mesa: introduce a clear color union to be used for int/unsigned buffers
[mesa.git] / src / mesa / swrast / s_clear.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/colormac.h"
27 #include "main/condrender.h"
28 #include "main/macros.h"
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31
32 #include "s_accum.h"
33 #include "s_context.h"
34 #include "s_depth.h"
35 #include "s_masking.h"
36 #include "s_stencil.h"
37
38
39 /**
40 * Clear the color buffer when glColorMask is in effect.
41 */
42 static void
43 clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *rb,
44 GLuint buf)
45 {
46 const GLint x = ctx->DrawBuffer->_Xmin;
47 const GLint y = ctx->DrawBuffer->_Ymin;
48 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
49 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
50 SWspan span;
51 GLint i;
52
53 ASSERT(rb->PutRow);
54
55 /* Initialize color span with clear color */
56 /* XXX optimize for clearcolor == black/zero (bzero) */
57 INIT_SPAN(span, GL_BITMAP);
58 span.end = width;
59 span.arrayMask = SPAN_RGBA;
60 span.array->ChanType = rb->DataType;
61 if (span.array->ChanType == GL_UNSIGNED_BYTE) {
62 GLubyte clearColor[4];
63 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
64 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
65 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
66 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
67 for (i = 0; i < width; i++) {
68 COPY_4UBV(span.array->rgba[i], clearColor);
69 }
70 }
71 else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
72 GLushort clearColor[4];
73 UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
74 UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
75 UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
76 UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
77 for (i = 0; i < width; i++) {
78 COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
79 }
80 }
81 else {
82 ASSERT(span.array->ChanType == GL_FLOAT);
83 for (i = 0; i < width; i++) {
84 UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]);
85 UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]);
86 UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]);
87 UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]);
88 }
89 }
90
91 /* Note that masking will change the color values, but only the
92 * channels for which the write mask is GL_FALSE. The channels
93 * which which are write-enabled won't get modified.
94 */
95 for (i = 0; i < height; i++) {
96 span.x = x;
97 span.y = y + i;
98 _swrast_mask_rgba_span(ctx, rb, &span, buf);
99 /* write masked row */
100 rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
101 }
102 }
103
104
105 /**
106 * Clear an rgba color buffer without channel masking.
107 */
108 static void
109 clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf)
110 {
111 const GLint x = ctx->DrawBuffer->_Xmin;
112 const GLint y = ctx->DrawBuffer->_Ymin;
113 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
114 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
115 GLubyte clear8[4];
116 GLushort clear16[4];
117 GLvoid *clearVal;
118 GLfloat clearFloat[4];
119 GLint i;
120
121 ASSERT(ctx->Color.ColorMask[buf][0] &&
122 ctx->Color.ColorMask[buf][1] &&
123 ctx->Color.ColorMask[buf][2] &&
124 ctx->Color.ColorMask[buf][3]);
125
126 ASSERT(rb->PutMonoRow);
127
128 switch (rb->DataType) {
129 case GL_UNSIGNED_BYTE:
130 UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
131 UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
132 UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
133 UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
134 clearVal = clear8;
135 break;
136 case GL_UNSIGNED_SHORT:
137 UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]);
138 UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]);
139 UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]);
140 UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]);
141 clearVal = clear16;
142 break;
143 case GL_FLOAT:
144 clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
145 clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
146 clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
147 clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
148 clearVal = clearFloat;
149 break;
150 default:
151 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
152 return;
153 }
154
155 for (i = 0; i < height; i++) {
156 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
157 }
158 }
159
160
161 /**
162 * Clear the front/back/left/right/aux color buffers.
163 * This function is usually only called if the device driver can't
164 * clear its own color buffers for some reason (such as with masking).
165 */
166 static void
167 clear_color_buffers(struct gl_context *ctx)
168 {
169 GLuint buf;
170
171 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
172 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
173
174 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
175 * the framebuffer can be complete with some attachments be missing. In
176 * this case the _ColorDrawBuffers pointer will be NULL.
177 */
178 if (rb == NULL)
179 continue;
180
181 if (ctx->Color.ColorMask[buf][0] == 0 ||
182 ctx->Color.ColorMask[buf][1] == 0 ||
183 ctx->Color.ColorMask[buf][2] == 0 ||
184 ctx->Color.ColorMask[buf][3] == 0) {
185 clear_rgba_buffer_with_masking(ctx, rb, buf);
186 }
187 else {
188 clear_rgba_buffer(ctx, rb, buf);
189 }
190 }
191 }
192
193
194 /**
195 * Called via the device driver's ctx->Driver.Clear() function if the
196 * device driver can't clear one or more of the buffers itself.
197 * \param buffers bitfield of BUFFER_BIT_* values indicating which
198 * renderbuffers are to be cleared.
199 * \param all if GL_TRUE, clear whole buffer, else clear specified region.
200 */
201 void
202 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
203 {
204 #ifdef DEBUG_FOO
205 {
206 const GLbitfield legalBits =
207 BUFFER_BIT_FRONT_LEFT |
208 BUFFER_BIT_FRONT_RIGHT |
209 BUFFER_BIT_BACK_LEFT |
210 BUFFER_BIT_BACK_RIGHT |
211 BUFFER_BIT_DEPTH |
212 BUFFER_BIT_STENCIL |
213 BUFFER_BIT_ACCUM |
214 BUFFER_BIT_AUX0;
215 assert((buffers & (~legalBits)) == 0);
216 }
217 #endif
218
219 if (!_mesa_check_conditional_render(ctx))
220 return; /* don't clear */
221
222 swrast_render_start(ctx);
223
224 /* do software clearing here */
225 if (buffers) {
226 if ((buffers & BUFFER_BITS_COLOR)
227 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
228 clear_color_buffers(ctx);
229 }
230 if (buffers & BUFFER_BIT_DEPTH) {
231 _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
232 }
233 if (buffers & BUFFER_BIT_ACCUM) {
234 _swrast_clear_accum_buffer(ctx,
235 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
236 }
237 if (buffers & BUFFER_BIT_STENCIL) {
238 _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
239 }
240 }
241
242 swrast_render_finish(ctx);
243 }