Merge branch 'gallium-vertexelementcso'
[mesa.git] / src / mesa / swrast / s_clear.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/colormac.h"
27 #include "main/condrender.h"
28 #include "main/formats.h"
29 #include "main/macros.h"
30 #include "main/imports.h"
31 #include "main/mtypes.h"
32
33 #include "s_accum.h"
34 #include "s_context.h"
35 #include "s_depth.h"
36 #include "s_masking.h"
37 #include "s_stencil.h"
38
39
40 /**
41 * Clear the color buffer when glColorMask is in effect.
42 */
43 static void
44 clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb,
45 GLuint buf)
46 {
47 const GLint x = ctx->DrawBuffer->_Xmin;
48 const GLint y = ctx->DrawBuffer->_Ymin;
49 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
50 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
51 SWspan span;
52 GLint i;
53
54 ASSERT(rb->PutRow);
55
56 /* Initialize color span with clear color */
57 /* XXX optimize for clearcolor == black/zero (bzero) */
58 INIT_SPAN(span, GL_BITMAP);
59 span.end = width;
60 span.arrayMask = SPAN_RGBA;
61 span.array->ChanType = rb->DataType;
62 if (span.array->ChanType == GL_UNSIGNED_BYTE) {
63 GLubyte clearColor[4];
64 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]);
65 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]);
66 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]);
67 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]);
68 for (i = 0; i < width; i++) {
69 COPY_4UBV(span.array->rgba[i], clearColor);
70 }
71 }
72 else if (span.array->ChanType == GL_UNSIGNED_SHORT) {
73 GLushort clearColor[4];
74 UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]);
75 UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]);
76 UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]);
77 UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]);
78 for (i = 0; i < width; i++) {
79 COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan);
80 }
81 }
82 else {
83 ASSERT(span.array->ChanType == GL_FLOAT);
84 for (i = 0; i < width; i++) {
85 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]);
86 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]);
87 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]);
88 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]);
89 }
90 }
91
92 /* Note that masking will change the color values, but only the
93 * channels for which the write mask is GL_FALSE. The channels
94 * which which are write-enabled won't get modified.
95 */
96 for (i = 0; i < height; i++) {
97 span.x = x;
98 span.y = y + i;
99 _swrast_mask_rgba_span(ctx, rb, &span, buf);
100 /* write masked row */
101 rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL);
102 }
103 }
104
105
106 /**
107 * Clear an rgba color buffer without channel masking.
108 */
109 static void
110 clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint buf)
111 {
112 const GLint x = ctx->DrawBuffer->_Xmin;
113 const GLint y = ctx->DrawBuffer->_Ymin;
114 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
115 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
116 GLubyte clear8[4];
117 GLushort clear16[4];
118 GLvoid *clearVal;
119 GLint i;
120
121 ASSERT(ctx->Color.ColorMask[buf][0] &&
122 ctx->Color.ColorMask[buf][1] &&
123 ctx->Color.ColorMask[buf][2] &&
124 ctx->Color.ColorMask[buf][3]);
125
126 ASSERT(rb->PutMonoRow);
127
128 switch (rb->DataType) {
129 case GL_UNSIGNED_BYTE:
130 UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]);
131 UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]);
132 UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]);
133 UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]);
134 clearVal = clear8;
135 break;
136 case GL_UNSIGNED_SHORT:
137 UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]);
138 UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]);
139 UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]);
140 UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]);
141 clearVal = clear16;
142 break;
143 case GL_FLOAT:
144 clearVal = ctx->Color.ClearColor;
145 break;
146 default:
147 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");
148 return;
149 }
150
151 for (i = 0; i < height; i++) {
152 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
153 }
154 }
155
156
157 /**
158 * Clear the front/back/left/right/aux color buffers.
159 * This function is usually only called if the device driver can't
160 * clear its own color buffers for some reason (such as with masking).
161 */
162 static void
163 clear_color_buffers(GLcontext *ctx)
164 {
165 GLuint buf;
166
167 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
168 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
169 if (ctx->Color.ColorMask[buf][0] == 0 ||
170 ctx->Color.ColorMask[buf][1] == 0 ||
171 ctx->Color.ColorMask[buf][2] == 0 ||
172 ctx->Color.ColorMask[buf][3] == 0) {
173 clear_rgba_buffer_with_masking(ctx, rb, buf);
174 }
175 else {
176 clear_rgba_buffer(ctx, rb, buf);
177 }
178 }
179 }
180
181
182 /**
183 * Called via the device driver's ctx->Driver.Clear() function if the
184 * device driver can't clear one or more of the buffers itself.
185 * \param buffers bitfield of BUFFER_BIT_* values indicating which
186 * renderbuffers are to be cleared.
187 * \param all if GL_TRUE, clear whole buffer, else clear specified region.
188 */
189 void
190 _swrast_Clear(GLcontext *ctx, GLbitfield buffers)
191 {
192 #ifdef DEBUG_FOO
193 {
194 const GLbitfield legalBits =
195 BUFFER_BIT_FRONT_LEFT |
196 BUFFER_BIT_FRONT_RIGHT |
197 BUFFER_BIT_BACK_LEFT |
198 BUFFER_BIT_BACK_RIGHT |
199 BUFFER_BIT_DEPTH |
200 BUFFER_BIT_STENCIL |
201 BUFFER_BIT_ACCUM |
202 BUFFER_BIT_AUX0;
203 assert((buffers & (~legalBits)) == 0);
204 }
205 #endif
206
207 if (!_mesa_check_conditional_render(ctx))
208 return; /* don't clear */
209
210 swrast_render_start(ctx);
211
212 /* do software clearing here */
213 if (buffers) {
214 if ((buffers & BUFFER_BITS_COLOR)
215 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
216 clear_color_buffers(ctx);
217 }
218 if (buffers & BUFFER_BIT_DEPTH) {
219 _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
220 }
221 if (buffers & BUFFER_BIT_ACCUM) {
222 _swrast_clear_accum_buffer(ctx,
223 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
224 }
225 if (buffers & BUFFER_BIT_STENCIL) {
226 _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
227 }
228 }
229
230 swrast_render_finish(ctx);
231 }