assorted changes for supporting GLfloat color channels (not done)
[mesa.git] / src / mesa / swrast / s_context.c
1 /* $Id: s_context.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "mem.h"
33
34 #include "s_pb.h"
35 #include "s_points.h"
36 #include "s_lines.h"
37 #include "s_triangle.h"
38 #include "s_blend.h"
39 #include "s_context.h"
40 #include "s_texture.h"
41
42
43
44
45
46 /*
47 * Recompute the value of swrast->_RasterMask, etc. according to
48 * the current context.
49 */
50 static void
51 _swrast_update_rasterflags( GLcontext *ctx )
52 {
53 GLuint RasterMask = 0;
54
55 if (ctx->Color.AlphaEnabled) RasterMask |= ALPHATEST_BIT;
56 if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT;
57 if (ctx->Depth.Test) RasterMask |= DEPTH_BIT;
58 if (ctx->Fog.Enabled) RasterMask |= FOG_BIT;
59 if (ctx->Scissor.Enabled) RasterMask |= SCISSOR_BIT;
60 if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT;
61 if (ctx->Visual.rgbMode) {
62 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
63 if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
64 if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
65 if (ctx->Texture._ReallyEnabled) RasterMask |= TEXTURE_BIT;
66 }
67 else {
68 if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
69 if (ctx->Color.IndexLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
70 }
71
72 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
73 && ctx->Color.ColorMask[ACOMP]
74 && ctx->Color.DrawBuffer != GL_NONE)
75 RasterMask |= ALPHABUF_BIT;
76
77 if ( ctx->Viewport.X < 0
78 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
79 || ctx->Viewport.Y < 0
80 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
81 RasterMask |= WINCLIP_BIT;
82 }
83
84 if (ctx->Depth.OcclusionTest)
85 RasterMask |= OCCLUSION_BIT;
86
87
88 /* If we're not drawing to exactly one color buffer set the
89 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
90 * buffers or the RGBA or CI mask disables all writes.
91 */
92 if (ctx->Color.MultiDrawBuffer) {
93 RasterMask |= MULTI_DRAW_BIT;
94 }
95 else if (ctx->Color.DrawBuffer==GL_NONE) {
96 RasterMask |= MULTI_DRAW_BIT;
97 }
98 else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
99 RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
100 }
101 else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
102 RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
103 }
104
105 SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
106 }
107
108
109 static void
110 _swrast_update_polygon( GLcontext *ctx )
111 {
112 GLfloat backface_sign = 1;
113
114 if (ctx->Polygon.CullFlag) {
115 backface_sign = 1;
116 switch(ctx->Polygon.CullFaceMode) {
117 case GL_BACK:
118 if(ctx->Polygon.FrontFace==GL_CCW)
119 backface_sign = -1;
120 break;
121 case GL_FRONT:
122 if(ctx->Polygon.FrontFace!=GL_CCW)
123 backface_sign = -1;
124 break;
125 default:
126 case GL_FRONT_AND_BACK:
127 backface_sign = 0;
128 break;
129 }
130 }
131 else {
132 backface_sign = 0;
133 }
134
135 SWRAST_CONTEXT(ctx)->_backface_sign = backface_sign;
136 }
137
138
139 static void
140 _swrast_update_hint( GLcontext *ctx )
141 {
142 SWcontext *swrast = SWRAST_CONTEXT(ctx);
143 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
144 (ctx->Hint.Fog == GL_NICEST &&
145 swrast->AllowPixelFog));
146 }
147
148 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
149 _NEW_TEXTURE | \
150 _NEW_HINT | \
151 _NEW_POLYGON )
152
153 /* State referenced by _swrast_choose_triangle, _swrast_choose_line.
154 */
155 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
156 _NEW_RENDERMODE| \
157 _NEW_POLYGON| \
158 _NEW_DEPTH| \
159 _NEW_STENCIL| \
160 _NEW_COLOR| \
161 _NEW_TEXTURE| \
162 _SWRAST_NEW_RASTERMASK| \
163 _NEW_LIGHT| \
164 _NEW_FOG | \
165 _DD_NEW_SEPARATE_SPECULAR)
166
167 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
168 _NEW_RENDERMODE| \
169 _NEW_LINE| \
170 _NEW_TEXTURE| \
171 _NEW_LIGHT| \
172 _NEW_FOG| \
173 _NEW_DEPTH | \
174 _DD_NEW_SEPARATE_SPECULAR)
175
176 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
177 _NEW_RENDERMODE | \
178 _NEW_POINT | \
179 _NEW_TEXTURE | \
180 _NEW_LIGHT | \
181 _NEW_FOG | \
182 _DD_NEW_SEPARATE_SPECULAR)
183
184 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
185
186 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
187
188
189
190 /* Stub for swrast->Triangle to select a true triangle function
191 * after a state change.
192 */
193 static void
194 _swrast_validate_triangle( GLcontext *ctx,
195 const SWvertex *v0,
196 const SWvertex *v1,
197 const SWvertex *v2 )
198 {
199 SWcontext *swrast = SWRAST_CONTEXT(ctx);
200
201 _swrast_validate_derived( ctx );
202 swrast->choose_triangle( ctx );
203
204 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
205 !ctx->Texture._ReallyEnabled) {
206 swrast->SpecTriangle = swrast->Triangle;
207 swrast->Triangle = _swrast_add_spec_terms_triangle;
208 }
209
210 swrast->Triangle( ctx, v0, v1, v2 );
211 }
212
213 static void
214 _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
215 {
216 SWcontext *swrast = SWRAST_CONTEXT(ctx);
217
218 _swrast_validate_derived( ctx );
219 swrast->choose_line( ctx );
220
221 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
222 !ctx->Texture._ReallyEnabled) {
223 swrast->SpecLine = swrast->Line;
224 swrast->Line = _swrast_add_spec_terms_line;
225 }
226
227
228 swrast->Line( ctx, v0, v1 );
229 }
230
231 static void
232 _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
233 {
234 SWcontext *swrast = SWRAST_CONTEXT(ctx);
235
236 _swrast_validate_derived( ctx );
237 swrast->choose_point( ctx );
238
239 if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) &&
240 !ctx->Texture._ReallyEnabled) {
241 swrast->SpecPoint = swrast->Point;
242 swrast->Point = _swrast_add_spec_terms_point;
243 }
244
245 swrast->Point( ctx, v0 );
246 }
247
248 static void
249 _swrast_validate_blend_func( GLcontext *ctx, GLuint n,
250 const GLubyte mask[],
251 GLchan src[][4],
252 CONST GLchan dst[][4] )
253 {
254 SWcontext *swrast = SWRAST_CONTEXT(ctx);
255
256 _swrast_validate_derived( ctx );
257 _swrast_choose_blend_func( ctx );
258
259 swrast->BlendFunc( ctx, n, mask, src, dst );
260 }
261
262
263 static void
264 _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit,
265 const struct gl_texture_object *tObj,
266 GLuint n,
267 const GLfloat s[], const GLfloat t[],
268 const GLfloat u[], const GLfloat lambda[],
269 GLchan rgba[][4] )
270 {
271 SWcontext *swrast = SWRAST_CONTEXT(ctx);
272
273 _swrast_validate_derived( ctx );
274 _swrast_choose_texture_sample_func( ctx, texUnit, tObj );
275
276 swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, s, t, u,
277 lambda, rgba );
278 }
279
280
281 static void
282 _swrast_sleep( GLcontext *ctx, GLuint new_state )
283 {
284 }
285
286
287 static void
288 _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
289 {
290 SWcontext *swrast = SWRAST_CONTEXT(ctx);
291 GLuint i;
292
293 swrast->NewState |= new_state;
294
295 /* After 10 statechanges without any swrast functions being called,
296 * put the module to sleep.
297 */
298 if (++swrast->StateChanges > 10) {
299 swrast->InvalidateState = _swrast_sleep;
300 swrast->NewState = ~0;
301 new_state = ~0;
302 }
303
304 if (new_state & swrast->invalidate_triangle)
305 swrast->Triangle = _swrast_validate_triangle;
306
307 if (new_state & swrast->invalidate_line)
308 swrast->Line = _swrast_validate_line;
309
310 if (new_state & swrast->invalidate_point)
311 swrast->Point = _swrast_validate_point;
312
313 if (new_state & _SWRAST_NEW_BLEND_FUNC)
314 swrast->BlendFunc = _swrast_validate_blend_func;
315
316 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
317 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
318 swrast->TextureSample[i] = _swrast_validate_texture_sample;
319
320
321 if (ctx->Visual.rgbMode) {
322 ASSERT(swrast->Driver.WriteRGBASpan);
323 ASSERT(swrast->Driver.WriteRGBSpan);
324 ASSERT(swrast->Driver.WriteMonoRGBASpan);
325 ASSERT(swrast->Driver.WriteRGBAPixels);
326 ASSERT(swrast->Driver.WriteMonoRGBAPixels);
327 ASSERT(swrast->Driver.ReadRGBASpan);
328 ASSERT(swrast->Driver.ReadRGBAPixels);
329 }
330 else {
331 ASSERT(swrast->Driver.WriteCI32Span);
332 ASSERT(swrast->Driver.WriteCI8Span);
333 ASSERT(swrast->Driver.WriteMonoCISpan);
334 ASSERT(swrast->Driver.WriteCI32Pixels);
335 ASSERT(swrast->Driver.WriteMonoCIPixels);
336 ASSERT(swrast->Driver.ReadCI32Span);
337 ASSERT(swrast->Driver.ReadCI32Pixels);
338 }
339
340 }
341
342
343
344 void
345 _swrast_validate_derived( GLcontext *ctx )
346 {
347 SWcontext *swrast = SWRAST_CONTEXT(ctx);
348
349 if (swrast->NewState)
350 {
351 if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
352 _swrast_update_rasterflags( ctx );
353
354 if (swrast->NewState & _NEW_POLYGON)
355 _swrast_update_polygon( ctx );
356
357 if (swrast->NewState & _NEW_HINT)
358 _swrast_update_hint( ctx );
359
360 swrast->NewState = 0;
361 swrast->StateChanges = 0;
362 swrast->InvalidateState = _swrast_invalidate_state;
363 }
364 }
365
366 #define SWRAST_DEBUG 0
367
368 /* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
369 */
370 void
371 _swrast_Quad( GLcontext *ctx,
372 const SWvertex *v0, const SWvertex *v1,
373 const SWvertex *v2, const SWvertex *v3 )
374 {
375 if (SWRAST_DEBUG) {
376 fprintf(stderr, "_swrast_Quad\n");
377 _swrast_print_vertex( ctx, v0 );
378 _swrast_print_vertex( ctx, v1 );
379 _swrast_print_vertex( ctx, v2 );
380 _swrast_print_vertex( ctx, v3 );
381 }
382 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
383 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
384 }
385
386 void
387 _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
388 const SWvertex *v1, const SWvertex *v2 )
389 {
390 if (SWRAST_DEBUG) {
391 fprintf(stderr, "_swrast_Triangle\n");
392 _swrast_print_vertex( ctx, v0 );
393 _swrast_print_vertex( ctx, v1 );
394 _swrast_print_vertex( ctx, v2 );
395 }
396 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
397 }
398
399 void
400 _swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
401 {
402 if (SWRAST_DEBUG) {
403 fprintf(stderr, "_swrast_Line\n");
404 _swrast_print_vertex( ctx, v0 );
405 _swrast_print_vertex( ctx, v1 );
406 }
407 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
408 }
409
410 void
411 _swrast_Point( GLcontext *ctx, const SWvertex *v0 )
412 {
413 if (SWRAST_DEBUG) {
414 fprintf(stderr, "_swrast_Point\n");
415 _swrast_print_vertex( ctx, v0 );
416 }
417 SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
418 }
419
420 void
421 _swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
422 {
423 if (SWRAST_DEBUG) {
424 fprintf(stderr, "_swrast_InvalidateState\n");
425 }
426 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
427 }
428
429 void
430 _swrast_ResetLineStipple( GLcontext *ctx )
431 {
432 if (SWRAST_DEBUG) {
433 fprintf(stderr, "_swrast_ResetLineStipple\n");
434 }
435 SWRAST_CONTEXT(ctx)->StippleCounter = 0;
436 }
437
438 void
439 _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
440 {
441 if (SWRAST_DEBUG) {
442 fprintf(stderr, "_swrast_allow_vertex_fog %d\n", value);
443 }
444 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
445 SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
446 }
447
448 void
449 _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
450 {
451 if (SWRAST_DEBUG) {
452 fprintf(stderr, "_swrast_allow_pixel_fog %d\n", value);
453 }
454 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
455 SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
456 }
457
458
459 GLboolean
460 _swrast_CreateContext( GLcontext *ctx )
461 {
462 GLuint i;
463 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
464
465 if (SWRAST_DEBUG) {
466 fprintf(stderr, "_swrast_CreateContext\n");
467 }
468
469 if (!swrast)
470 return GL_FALSE;
471
472 swrast->PB = _mesa_alloc_pb();
473 if (!swrast->PB) {
474 FREE(swrast);
475 return GL_FALSE;
476 }
477
478 swrast->NewState = ~0;
479
480 swrast->choose_point = _swrast_choose_point;
481 swrast->choose_line = _swrast_choose_line;
482 swrast->choose_triangle = _swrast_choose_triangle;
483
484 swrast->invalidate_point = _SWRAST_NEW_POINT;
485 swrast->invalidate_line = _SWRAST_NEW_LINE;
486 swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE;
487
488 swrast->Point = _swrast_validate_point;
489 swrast->Line = _swrast_validate_line;
490 swrast->Triangle = _swrast_validate_triangle;
491 swrast->InvalidateState = _swrast_sleep;
492 swrast->BlendFunc = _swrast_validate_blend_func;
493
494 swrast->AllowVertexFog = GL_TRUE;
495 swrast->AllowPixelFog = GL_TRUE;
496
497 /* Optimized Accum buffer */
498 swrast->_IntegerAccumMode = GL_TRUE;
499 swrast->_IntegerAccumScaler = 0.0;
500
501
502 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
503 swrast->TextureSample[i] = _swrast_validate_texture_sample;
504
505 ctx->swrast_context = swrast;
506 return GL_TRUE;
507 }
508
509 void
510 _swrast_DestroyContext( GLcontext *ctx )
511 {
512 SWcontext *swrast = SWRAST_CONTEXT(ctx);
513
514 if (SWRAST_DEBUG) {
515 fprintf(stderr, "_swrast_DestroyContext\n");
516 }
517
518 FREE( swrast->PB );
519 FREE( swrast );
520
521 ctx->swrast_context = 0;
522 }
523
524
525 struct swrast_device_driver *
526 _swrast_GetDeviceDriverReference( GLcontext *ctx )
527 {
528 SWcontext *swrast = SWRAST_CONTEXT(ctx);
529 return &swrast->Driver;
530 }
531
532 #define SWRAST_DEBUG_VERTICES 1
533
534 void
535 _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
536 {
537 GLuint i;
538
539 if (SWRAST_DEBUG_VERTICES) {
540 fprintf(stderr, "win %f %f %f %f\n",
541 v->win[0], v->win[1], v->win[2], v->win[3]);
542
543 return;
544
545 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
546 fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
547 v->texcoord[i][0], v->texcoord[i][1],
548 v->texcoord[i][2], v->texcoord[i][3]);
549
550 #if CHAN_TYPE == GL_FLOAT
551 fprintf(stderr, "color %f %f %f %f\n",
552 v->color[0], v->color[1], v->color[2], v->color[3]);
553 fprintf(stderr, "spec %f %f %f %f\n",
554 v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
555 #else
556 fprintf(stderr, "color %d %d %d %d\n",
557 v->color[0], v->color[1], v->color[2], v->color[3]);
558 fprintf(stderr, "spec %d %d %d %d\n",
559 v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
560 #endif
561 fprintf(stderr, "fog %f\n", v->fog);
562 fprintf(stderr, "index %d\n", v->index);
563 fprintf(stderr, "pointsize %f\n", v->pointSize);
564 fprintf(stderr, "\n");
565 }
566 }