) CLAMP( b
, 0.0F
, CHAN_MAXF
);
603 rgba
[i
][ACOMP
] = (GLchan
) (GLint
) CLAMP( a
, 0.0F
, CHAN_MAXF
);
613 * Analyze current blending parameters to pick fastest blending function.
614 * Result: the ctx->Color.BlendFunc pointer is updated.
616 void _swrast_choose_blend_func( GLcontext
*ctx
)
618 const GLenum eq
= ctx
->Color
.BlendEquation
;
619 const GLenum srcRGB
= ctx
->Color
.BlendSrcRGB
;
620 const GLenum dstRGB
= ctx
->Color
.BlendDstRGB
;
621 const GLenum srcA
= ctx
->Color
.BlendSrcA
;
622 const GLenum dstA
= ctx
->Color
.BlendDstA
;
624 if (srcRGB
!= srcA
|| dstRGB
!= dstA
) {
625 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_general
;
627 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_SRC_ALPHA
628 && dstRGB
==GL_ONE_MINUS_SRC_ALPHA
)
630 /* XXX It looks like the MMX blend code is broken. Disable for now. */
631 #if 0 && defined(USE_MMX_ASM)
633 SWRAST_CONTEXT(ctx
)->BlendFunc
= _mesa_mmx_blend_transparency
;
637 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_transparency
;
639 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
==GL_ONE
&& dstRGB
==GL_ONE
) {
640 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_add
;
642 else if (((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_REVERSE_SUBTRACT_EXT
)
643 && (srcRGB
==GL_ZERO
&& dstRGB
==GL_SRC_COLOR
))
645 ((eq
==GL_FUNC_ADD_EXT
|| eq
==GL_FUNC_SUBTRACT_EXT
)
646 && (srcRGB
==GL_DST_COLOR
&& dstRGB
==GL_ZERO
))) {
647 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_modulate
;
649 else if (eq
==GL_MIN_EXT
) {
650 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_min
;
652 else if (eq
==GL_MAX_EXT
) {
653 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_max
;
655 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
== GL_ZERO
&& dstRGB
== GL_ONE
) {
656 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_noop
;
658 else if (eq
==GL_FUNC_ADD_EXT
&& srcRGB
== GL_ONE
&& dstRGB
== GL_ZERO
) {
659 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_replace
;
662 SWRAST_CONTEXT(ctx
)->BlendFunc
= blend_general
;
669 * Apply the blending operator to a span of pixels.
670 * We can handle horizontal runs of pixels (spans) or arrays of x/y
674 _mesa_blend_span( GLcontext
*ctx
, const struct sw_span
*span
,
677 SWcontext
*swrast
= SWRAST_CONTEXT(ctx
);
678 GLchan framebuffer
[MAX_WIDTH
][4];
680 ASSERT(span
->end
< MAX_WIDTH
);
681 ASSERT(span
->arrayMask
& SPAN_RGBA
);
682 ASSERT(!ctx
->Color
.ColorLogicOpEnabled
);
684 /* Read span of current frame buffer pixels */
685 if (span
->arrayMask
& SPAN_XY
) {
686 /* array of x/y pixel coords */
687 (*swrast
->Driver
.ReadRGBAPixels
)( ctx
, span
->end
,
688 span
->xArray
, span
->yArray
,
689 framebuffer
, span
->mask
);
690 if (swrast
->_RasterMask
& ALPHABUF_BIT
) {
691 _mesa_read_alpha_pixels( ctx
, span
->end
, span
->xArray
, span
->yArray
,
692 framebuffer
, span
->mask
);
696 /* horizontal run of pixels */
697 _mesa_read_rgba_span( ctx
, ctx
->DrawBuffer
, span
->end
,
698 span
->x
, span
->y
, framebuffer
);
701 SWRAST_CONTEXT(ctx
)->BlendFunc( ctx
, span
->end
, span
->mask
, rgba
,
702 (const GLchan (*)[4]) framebuffer
);